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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2055335560
im fairly sure its dead but the patient part of me is patiently waiting
Go to \Steam\steamapps\workshop\content\289070\1305236741
Open "R.E.D. Warfare Expanded.modinfo" in Notepad
Change the Dependencies section to:
<Dependencies>
<Mod id="d5fd68b9-7c98-4764-91f6-5c6de9fa7f08" title="Warfare Expanded Complete" />
<Mod id="8670da15-d435-44ea-9758-7438cb321411" title="R.E.D. Modpack" />
</Dependencies>
Now you can enable the mod.
How do I fix this issue:
there are too many units on the map which results in a drop in frame rate.
Is there somewhere in some code you guys could direct me to to prevent the AI from absolutely going crazy with units.
Realistically they should build units when at war, and keep small peacekeeping force during peace, not every tile has a military unit. Or a few ballistic missiles that are more so quality rather than quantity as a means of an army, not a large spam.
do you guys get what i mean... there are so many it slows the whole thing down. So if you know anyone, or you know yourself, or if there is a mod to combat this, OR your knowledge of the civ 6 coding , could you tell me where and what i need to type in and change in the code to get this result
Thank you. Good mod by the way.