Space Engineers

Space Engineers

Mod List Builder
144 Comments
TheRanker 17 May @ 3:11pm 
this mod works wiht most recent updates. no issues.. loads perfect and commands work perfect.

anyone else tryign and cant get it to work... you got a bad download.. try again.
Hotaro 29 May, 2024 @ 1:38pm 
MOD_CRITICAL_ERROR: Mod List Builder, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Qwertunchik 26 May, 2024 @ 7:30am 
Mod doesn`t work after game update 1.204.018
ifonlymyxboxknew 15 May, 2024 @ 5:48am 
"basically useless..." This guy is too lazy to click in a list. dont hire him ever and blacklist him from being in public.
DryRoastedNutz 18 Jan, 2024 @ 6:41pm 
Mostly useless - no way to load mod list into game.
AM 23 Sep, 2023 @ 4:55pm 
@Yungpro the simplest way is go create a world with the mods you want and Ctr+C Ctrl V the mod list from the save file
[VVAR] Razzun 18 Jun, 2023 @ 1:42pm 
I think you have a bug. I accidentally ran it on a grid with no mods and it crashed the game. I think some logic needs to be added "If (No Mods) Then echo "No mods found""
CynicDragon 19 Feb, 2023 @ 9:43pm 
any way to paste the copied mods, into the mods list of a new world? trying to set up a world without having to find each and every mod in a huge list
kinngrimm 9 Feb, 2023 @ 2:25pm 
not sure if possible, but if so i guess it would exceed the goal of this mod, still it would be nice to have an option to load these mods into a new game or overwrite mods of an existing game with the list created here. I find myself too often tweaking these for test environments i create.
kinngrimm 28 Jan, 2023 @ 11:53pm 
Would this work via plugin loader? Would be also cool to be able to share such a list by sending it to a team mate, to create certain testing environments, but propably exceeds the scope of what you intended to achiev with oyur mod. Still great mod!
BIV 29 Nov, 2022 @ 6:48am 
Thanks for helping those of us that need it , badly, to sort out what mods we have, use, don't use and don't need etc. This will be a great help. Good onya mate.
Deapri 20 May, 2022 @ 9:34pm 
I have been very thankful for this mod and it has assisted in an updating project, there is a coding error that will cause a crash of the game however, it appears not to be accounting for null, if a grid has no modded blocks.
raymondsims2 10 May, 2022 @ 9:32pm 
they need a way to quickly load a mod list when setting up a new game its the most annoying part
AngelMarc 3 Jan, 2022 @ 12:08pm 
@Meridius_IX / Lucas - phase loadout issue again, possible keen have introduced again old bug, plenty of mods affected, anyway most before 2019 are affected - https://support.keenswh.com/spaceengineers/pc/topic/visual-scripting-errors
The Erubian Warlord 9 Aug, 2021 @ 11:55pm 
if i typed /GetGridModsIdList into the chat would it ouput the id of every mod currently used on the grin im targeting?
Chaos_02 31 Jul, 2021 @ 1:26pm 
Hmm.. Its the usual 1/6 phases loaded, I will redownload all my mods a fourth time ;_;
Meridius_IX / Lucas  [author] 31 Jul, 2021 @ 12:54pm 
Chaos_02 31 Jul, 2021 @ 12:32pm 
this mod keeps getting errors on load since Latest update
chiefben 15 Jun, 2021 @ 4:36am 
Would it be possible for the coding gods here to create a plugin (probably) to save, share and restore mod presets used in a world? Maybe even in conjunction with this mod to get a sync/download all used mods and a funktional interface in the "load-savegame"/ "create game"? I am always running dozens of mods and coping with the loading screen over and over again is just a plain pain.. If such thing already exists forgive my ignorance and gently point me towards that gem pretty please.
Monster 11 Apr, 2021 @ 7:30am 
I have removed the mod from the selected mods for the save, closed, unsubscribed, re-subscribed, re-added to the selection, and loaded the save. I get the same error, and *the folder of the mod is still missing". In other words, the "problem" seems to be that Steam (or SE?) just will not re-download it again (probably bc it "thinks" it is still there). And I have no clue how to fix that. I guess I'll just have to screenshot the mod-list in "Paint" ... :|
Meridius_IX / Lucas  [author] 11 Apr, 2021 @ 7:21am 
If you erased the mod cache, and steam downloaded it corrupted again, then that's an issue on your end that I cannot resolve.
Monster 11 Apr, 2021 @ 7:19am 
Sorry, I'm confused. The only mod that is "corrupted" is your "Mod List Builder". If I remove it from the selected mods, my save loads fine, and no mod is "red" in the list. And I did not have that message before I delete your mod folder, just like *you* told me to do. Telling me to "fix it" is not actually useful, unless you tell me how to. Deleting the mod folder was the cause of the corruption, so it clearly cannot also be the solution to the problem.
Meridius_IX / Lucas  [author] 11 Apr, 2021 @ 7:12am 
See my previous comment.
Monster 11 Apr, 2021 @ 7:11am 
MOD_CRITICAL_ERROR: Mod List Builder, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

