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Also if you're willing to go through the hassle, and option to "fly" instead of noclip so that you can't go through walls would be nice.
1. __index - [C]:-1
2. IsValid - lua/includes/util.lua:228
3. fn - lua/ulx/modules/sh/sh_kyle_buildmode.lua:487
4. unknown - lua/ulib/shared/hook.lua:109
5. PhysicsDestroy - [C]:-1
6. SetPos - lua/entities/drgbase_nextbot/misc.lua:595
7. fn - lua/ulx/modules/sh/sh_kyle_buildmode.lua:491
8. unknown - lua/ulib/shared/hook.lua:109
9. PhysicsDestroy - [C]:-1
10. SetPos - lua/entities/drgbase_nextbot/misc.lua:595
11. fn - lua/ulx/modules/sh/sh_kyle_buildmode.lua:491
12. unknown - lua/ulib/shared/hook.lua:109
13. PhysicsDestroy - [C]:-1
14. SetPos - lua/entities/drgbase_nextbot/misc.lua:595
15. fn - lua/ulx/modules/sh/sh_kyle_buildmode.lua:491
16. unknown - lua/ulib/shared/hook.lua:109
so thank you!
For Pointshop 2 Airdrops, it's possible to prevent Builders from opening airdrops but it would have to be a change in Pointshop's code. I can show you how to do it for your server, if you want
the ghosting i use still obeys world collision so im not sure thats what is causing it unless it is something causing everything to switch to a completely different collision type.
1. fn - lua/ulx/modules/sh/sh_kyle_buildmode.lua:661
2. GAS_HOOK_CALL - lua/ulib/shared/hook.lua:109
3. unknown - lua/gmodadminsuite/sv_hooks.lua:33
https://pastebin.com/LS0Kc0LA