Sid Meier's Civilization VI

Sid Meier's Civilization VI

Refugees Mod
29 Comments
Bombastic Microplastics 19 Mar @ 7:13pm 
This alert in the graphic "1 refugees went to Cairo" never pops up although I've had the mod enabled for probably years now.
Broken?
Justin 1 Jul, 2024 @ 12:31am 
probably needs an update but thanks for uploading
infinitesworld 10 May, 2024 @ 12:45am 
Does not work.
Potatoes and Tomatoes 7 Feb, 2023 @ 5:07pm 
broken mod
borgheshia 20 Sep, 2021 @ 1:35pm 
Does it still works ????
weeewooooo 11 Feb, 2020 @ 4:41pm 
Whenever I take over a city nothing happens
FearSunn  [author] 1 Feb, 2020 @ 1:23am 
No. This 0.25 is related with base game CITY_POPULATION_LOSS_TO_CONQUEST_PERCENTAGE value. If you change just REFUGEES_PERCENT you will brake balance (in a way people emerging from nowhere in target city while conquered city will lose only 25%).
You need to change both values.
xxx78 31 Jan, 2020 @ 9:02pm 
Very interesting mod.
I want to increase percentage of refugees so cities when captured lose 75% of the population. Can I just change local REFUGEES_PERCENT = 0.25 to 0.75?
bigd 3 Dec, 2019 @ 2:55am 
Is this mod comp with current version?
Junky 24 Aug, 2018 @ 2:02pm 
Just a suggestion of me, if you have time to implement this feature. I'm lucky if you can keep it in mind for maybe a next update ;-)
FearSunn  [author] 24 Aug, 2018 @ 11:58am 
Yes, it is possible. But this would require major rework of the mod.
Junky 24 Aug, 2018 @ 10:40am 
is it possible to configure, that there are no refugees when you capture a city peacefully by loyality?
VORZAP 24 Jun, 2018 @ 7:20am 
Any way to have this without the popups?
fartbucket 9 Jun, 2018 @ 7:16pm 
Seems neato, will try it out my next game. Hopefully the refugees like my civ and they won't leave to another nation, I need the population. Seriously, I've never gotten a city above like 10 or 12 population.
Please.
FearSunn  [author] 13 May, 2018 @ 12:46pm 
Yes, it works with RF. And multiplayer also.
And yes it is just limited spin off from More Strategy mod. No plans to expand it for the moment. Maybe some time later.
Ser Smiles 13 May, 2018 @ 11:56am 
does this mod work with rise and fall, does the changing to a free city activate it

really cool idea and makes sense in a game such as this
Azoulix 13 May, 2018 @ 2:55am 
Nice one.
Could youmake that mini mod final has it is in more strategy ?
is this working in MP ?
FearSunn  [author] 14 Mar, 2018 @ 11:34pm 
@dragonheart
Glad you like it! I am actually surprised myself how much more dynamism and realism it added to the game. Sometimes when you are short on amenities or food additional population creates so much trouble. Like in real life. But if you overcome crysis on longer term it is somehow always good to have more population.
InfernoDHeart 14 Mar, 2018 @ 5:42pm 
I love this mod!
It made the game so much more interesting.
Every time I would liberate a city, a few refugees would decide to join one of my nearest cities. In other words, it gives the player an additional incentive to liberate the oppressed. :)
FearSunn  [author] 27 Feb, 2018 @ 10:27am 
@Cognita
Yes, indeed, it is misleading. This screenshot is from More Strategy mod actually.
Cognitta 27 Feb, 2018 @ 10:19am 
@FearSunn
Actually, I've noticed a lot of players are lurkers and don't leave comments. I'm active in responding to mods for Civ6. I've logged almost 700 hours to this game so I make sure to tell people what I think. :steamhappy: The only other thing I have to say about this is that the screencapture example showing 1 is misleading if you're saying that it will always spawn 3 refugees at a time.
FearSunn  [author] 27 Feb, 2018 @ 10:15am 
@Cognitta
Your critical remarks are absolutely valid. I am surprised no one rised these issues earler. Actually this mod is just a spin-off and stripped down version of refugees feature from another my mod More Strategy. Consider it like "demo" version. You will always get 3 refugees with this mod despite actual number of population. Also city selection algorithm is significantly simplified in comparison with original.
Cognitta 27 Feb, 2018 @ 9:29am 
I tested this out in a game recenly. The refugees actually run everywhere, including to the attacker's cities. They only spawn 3 at a time and it happens minimum of twice but sometimes up to 4 times per city attack during a war. As much as I love the idea behind this, this is too much population over a brief period of time. For example, I had a city with 6/8 housing and then suddenly I found myself with 15/8 because the bug in the mod made it triple up on 3 refugees. :steamfacepalm:
titan_vfaf 24 Feb, 2018 @ 5:06pm 
@Hu Flung Dung
But what if the refugees come into the country illegally? In that case they probably wouldn't care whether they are wanted there or not. Nor you and your government could do anything about the matter.
Hu Flung Dung 24 Feb, 2018 @ 4:00pm 
Needs an "Accept" or "Reject" option.
InfernoDHeart 24 Feb, 2018 @ 7:09am 
I love this mod! It is working great with R&F.
Does it also work with vanilla CiVI (asking out of curiosity)?
Amphortas 23 Feb, 2018 @ 10:55am 
Nice idea! What if they increase loyalty for the owner of the city when they go to a city of another Civ?
Lobo Cruzado 19 Feb, 2018 @ 10:03am 
Awsome idea.
totalslacker 19 Feb, 2018 @ 12:02am 
Cool idea