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Essential Mod Collection for Civ 6: Rise & Fall
Don't know when it's ready for publication, but the more I have inspiration for developing it, the sooner it will be worth publishing and sharing.
That is a good recommendation. But I must add that nowadays the whole collection is quite obsolete. So much has happened in the frontier of new mods since my last update. I apologize for neglecting developement of the collection completely. Just been too busy elsewhere.
I do recall one occasion when I had one unit somewhere for which had been given orders to move from a to b. For some reason it couldn't proceed where it was ordered to, nor it never auto-selected itself despite the fact that it still had movement points left. And this caused exactly that issue you described - I couldn't end my turn until I figured out that I needed to find that unit and give new orders for it.
If you are certain that no units have movement points left, something else must me causing your issue. Something has not been done yet on that turn, and for some reason you have not been informed about it. Investigate.
I'm trying to find time to figure out what's wrong with Eric's Improvements Patch - what causes it to crash so often with Rise&Fall. I have consulted an expert modder on this matter, he has given me some great tips how to investigate this issue. But haven't found time for this yet :(
Cool that you are willing to try :)
I on the other hand am excited to hear what you (and others as well) feel about the game experience itself. Actually NO ONE has yet given me any concrete feedback about how its like to play with this collection :/
Why don't you just actually try this collection and then we talk more ok? :)
I don't actually care whether AI settles where it's supposed to by coincidence or intentionally, as long as IT DOES. And it does. I think this way of thinking is totally ok. But I quess you don't agree?
Sometimes it's way more important to do actual testing instead of just content oneself with plain theories. Besides, I believe you're clearly overthinking this issue about housing anyway. Here are the facts:
- By stating that settling near fresh water is not so important anymore, doesn't mean AI can't cope with this situation, even if it prefers to keep doing so. Because it still fills the map with cities.
- Farms provide +1 Housing insteaf of +0.5. This is mainly where I based my statement of reduced importance of fresh water. AI tends to always build alot of farms (maybe in order to get more food). So, if it settles out of fresh water which it sometimes does, it still builds farms and gets the extra housing from them, even if it doesn't "realise" this.
Only one general remark if I may...
When considering my own new mod or evaluating others people's mods I always ask myself one question: Does AI "know" how to handle these new features. For me this is single most important question to answer.
Now lets take an example from your collection.
You say water is now not so important for settling for one can get housing from improvements. My first impression was positive, but then I've recalled there is settling behavior coded in the core game and according to this AI evaluates new settling spots very much based on water availability. So... You (human) know that water is not so important now, but does AI "know" that? I guess not... And this is just a game (or better say this particular mod) breaker for me.
By the way, I do highly recommend to use all these mods at once. I've had quite a lot experience in this matter and everything related to it so I'd like to think my opinion, again, in this matter , is worth taking seriously at least. But ultimately it's of course all up to you individually what kind of mod combination you want to build yourself, eventually. Just make sure any other mod out of this set doesn't make the wholeness unstable somehow due to for example compatibility issues.
Have any of you had any trouble at getting science developement up and running in the beginning? I know this particular task may seem quite a challenge at first if you're totally new to More Strategy Mod. But no worries, it'll get easier for you once you learn a proper early-game strategy ;) Like I promised, I shall give my own insight about this and everything else too which I deem appropriate. I'll start working on it tomorrow and try to get it done the same day.
Who? Identify yourself! :P