Space Engineers

Space Engineers

Mod List Builder
144 則留言
TheRanker 5 月 17 日 下午 3:11 
this mod works wiht most recent updates. no issues.. loads perfect and commands work perfect.

anyone else tryign and cant get it to work... you got a bad download.. try again.
Hotaro 2024 年 5 月 29 日 下午 1:38 
MOD_CRITICAL_ERROR: Mod List Builder, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Qwertunchik 2024 年 5 月 26 日 上午 7:30 
Mod doesn`t work after game update 1.204.018
ifonlymyxboxknew 2024 年 5 月 15 日 上午 5:48 
"basically useless..." This guy is too lazy to click in a list. dont hire him ever and blacklist him from being in public.
DryRoastedNutz 2024 年 1 月 18 日 下午 6:41 
Mostly useless - no way to load mod list into game.
AM 2023 年 9 月 23 日 下午 4:55 
@Yungpro the simplest way is go create a world with the mods you want and Ctr+C Ctrl V the mod list from the save file
[VVAR] Razzun 2023 年 6 月 18 日 下午 1:42 
I think you have a bug. I accidentally ran it on a grid with no mods and it crashed the game. I think some logic needs to be added "If (No Mods) Then echo "No mods found""
CynicDragon 2023 年 2 月 19 日 下午 9:43 
any way to paste the copied mods, into the mods list of a new world? trying to set up a world without having to find each and every mod in a huge list
kinngrimm 2023 年 2 月 9 日 下午 2:25 
not sure if possible, but if so i guess it would exceed the goal of this mod, still it would be nice to have an option to load these mods into a new game or overwrite mods of an existing game with the list created here. I find myself too often tweaking these for test environments i create.
kinngrimm 2023 年 1 月 28 日 下午 11:53 
Would this work via plugin loader? Would be also cool to be able to share such a list by sending it to a team mate, to create certain testing environments, but propably exceeds the scope of what you intended to achiev with oyur mod. Still great mod!
BIV 2022 年 11 月 29 日 上午 6:48 
Thanks for helping those of us that need it , badly, to sort out what mods we have, use, don't use and don't need etc. This will be a great help. Good onya mate.
Deapri 2022 年 5 月 20 日 下午 9:34 
I have been very thankful for this mod and it has assisted in an updating project, there is a coding error that will cause a crash of the game however, it appears not to be accounting for null, if a grid has no modded blocks.
raymondsims2 2022 年 5 月 10 日 下午 9:32 
they need a way to quickly load a mod list when setting up a new game its the most annoying part
AngelMarc 2022 年 1 月 3 日 下午 12:08 
@Meridius_IX / Lucas - phase loadout issue again, possible keen have introduced again old bug, plenty of mods affected, anyway most before 2019 are affected - https://support.keenswh.com/spaceengineers/pc/topic/visual-scripting-errors
The Erubian Warlord 2021 年 8 月 9 日 下午 11:55 
if i typed /GetGridModsIdList into the chat would it ouput the id of every mod currently used on the grin im targeting?
Chaos_02 2021 年 7 月 31 日 下午 1:26 
Hmm.. Its the usual 1/6 phases loaded, I will redownload all my mods a fourth time ;_;
Meridius_IX / Lucas  [作者] 2021 年 7 月 31 日 下午 12:54 
Chaos_02 2021 年 7 月 31 日 下午 12:32 
this mod keeps getting errors on load since Latest update
chiefben 2021 年 6 月 15 日 上午 4:36 
Would it be possible for the coding gods here to create a plugin (probably) to save, share and restore mod presets used in a world? Maybe even in conjunction with this mod to get a sync/download all used mods and a funktional interface in the "load-savegame"/ "create game"? I am always running dozens of mods and coping with the loading screen over and over again is just a plain pain.. If such thing already exists forgive my ignorance and gently point me towards that gem pretty please.
Monster 2021 年 4 月 11 日 上午 7:30 
I have removed the mod from the selected mods for the save, closed, unsubscribed, re-subscribed, re-added to the selection, and loaded the save. I get the same error, and *the folder of the mod is still missing". In other words, the "problem" seems to be that Steam (or SE?) just will not re-download it again (probably bc it "thinks" it is still there). And I have no clue how to fix that. I guess I'll just have to screenshot the mod-list in "Paint" ... :|
Meridius_IX / Lucas  [作者] 2021 年 4 月 11 日 上午 7:21 
If you erased the mod cache, and steam downloaded it corrupted again, then that's an issue on your end that I cannot resolve.
Monster 2021 年 4 月 11 日 上午 7:19 
Sorry, I'm confused. The only mod that is "corrupted" is your "Mod List Builder". If I remove it from the selected mods, my save loads fine, and no mod is "red" in the list. And I did not have that message before I delete your mod folder, just like *you* told me to do. Telling me to "fix it" is not actually useful, unless you tell me how to. Deleting the mod folder was the cause of the corruption, so it clearly cannot also be the solution to the problem.
Meridius_IX / Lucas  [作者] 2021 年 4 月 11 日 上午 7:12 
See my previous comment.
Monster 2021 年 4 月 11 日 上午 7:11 
MOD_CRITICAL_ERROR: Mod List Builder, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

