Arma 3
Pook ARTY Pack
436 kommentarer
hcpookie  [ophavsmand] 12. juli kl. 7:20 
Try it out and let us know
TheSh1nZ 11. juli kl. 12:51 
Does it work together with overthrow?
Teddy 30. maj kl. 5:00 
is it possible to somehow contact the creator? there is an interesting idea for the mod
Swavi 1. maj kl. 12:21 
yay m777!
BIG GUY 16. feb. kl. 2:17 
hey bro you fine if I edit the textures and upload it
Willy Stroker 9. feb. kl. 9:34 
Any plans to update this? Would love to see some of the Soviet equipment re-skinned for CWR3. Sadly that mod is no longer being worked on.
Vipera 77 7. feb. kl. 11:49 
I HAVE FINALLY BEEN WAITING FOR THE M777 FOR YEARS! I WILL SEND YOU 600 POINTS THANKS FOR YOUR WORK
CitiesSkylinesGod 3. feb. kl. 16:32 
@hcpookie I'm not sure how to use the scud launcher as ai/called in strike. could i get some help
Itzik mazganim 2. jan. kl. 1:59 
faction name?
y.micro 31. dec. 2024 kl. 13:44 
speaking about the nuke, sometimes it works, sometimes it dont work.
KiLl3rZd3LUx3 28. okt. 2024 kl. 11:08 
I know this is a late reply, but after a fresh install, a few more vehicles started working again, the only issue seems to lie within the Iskander vehicle(s) and the other ones similar to it and with the nuke. It launches but doesn't hit, even 4km away. I followed the devs instructions. So either he is wrong or I am going to jail.
Fimpen 24. okt. 2024 kl. 8:55 
Ah OK. Thanks.
hcpookie  [ophavsmand] 23. okt. 2024 kl. 21:37 
last I recall it was based on your viewdistance, and maxed out around 50km, but that was quite a while ago. I haven't tested recently.
Fimpen 23. okt. 2024 kl. 9:27 
@hcpookie Do you know the distance of this "player bubble" ?
hcpookie  [ophavsmand] 23. okt. 2024 kl. 7:47 
1. "Prepare Scud Launch"
2. "Select (which) Warhead"
3. Wait for the vehicle chat: "Artillery Computer is now ready. Gunner is cleared to launch..."
4. Use the Artillery Computer "like normal"
Трупоед 23. okt. 2024 kl. 2:46 
9k72 scud and 9k720 iskander didnt work. Has no ammo. How fix?
hcpookie  [ophavsmand] 18. okt. 2024 kl. 11:08 
Proper order just to be clear:

1. "Prepare Scud Launch"
2. "Select (which) Warhead"
3. Wait for the vehicle chat: "Artillery Computer is now ready. Gunner is cleared to launch..."
4. Use the Artillery Computer "like normal"

