Space Engineers

Space Engineers

Mod List Builder
144 kommentarer
TheRanker 17. maj kl. 15:11 
this mod works wiht most recent updates. no issues.. loads perfect and commands work perfect.

anyone else tryign and cant get it to work... you got a bad download.. try again.
Hotaro 29. maj 2024 kl. 13:38 
MOD_CRITICAL_ERROR: Mod List Builder, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Qwertunchik 26. maj 2024 kl. 7:30 
Mod doesn`t work after game update 1.204.018
ifonlymyxboxknew 15. maj 2024 kl. 5:48 
"basically useless..." This guy is too lazy to click in a list. dont hire him ever and blacklist him from being in public.
DryRoastedNutz 18. jan. 2024 kl. 18:41 
Mostly useless - no way to load mod list into game.
AM 23. sep. 2023 kl. 16:55 
@Yungpro the simplest way is go create a world with the mods you want and Ctr+C Ctrl V the mod list from the save file
[VVAR] Razzun 18. juni 2023 kl. 13:42 
I think you have a bug. I accidentally ran it on a grid with no mods and it crashed the game. I think some logic needs to be added "If (No Mods) Then echo "No mods found""
CynicDragon 19. feb. 2023 kl. 21:43 
any way to paste the copied mods, into the mods list of a new world? trying to set up a world without having to find each and every mod in a huge list
kinngrimm 9. feb. 2023 kl. 14:25 
not sure if possible, but if so i guess it would exceed the goal of this mod, still it would be nice to have an option to load these mods into a new game or overwrite mods of an existing game with the list created here. I find myself too often tweaking these for test environments i create.
kinngrimm 28. jan. 2023 kl. 23:53 
Would this work via plugin loader? Would be also cool to be able to share such a list by sending it to a team mate, to create certain testing environments, but propably exceeds the scope of what you intended to achiev with oyur mod. Still great mod!
BIV 29. nov. 2022 kl. 6:48 
Thanks for helping those of us that need it , badly, to sort out what mods we have, use, don't use and don't need etc. This will be a great help. Good onya mate.
Deapri 20. maj 2022 kl. 21:34 
I have been very thankful for this mod and it has assisted in an updating project, there is a coding error that will cause a crash of the game however, it appears not to be accounting for null, if a grid has no modded blocks.
raymondsims2 10. maj 2022 kl. 21:32 
they need a way to quickly load a mod list when setting up a new game its the most annoying part
AngelMarc 3. jan. 2022 kl. 12:08 
@Meridius_IX / Lucas - phase loadout issue again, possible keen have introduced again old bug, plenty of mods affected, anyway most before 2019 are affected - https://support.keenswh.com/spaceengineers/pc/topic/visual-scripting-errors
The Erubian Warlord 9. aug. 2021 kl. 23:55 
if i typed /GetGridModsIdList into the chat would it ouput the id of every mod currently used on the grin im targeting?
Chaos_02 31. juli 2021 kl. 13:26 
Hmm.. Its the usual 1/6 phases loaded, I will redownload all my mods a fourth time ;_;
Meridius_IX / Lucas  [ophavsmand] 31. juli 2021 kl. 12:54 
Chaos_02 31. juli 2021 kl. 12:32 
this mod keeps getting errors on load since Latest update
chiefben 15. juni 2021 kl. 4:36 
Would it be possible for the coding gods here to create a plugin (probably) to save, share and restore mod presets used in a world? Maybe even in conjunction with this mod to get a sync/download all used mods and a funktional interface in the "load-savegame"/ "create game"? I am always running dozens of mods and coping with the loading screen over and over again is just a plain pain.. If such thing already exists forgive my ignorance and gently point me towards that gem pretty please.
Monster 11. apr. 2021 kl. 7:30 
I have removed the mod from the selected mods for the save, closed, unsubscribed, re-subscribed, re-added to the selection, and loaded the save. I get the same error, and *the folder of the mod is still missing". In other words, the "problem" seems to be that Steam (or SE?) just will not re-download it again (probably bc it "thinks" it is still there). And I have no clue how to fix that. I guess I'll just have to screenshot the mod-list in "Paint" ... :|
Meridius_IX / Lucas  [ophavsmand] 11. apr. 2021 kl. 7:21 
If you erased the mod cache, and steam downloaded it corrupted again, then that's an issue on your end that I cannot resolve.
Monster 11. apr. 2021 kl. 7:19 
Sorry, I'm confused. The only mod that is "corrupted" is your "Mod List Builder". If I remove it from the selected mods, my save loads fine, and no mod is "red" in the list. And I did not have that message before I delete your mod folder, just like *you* told me to do. Telling me to "fix it" is not actually useful, unless you tell me how to. Deleting the mod folder was the cause of the corruption, so it clearly cannot also be the solution to the problem.
Meridius_IX / Lucas  [ophavsmand] 11. apr. 2021 kl. 7:12 
See my previous comment.
Monster 11. apr. 2021 kl. 7:11 
MOD_CRITICAL_ERROR: Mod List Builder, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