Repeated 6 times.
Meridius_IX / Lucas  [作者] 2021 年 4 月 11 日 上午 7:09 
Yeah that's a corruption download then. Resolve that and you should be good
Monster 2021 年 4 月 11 日 上午 7:08 
Stopped SE. Found the "mod folder". Found the folder in it with the Steam ID of this mod. Deleted it. Restarted SE. If it downloaded anything, it was too fast for me to see. Now I get a "Debug Draw" window on the right side with "Mod List Builder [critical error]" :(
Meridius_IX / Lucas  [作者] 2021 年 4 月 11 日 上午 6:54 
Check to see if you have a corrupted mod download then. Erase mod cache and redownload if needed.
Monster 2021 年 4 月 11 日 上午 6:52 
Just tried it. I literally used copy-and-paste to get the corrects "casing". Does not work for me either. No display on screen, no change to the clipboard.
Meridius_IX / Lucas  [作者] 2021 年 4 月 10 日 下午 2:53 
Just tested the workshop version and its working fine:

https://imgur.com/GYI43hy
https://imgur.com/6HlkKKi
FrostFireSune 2021 年 3 月 22 日 下午 1:56 
ive tried The previous Tips and important info such as case sensitivity
if you have a moment would love some help
FrostFireSune 2021 年 3 月 22 日 下午 1:55 
Hey i cant seem to get your mod list builder to work
merath 2020 年 9 月 28 日 上午 8:45 
ok dont understand what i did but all at once it did werk after mesingwith some f keys
merath 2020 年 9 月 28 日 上午 8:24 
oh and dose old save with broken mod cose anyishuse
merath 2020 年 9 月 28 日 上午 8:23 
and after putingit in chat what exactly do i do or is it oneof thos gae that you much manuly type thecamand to work right
merath 2020 年 9 月 28 日 上午 8:21 
i copys right of your thing enter is chat right so what is sapost to hapen i may nee dabit of help thenremember iv bewn off fore 2 years on thisgame
Meridius_IX / Lucas  [作者] 2020 年 9 月 28 日 上午 7:37 
@merath - HI THERE. PLEASE KEEP IN MIND THAT THE COMMANDS ARE CASE SENSITIVE. I JUST TESTED AND EVERYTHING SEEMS TO WORK.
merath 2020 年 9 月 28 日 上午 7:24 
THIS DOSE NOT SEEM TOWERK NOW
Dark_453 2020 年 8 月 28 日 上午 2:14 
hi there man,
Can not seem to get this to fucntion, any chance you could have a look?..
I have a super large mod list- some 90 mods, i have had to reset the base world 2-3 times due to AI messups. but i was hoping i could capture the mod list and Replace in New Save File.
any Idears.. Im on ya friend list if you wanna message me.. if you have time.
thanks for your hard work on all your mods.. but please dont forget the good old ones. :D
**stay SAFE**
BrianJ 1962 2020 年 3 月 15 日 下午 6:53 
Excellent news, thank you. I'll let you know if otherwise (y)
Meridius_IX / Lucas  [作者] 2020 年 3 月 15 日 下午 6:21 
as far as I know it does
BrianJ 1962 2020 年 3 月 15 日 下午 5:50 
Hopefully this still works?
HerrTolaris 2020 年 1 月 8 日 上午 12:54 
If there was only a way to run this like a script.
BLUNT 2019 年 8 月 28 日 上午 11:34 
Commands are case sensitive, as listed above. Works just fine, and if anyone is curious also on DS. Super Handy! :selike:
09Klr650 2019 年 6 月 21 日 下午 4:30 
Vegas I used this mod yesterday and today with no issues.
MovNik 2019 年 3 月 11 日 上午 11:47 
Nothing happens, a couple of days ago it worked, but now it does not :-(
the size of the letters, spaces, signs, everything is spelled correctly, but nothing happens, perhaps because the version of the world has been updated from the old to the new?
Meridius_IX / Lucas  [作者] 2019 年 3 月 9 日 下午 2:36 
Done
Babbayega 2019 年 3 月 9 日 下午 2:31 
caps is what it was. might wanna note that in the instructions
... lol
Meridius_IX / Lucas  [作者] 2019 年 3 月 9 日 下午 2:26 
They are case sensitive as well, make sure you account for that.
Babbayega 2019 年 3 月 9 日 下午 2:24 
ok, i am not understanding.. if i type the commands above in chat, nothing happens and there is nothing on the clipboard. what am I doing wrong?
Geneticus 2019 年 3 月 9 日 下午 1:40 
Honestly, IDK. If I looked I'd end up in a rabbit hole.... LOL