Repeated 6 times.
Meridius_IX / Lucas  [author] 11 Apr, 2021 @ 7:09am 
Yeah that's a corruption download then. Resolve that and you should be good
Monster 11 Apr, 2021 @ 7:08am 
Stopped SE. Found the "mod folder". Found the folder in it with the Steam ID of this mod. Deleted it. Restarted SE. If it downloaded anything, it was too fast for me to see. Now I get a "Debug Draw" window on the right side with "Mod List Builder [critical error]" :(
Meridius_IX / Lucas  [author] 11 Apr, 2021 @ 6:54am 
Check to see if you have a corrupted mod download then. Erase mod cache and redownload if needed.
Monster 11 Apr, 2021 @ 6:52am 
Just tried it. I literally used copy-and-paste to get the corrects "casing". Does not work for me either. No display on screen, no change to the clipboard.
Meridius_IX / Lucas  [author] 10 Apr, 2021 @ 2:53pm 
Just tested the workshop version and its working fine:

https://imgur.com/GYI43hy
https://imgur.com/6HlkKKi
FrostFireSune 22 Mar, 2021 @ 1:56pm 
ive tried The previous Tips and important info such as case sensitivity
if you have a moment would love some help
FrostFireSune 22 Mar, 2021 @ 1:55pm 
Hey i cant seem to get your mod list builder to work
merath 28 Sep, 2020 @ 8:45am 
ok dont understand what i did but all at once it did werk after mesingwith some f keys
merath 28 Sep, 2020 @ 8:24am 
oh and dose old save with broken mod cose anyishuse
merath 28 Sep, 2020 @ 8:23am 
and after putingit in chat what exactly do i do or is it oneof thos gae that you much manuly type thecamand to work right
merath 28 Sep, 2020 @ 8:21am 
i copys right of your thing enter is chat right so what is sapost to hapen i may nee dabit of help thenremember iv bewn off fore 2 years on thisgame
Meridius_IX / Lucas  [author] 28 Sep, 2020 @ 7:37am 
@merath - HI THERE. PLEASE KEEP IN MIND THAT THE COMMANDS ARE CASE SENSITIVE. I JUST TESTED AND EVERYTHING SEEMS TO WORK.
merath 28 Sep, 2020 @ 7:24am 
THIS DOSE NOT SEEM TOWERK NOW
Dark_453 28 Aug, 2020 @ 2:14am 
hi there man,
Can not seem to get this to fucntion, any chance you could have a look?..
I have a super large mod list- some 90 mods, i have had to reset the base world 2-3 times due to AI messups. but i was hoping i could capture the mod list and Replace in New Save File.
any Idears.. Im on ya friend list if you wanna message me.. if you have time.
thanks for your hard work on all your mods.. but please dont forget the good old ones. :D
**stay SAFE**
BrianJ 1962 15 Mar, 2020 @ 6:53pm 
Excellent news, thank you. I'll let you know if otherwise (y)
Meridius_IX / Lucas  [author] 15 Mar, 2020 @ 6:21pm 
as far as I know it does
BrianJ 1962 15 Mar, 2020 @ 5:50pm 
Hopefully this still works?
HerrTolaris 8 Jan, 2020 @ 12:54am 
If there was only a way to run this like a script.
BLUNT 28 Aug, 2019 @ 11:34am 
Commands are case sensitive, as listed above. Works just fine, and if anyone is curious also on DS. Super Handy! :selike:
09Klr650 21 Jun, 2019 @ 4:30pm 
Vegas I used this mod yesterday and today with no issues.
MovNik 11 Mar, 2019 @ 11:47am 
Nothing happens, a couple of days ago it worked, but now it does not :-(
the size of the letters, spaces, signs, everything is spelled correctly, but nothing happens, perhaps because the version of the world has been updated from the old to the new?
Meridius_IX / Lucas  [author] 9 Mar, 2019 @ 2:36pm 
Done
Babbayega 9 Mar, 2019 @ 2:31pm 
caps is what it was. might wanna note that in the instructions
... lol
Meridius_IX / Lucas  [author] 9 Mar, 2019 @ 2:26pm 
They are case sensitive as well, make sure you account for that.
Babbayega 9 Mar, 2019 @ 2:24pm 
ok, i am not understanding.. if i type the commands above in chat, nothing happens and there is nothing on the clipboard. what am I doing wrong?
Geneticus 9 Mar, 2019 @ 1:40pm 
Honestly, IDK. If I looked I'd end up in a rabbit hole.... LOL