Space Engineers

Space Engineers

Automated Inventory Sorting - Bottle Fix
16 Comments
Tommyk 10 Sep, 2021 @ 3:10am 
@MunchyG cool beans! I need to try your version asap! ty for work! :steamthumbsup: :p2cube:
MunchyG 10 Sep, 2021 @ 1:30am 
i have a new update of my economy fix update to add a filter category to the consumables

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2593266146
Tommyk 27 Jun, 2021 @ 12:28am 
checkrun 27th june 2021 -> all still runs fine for me
* this is a mod, not a script! Just add the mod and name the containers und machines
* use the 'bottle-fix' version (it fixes bottles and replaces original mod)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1301767562
* my little nuts and bolts guide
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2232184310

have fun! :selike: :p2cube: :lunar2019grinningpig:
Disabled 117 5 Mar, 2021 @ 2:53am 
Almost posted:

Seems like my storage isn't pulling Iron Ingot into it from anywhere, I have it labeled: Base Storage - [Ingot/Iron
,Ingot/Nickel]. So far all other sorting is working

-----------

I noticed the line break after Iron when when I pasted in my storage label

I had copied the labels for Iron and Nickel from the original mod page and since they were right on top of each other I copied them at the same time

posted them into the game not thinking it would carry over the line break...

Be careful copying data from multiple lines! :P
rss 16 Aug, 2020 @ 8:19am 
Works like a charm
JJVanEck 21 Apr, 2020 @ 7:48am 
Hi there .
I really like this mod but for some reason on the server i loaded it , it stopped working at all .
It is assigned to me i did try using the priority on it but nothing gets sorted .
How i tested this i created a small platform with the folowing :
3 small containers , batery and then i spawned in ice and stone , one container had no added name , one had [ice] over and one had [ore/stone:p1] and none pulled anything.
Hirnsausen 17 Jun, 2019 @ 5:57pm 
Thanks. Will have to try.
BAM5  [author] 10 Jun, 2019 @ 10:56pm 
Hi Hirnsausen, It's been quite some time since I've played around with space engineers and modding it. I have been rather busy with some large projects from clients so I'm not really doing much on the side anymore. I'll let you know though that mods for SE are written in C# if you wanted to get into it. You can use tools like ILSpy or DNSpy to see the interpreted source code of mods / space engineers and modify it from there. You should be able to find a log file that states the error of the mod you want to fix and use that to figure out how.

Good luck!

Also, as for LCD screens you can actually use an in-game Program Block to get the inventory of the grid and then display it on the LCD screens of your choosing. There are a few libraries/scripts out there(iirc) to do this.
Hirnsausen 8 Jun, 2019 @ 11:14am 
Seems you're good in scripting. I am good in programming, too, but only using "Delphi" ("Pascal"). With "C" I am helpless.Have a look at the following suggestions:

MODs NEEDED: Camera 2 LCD / Cargo to LCD

The LCD screens could be so useful, but I did not find the scripts needed for that. There is an outdated non-functional mod that brings live camera feeds to LCD screens, but we need a mod that functions.

And we need a script that can display on an LCD screen the "ever-changing" contents of the mining ship's cargo and with free capacity (to see when it is getting full).
FPC 22 Jan, 2019 @ 8:16am 
replaces
BLUNT 22 Jan, 2019 @ 8:13am 
Does this work with or replace the original? Do I need to run both?
BAM5  [author] 10 Dec, 2018 @ 8:02pm 
Thane, the sorting is activated by just naming cargo holds with a certain schema. Check out AIS by Tyrsis for instructions on how to use it. There's a link in the description.
HadesDurin 10 Dec, 2018 @ 4:44am 
Just include in your mods list and run your game, no special block needed.
FPC 8 Dec, 2018 @ 1:34pm 
This is a mod
Thane Greyhaven 8 Dec, 2018 @ 9:22am 
Heyo, so I thought I would try this out, but I can't get it to show up in my list of scripts to add to the programmable block. Anyone have a clue why? It's in my mod list, is there a special block I need to build?
FPC 19 Jul, 2018 @ 8:42pm 
Q: Is Tyrsis mod multiplayer safe again?