Garry's Mod
ULX Buildmode
194 commenti
[RD] Arieson 7 apr 2024, ore 19:44 
When switching into PVP from build, all weapons the player has disappears. Those weapons they should have spawn at spawn as entities. Is this a conflict with the custom loadout mod? There is no lua error.
NNinja1255 14 feb 2024, ore 14:17 
why is there a part of the code that multiplies damage if your health is higher than your max hp? couldn't we have it as an option rather than it being forced?
Bruno Pruno 19 gen 2024, ore 19:03 
you can't
Astralcircle 8 gen 2024, ore 1:47 
How do I get this to work without ULX?
nixongame 23 dic 2023, ore 14:54 
can you add option to disable inpvp anti movement like noclip in pac
GAMLET 20 nov 2023, ore 23:44 
can you add functionality so that the player in the build cannot break equipment, props, etc.?
party 17 giu 2023, ore 4:55 
@Kyle there is a problem where superadmins freeze randomly when they respawn and no it doesn't collide with another ulx module which i tested out. Could you please help me with this problem because this has been a huge problem in game?
Bruno Pruno 25 lug 2022, ore 20:17 
So if you activate spawn protection, you will be able to noclip during spawn protection. It won't stop once the timer is over so you'll be in noclip and pvp even if "sbox_noclip" is set to 0. One time i even had invincibility as well, but i couldn't reproduce it.
Also if you're willing to go through the hassle, and option to "fly" instead of noclip so that you can't go through walls would be nice.
>KB> >KEKSQUAD 29 giu 2022, ore 14:25 
[ULX Buildmode] stack overflow
1. __index - [C]:-1
2. IsValid - lua/includes/util.lua:228
3. fn - lua/ulx/modules/sh/sh_kyle_buildmode.lua:487
4. unknown - lua/ulib/shared/hook.lua:109
5. PhysicsDestroy - [C]:-1
6. SetPos - lua/entities/drgbase_nextbot/misc.lua:595
7. fn - lua/ulx/modules/sh/sh_kyle_buildmode.lua:491
8. unknown - lua/ulib/shared/hook.lua:109
9. PhysicsDestroy - [C]:-1
10. SetPos - lua/entities/drgbase_nextbot/misc.lua:595
11. fn - lua/ulx/modules/sh/sh_kyle_buildmode.lua:491
12. unknown - lua/ulib/shared/hook.lua:109
13. PhysicsDestroy - [C]:-1
14. SetPos - lua/entities/drgbase_nextbot/misc.lua:595
15. fn - lua/ulx/modules/sh/sh_kyle_buildmode.lua:491
16. unknown - lua/ulib/shared/hook.lua:109
danielle 7 mag 2022, ore 5:15 
Hello is there a way to disable props being see through when in buildmode?
kyle  [autore] 10 apr 2022, ore 6:55 
wdym by auto?
kyle  [autore] 28 mar 2022, ore 23:01 
disable "No more ball munching" in the extras tab of the buildmode settings
kyle  [autore] 28 mar 2022, ore 22:52 
that is the anti ball muncher setting. if anyone eats bouncing balls to get extra health then they just die instantly. there is a setting to disable it
BladeForever 26 mar 2022, ore 22:30 
I saw the problem in the new version of the addon, there was no such thing in the old version
BladeForever 26 mar 2022, ore 22:29 
Over 200 hp you die with 1 hit, an example was 5000 where you also die with 1 hit, with 150 hp the damage was 2 times higher
kyle  [autore] 26 mar 2022, ore 15:39 
cool do you mind starting a thread on the discussions page
BladeForever 25 mar 2022, ore 10:29 
Hello, I found one bug in your script, I would like to discuss about it
kyle  [autore] 6 mar 2022, ore 18:56 
im glad you appreciate it, thats why i do it
so thank you!
mellifluous clarion 27 feb 2022, ore 17:29 
been subbed to this addon and this comment thread for over a year now, makes me happy seeing you're still maintaining and improving this addon, thank you! :luv:
kyle  [autore] 27 feb 2022, ore 17:17 
I added a setting that makes NPCs ignore Builders and I'll upload it soon

For Pointshop 2 Airdrops, it's possible to prevent Builders from opening airdrops but it would have to be a change in Pointshop's code. I can show you how to do it for your server, if you want
Lyra_Belacqua [QV] 23 feb 2022, ore 3:16 
can you add support for pointshop 2 airdrops so we can prevent people in buildmode from opening airdrop crates?