Repeated 6 times.
Meridius_IX / Lucas  [ophavsmand] 11. apr. 2021 kl. 7:09 
Yeah that's a corruption download then. Resolve that and you should be good
Monster 11. apr. 2021 kl. 7:08 
Stopped SE. Found the "mod folder". Found the folder in it with the Steam ID of this mod. Deleted it. Restarted SE. If it downloaded anything, it was too fast for me to see. Now I get a "Debug Draw" window on the right side with "Mod List Builder [critical error]" :(
Meridius_IX / Lucas  [ophavsmand] 11. apr. 2021 kl. 6:54 
Check to see if you have a corrupted mod download then. Erase mod cache and redownload if needed.
Monster 11. apr. 2021 kl. 6:52 
Just tried it. I literally used copy-and-paste to get the corrects "casing". Does not work for me either. No display on screen, no change to the clipboard.
Meridius_IX / Lucas  [ophavsmand] 10. apr. 2021 kl. 14:53 
Just tested the workshop version and its working fine:

https://imgur.com/GYI43hy
https://imgur.com/6HlkKKi
FrostFireSune 22. mar. 2021 kl. 13:56 
ive tried The previous Tips and important info such as case sensitivity
if you have a moment would love some help
FrostFireSune 22. mar. 2021 kl. 13:55 
Hey i cant seem to get your mod list builder to work
merath 28. sep. 2020 kl. 8:45 
ok dont understand what i did but all at once it did werk after mesingwith some f keys
merath 28. sep. 2020 kl. 8:24 
oh and dose old save with broken mod cose anyishuse
merath 28. sep. 2020 kl. 8:23 
and after putingit in chat what exactly do i do or is it oneof thos gae that you much manuly type thecamand to work right
merath 28. sep. 2020 kl. 8:21 
i copys right of your thing enter is chat right so what is sapost to hapen i may nee dabit of help thenremember iv bewn off fore 2 years on thisgame
Meridius_IX / Lucas  [ophavsmand] 28. sep. 2020 kl. 7:37 
@merath - HI THERE. PLEASE KEEP IN MIND THAT THE COMMANDS ARE CASE SENSITIVE. I JUST TESTED AND EVERYTHING SEEMS TO WORK.
merath 28. sep. 2020 kl. 7:24 
THIS DOSE NOT SEEM TOWERK NOW
Dark_453 28. aug. 2020 kl. 2:14 
hi there man,
Can not seem to get this to fucntion, any chance you could have a look?..
I have a super large mod list- some 90 mods, i have had to reset the base world 2-3 times due to AI messups. but i was hoping i could capture the mod list and Replace in New Save File.
any Idears.. Im on ya friend list if you wanna message me.. if you have time.
thanks for your hard work on all your mods.. but please dont forget the good old ones. :D
**stay SAFE**
BrianJ 1962 15. mar. 2020 kl. 18:53 
Excellent news, thank you. I'll let you know if otherwise (y)
Meridius_IX / Lucas  [ophavsmand] 15. mar. 2020 kl. 18:21 
as far as I know it does
BrianJ 1962 15. mar. 2020 kl. 17:50 
Hopefully this still works?
HerrTolaris 8. jan. 2020 kl. 0:54 
If there was only a way to run this like a script.
BLUNT 28. aug. 2019 kl. 11:34 
Commands are case sensitive, as listed above. Works just fine, and if anyone is curious also on DS. Super Handy! :selike:
09Klr650 21. juni 2019 kl. 16:30 
Vegas I used this mod yesterday and today with no issues.
MovNik 11. mar. 2019 kl. 11:47 
Nothing happens, a couple of days ago it worked, but now it does not :-(
the size of the letters, spaces, signs, everything is spelled correctly, but nothing happens, perhaps because the version of the world has been updated from the old to the new?
Meridius_IX / Lucas  [ophavsmand] 9. mar. 2019 kl. 14:36 
Done
Babbayega 9. mar. 2019 kl. 14:31 
caps is what it was. might wanna note that in the instructions
... lol
Meridius_IX / Lucas  [ophavsmand] 9. mar. 2019 kl. 14:26 
They are case sensitive as well, make sure you account for that.
Babbayega 9. mar. 2019 kl. 14:24 
ok, i am not understanding.. if i type the commands above in chat, nothing happens and there is nothing on the clipboard. what am I doing wrong?
Geneticus 9. mar. 2019 kl. 13:40 
Honestly, IDK. If I looked I'd end up in a rabbit hole.... LOL