Arma 3
(SP) "Centaur" - RHS: AAF
22 Comments
MTVCCVC 27 Apr, 2020 @ 2:54pm 
This mission is pretty good, provided you have a methodical approach to fighting it. I really liked the BMP-3 units giving impressive firesupport and if you move them and their infantry around the right way, you can avoid almost all casualties while utterly crushing the enemy.

If you use the terrain to your advantage and command from the hill, you will be able to flank the enemy with your main squad while letting the AI take the frontal assault.

Only wish I could have managed to tell one of the BMPs to climb the hill with me. From that vantage point, he could have wrecked house with his 100mm and 30mm.

Pro tip: dump most grenades and smoke grenades and grab an RPG-7 off of a fallen enemy with all the anti-personnel rockets you can and go ham.
WhoPlaysThat 15 Jun, 2018 @ 10:49pm 
Good little mission. I had no errors at all, but I also didnt need to use any of the support units other than my own squad.

A few ideas:
1) The briefing takes pains to mention the presence of civilians. Although there were a few in the town, there really werent that many. Adding a lot more would help improve the atmosphere of being worried about civilian casualties.
2) Another idea with the civilians is to consider maybe putting in a few "civilians" that end up being OFPOR soldiers. It is a battle against an insurgent force after all.
3) The default loadouts for my team were bad. This happens across several of your scenarios, maybe just because you use the standard loadout? In any case, my guys are all loaded down with grenades and glowsticks they will never use, and at the same time have too little ammo. When I finally won, three of my squadmates were down to their pistols. So dump the random crap and give them some more magazines.

Very fun little urban battle.
Scobee Doe 28 Apr, 2018 @ 1:48pm 
I need help!
in the mission it says when I enter combat I will be given command over IFV's and more squds but I never got that option. I have killed every enemy in the objective I even activated zeus to make sure and all the enemies are dead and the mission will not end.
DasTech5 23 Mar, 2018 @ 5:14pm 
do you want some more suggestions on what to improve because im not the only one here that feels this way
victorguezESP  [author] 23 Mar, 2018 @ 4:20pm 
@DasTech5, it depends on how you play it. Anyways, I'll get the suggestion.
DasTech5 23 Mar, 2018 @ 3:39pm 
Its a cluster fuck of a mission. dont get me wrong the idea of the mission is good but i wouldnt recommend playing it
Liberty_Valance 15 Mar, 2018 @ 3:30pm 
could play it at last but I found it boring; team too large (anyway they just die one after another); a bit messy
Liberty_Valance 12 Mar, 2018 @ 2:00pm 
even with all addons on sometghing still missing ! same as below
Mr_Sideburns 28 Feb, 2018 @ 1:37pm 
Hey ! I'm very interested in your three missions but when I try to launch them I got an error saying :

"steam\__cur_sp.Altis\mission/Entities/Item0/Entities/Item0.type: Vehicle class FNG_AAF_Inf_SectionLeader no longer exists"

Any idea ?
Pepito 27 Feb, 2018 @ 12:46pm 
I really loved the mission but could it be possible to have binoculars since i always use them in every kind of mission. Also it's still too easy, the town was cleared just 2 minutes after i launched the assault, the only "tricky" place was the mortar hill (where i went with my squad) where a lot of ennemies regrouped (so they were not in the town anymore, that's probably why the mission ended that fast even if all of them were not dead). It's still a good mission that i enjoyed :)
Po 25 Feb, 2018 @ 4:27am 
are they entrenched with cover etc.?
victorguezESP  [author] 25 Feb, 2018 @ 3:07am 
Just added more resistance in the town. Some snipers on houses' roofs and enemy infantry inside buildings... Watch your corners!!
Po 25 Feb, 2018 @ 12:04am 
Oh wow someone actually listening and giving feedback / accepting feedback on a scenario? This is new! Good luck on making this scenario even better!
VastGM 23 Feb, 2018 @ 9:39am 
@victoguezESP No problem, I had some thoughts I wanted to share while playing around in this mission.
victorguezESP  [author] 23 Feb, 2018 @ 9:08am 
@VastGameMaster, First of all, thank you for your suggests!!

1. I'll do that, I like it. I didn't make the enemies garrison the buildings because maybe it would take too much time to take the town, but as I see it's easy to clear it so I'll make it harder :)

2. I've tried, but the radio effects I've found are only in american/british english, but I'll do something with it I swear.

3. What I want to do is to make the player feel that he's in a real military campaign and that the town where you start in was just evacuated.

4. I would do that, but it seems that it impacts the amount of FPS.
[9RT]V®M®F® 23 Feb, 2018 @ 5:07am 
1 min and town is clear))) ty!
VastGM 22 Feb, 2018 @ 11:17pm 
If I can make some suggestions that would make this mission even more exciting:

1. Have the rebels barricade themselves inside buildings. I don't mean every building, just some random locations here and there and atleast a fireteam size inside key buildings that enemies may use as an armory, command post, motorpool, barricaded fighting positions, MG nests with kill holes, Sniper's nest etc that give players a reason to clear any buildings in order to advance.

2. Add some ambient radio sounds or radio music at the command post or attached to the vehicles (optional misc stuff)

3. Arsenal somewhere to prep for the mission.

4. Some junk on the streets to make it look like there was a protest or riot (any sings of life in the town really), cars old and new, more defensive postions, some IEDs (if you wanna play dirty).

Overall, it's really good. Since I always play with C2, this mission gives a nice perspective to play as the Altis Armed Forces in urban combat.
t.rieper 21 Feb, 2018 @ 3:34am 
you really should. I like campaigns or missions that do let you experience different views than the typical US perspective, and I like the AAF quite a lot. I think, that the vanilla campaigns in Arma (every title) are way too black and white.
So, please make some more AAF missions and think about turning them into a campaign :D
victorguezESP  [author] 20 Feb, 2018 @ 2:55pm 
@The Zoidberg Medic, I'll think about it.
The Zoidberg Medic 20 Feb, 2018 @ 2:54pm 
You should bundle them up into a campaign when you finish all of the scenarios
victorguezESP  [author] 20 Feb, 2018 @ 7:19am 
@The Zoidberg Medic, not excatly, but the context of some of the missions I'll do with this mod will be the same.
The Zoidberg Medic 19 Feb, 2018 @ 8:47pm 
Is this like an entire campaign?