Notispadiko 22 feb 2022, ore 6:05 
hi can u make something so npc don t attack buildmode peps thanks
kyle  [autore] 5 feb 2022, ore 18:44 
actually can you start a thread on the "discussion" tab that way we arent filling the comments
kyle  [autore] 5 feb 2022, ore 18:42 
are there any errors in the console and have you confirmed that this issue doesnt happen when my addon isnt installed? does it happen after the server has been running for a while or can it happen right after it starts/loads a map? how many players/props/etc are there when it happens?

the ghosting i use still obeys world collision so im not sure thats what is causing it unless it is something causing everything to switch to a completely different collision type.
Jaocklle 5 feb 2022, ore 13:59 
We don't know how the bug happens. It happened on my public server, both to PVPers and Builders, everyone's entities would phase through the ground, same as the corpses. Could be some conflict with the ghosting/preventing builder to propkill option or just conflict with other addons in general. But we aren't too sure how it happened since it was random.
kyle  [autore] 4 feb 2022, ore 17:06 
what settings are you using and what do you do to make the bug happen?
Jaocklle 29 gen 2022, ore 5:15 
There is a bug where most of the entities would phase through the world, same as your player model if u were to die, hope it gets fixed soon because it breaks most of the physics in-game.
Bamsy 17 dic 2021, ore 17:21 
this new update messed some stuff up on my server so i am still sorta figuring it out but most of the problems are fixed now, so thats good
kyle  [autore] 17 dic 2021, ore 17:10 
ah cool. thanks for letting me know tho
Bamsy 17 dic 2021, ore 16:34 
it may be another ulx addon messing with buildmode/ulx because i was trying to figure out why it wasnt working and when i removed some ulx addons it fixed all of ulx, so it wasnt this, thats good.
kyle  [autore] 17 dic 2021, ore 16:31 
what kinda problems are you having?
Bamsy 17 dic 2021, ore 14:24 
i think the newest gmod update broke this
kyle  [autore] 9 nov 2021, ore 19:09 
theres a setting that overrides buildmode-on-spawn after switching to pvp
kyle  [autore] 26 giu 2021, ore 0:40 
update and it should be fixed
>KB> >KEKSQUAD 25 giu 2021, ore 23:00 
[ULX Buildmode] lua/ulx/modules/sh/sh_kyle_buildmode.lua:661: attempt to call method 'IsAdmin' (a nil value)
1. fn - lua/ulx/modules/sh/sh_kyle_buildmode.lua:661
2. GAS_HOOK_CALL - lua/ulib/shared/hook.lua:109
3. unknown - lua/gmodadminsuite/sv_hooks.lua:33
venomease 5 mag 2021, ore 20:15 
ur a beast
kyle  [autore] 5 mag 2021, ore 19:48 
im just finishing up adding that right now and ill push the update tonight
venomease 3 mag 2021, ore 0:39 
is there a way to remove prop spawning when in pvp mode?
kyle  [autore] 22 feb 2021, ore 7:38 
im gonna add you so i can ask you about it
kyle  [autore] 22 feb 2021, ore 7:22 
hmm weird. i thought i fixed that a long time ago.
Charlie 22 feb 2021, ore 4:16 
Hey, just found a bug when going to pvp mode from build - when you are seated in a chair or a vehicle it doesn't respawn you when you go into pvp mode. I have the option for respawning enabled
kyle  [autore] 20 feb 2021, ore 19:32 
thanks for letting me know tho
kyle  [autore] 20 feb 2021, ore 19:32 
ye lol. someone messaged me on discord
Charlie 20 feb 2021, ore 16:16 
I just realised that you pushed another update out literally 1 minute after I restarted the server, nevermind, its fixed now lol
Charlie 20 feb 2021, ore 16:04 
After updating, this gets spammed in the client and server console:
https://pastebin.com/LS0Kc0LA
kyle  [autore] 20 feb 2021, ore 15:19 
alright pushed the update. its pretty simple but it should work
Charlie 20 feb 2021, ore 14:53 
Okay
kyle  [autore] 20 feb 2021, ore 14:52 
ill see what i can do
Charlie 20 feb 2021, ore 14:50 
https://gyazo.com/c911d13bc5b309d8c2f7d9cfedd361c0 the build/pvp halo can still be seen even when cloaked using ULX cloak
Charlie 20 feb 2021, ore 14:49 
Yes