Yes, I am aware that BIS nerfed the "player bubble" enough that the nuke won't detonate for really far targets which now imposes a script limitation (the script won't properly run outside that distance). I cannot work around this limitation that has been imposed upon the game code. The launches that target within the "player bubble" should work fine.
hcpookie  [ophavsmand] 17. okt. 2024 kl. 21:14 
Hrm. Did you do the action menu load options? AKA select the warhead, etc?
KiLl3rZd3LUx3 17. okt. 2024 kl. 19:14 
I know how to use the mod because I have used it with success in the past.. It's quite obvious what the issue is, the mod is not working correctly. Even with a fresh install and no other mods being used, the menu/launch system doesn't work and I am not the first to complain about it.. Only the multiple rocket launchers or the regular artillery pieces work. I go to launch a missile and it shows, (0) being the amount of rounds in the ICBM launcher and on some vehicles the menu to use the artillery doesn't even come up.
hcpookie  [ophavsmand] 13. okt. 2024 kl. 9:39 
Did you RT the FM? There's a process to launch the nuke and the usual caveats that this is ARMA so scripts don't always work as originally designed... please be more specific as to how it is not work. "IT DON'T WORK" doesn't help.
KiLl3rZd3LUx3 12. okt. 2024 kl. 1:55 
Ssgt. Arthur Morgan- Yeah been trying to figure that out for over a month now... None of the nuke weapons are working or the missiles. Only the rocket artillery/MLRS systems. Even without any other mods loaded they don't work. Think this mod is broken.
Arthur Morgan 8. okt. 2024 kl. 10:11 
How to drop the scud nuke missile in a specific area and not just launched in the air and then disappear ?
[EC] HAWK 15. sep. 2024 kl. 10:58 
KiLl3rZd3LUx3 15. aug. 2024 kl. 18:46 
Only some artillery works. SCUD/Large missiles do not seem to be working. They used to work in the past so either it's broken now or there is a conflict with other mods so I am checking.
HawkSixx 6. juli 2024 kl. 16:43 
Nuke don't show in ma frien screen
twa517 6. juli 2024 kl. 10:51 
Nice M777, any chance you would know where,I could find a M198?
ChefSoltane 5. juli 2024 kl. 0:37 
The nuke warhead of the scud doesn't work for me at the moment, tried reinstall and only activate the add on, that didn't change a thing, its a classic HE strike (great mod still)
Bebibekse 20. juni 2024 kl. 22:41 
why isnt the nuke showing on my friend screen? we have the exact same mod loaded
Fimpen 2. juni 2024 kl. 9:32 
Anyone else have problem with missiles (Scud, etc.) and some artillery shells never landing/despawning in the air ? Or does anyone have any idea what could cause it ?
Mike 19. maj 2024 kl. 14:31 
Is there a way to add Unsung and SOG PF artillery to the supported artillery list for Counter-battery fire?
Taro 13. maj 2024 kl. 20:23 
can i use this for a faction i'm making
notsphaggi 12. apr. 2024 kl. 5:54 
hey is it possible for you to update the m777 laser guided rounds to work with lasers from air vehicles or infantry. eg: laser designator, MQ-9 reaper drone, AR-2 Darter. Would be very useful for strikes, thanks
hcpookie  [ophavsmand] 2. apr. 2024 kl. 7:08 
Wait for it to subside. Only lasts a few minutes
A14_Eagle 31. mar. 2024 kl. 2:05 
What do you do with the radiation from the SCUD nuclear warhead?
A†riks_我什麼都不是 17. mar. 2024 kl. 6:55 
МОД ИМБА ВСЕ РАКЕТЫ РАБОТАЮТ ОССОБЕННО ЯДЕРКА
:steamthumbsup:
Jese 8. mar. 2024 kl. 8:36 
make bmp terminator
R2vares 3. mar. 2024 kl. 7:48 
Hi please contact me
cellmates 16. feb. 2024 kl. 16:13 
how come the Bastion-P doesnt work
Abscess 16. feb. 2024 kl. 0:52 
есть видео как работает counter-battery? из описания не понятно. ставлю 1b75, стреляю в ее сторону из миномета, но ничего не происходит, примерное положение батареи не отмечается
hcpookie  [ophavsmand] 14. feb. 2024 kl. 6:33 
Instructions are under the Discussions tab for: "Counter-battery fire mission function"
watrwedoinnow 13. feb. 2024 kl. 19:39 
how do you make the counter battery radar system to command nearby artillery to return fire?
parrel 10. feb. 2024 kl. 14:47 
can you make 2S4 Tyulpan?
NickUsed 1. feb. 2024 kl. 14:39 
Hello! Сan you tell me how to change the type of ammo to a cluster on the bm-30 Smerch?
Obamacare189 19. jan. 2024 kl. 19:28 
hey Pookie Goated mod man, curious is there a way to make 155 bonus ?
hcpookie  [ophavsmand] 14. jan. 2024 kl. 13:19 
They are ARTILLERY pieces, and so in Arma-world they have neither the ability to directly target a ship nor have a radar.
J 1. dec. 2023 kl. 12:04 
the missle launch systems (k-300, iskander) don't function when placed by Zeus. They have no ammo and no control options
Xenuko 16. nov. 2023 kl. 7:03 
for some reason, if i change elevation, the azimut changes too. why is that and can i disable it?
Painter 1. nov. 2023 kl. 18:31 
How do we get 2S19's to fire in a trigger? What is the right "on activation" for triggers if not this?

call{ammo1 = getArtilleryAmmo [r1_1] select 0;
tgt = getMarkerPos "t1_1";
r1_1 doArtilleryFire[tgt,ammo1,20];}
ЖЕРТВА ПЕДОФИЛА 23. okt. 2023 kl. 12:50 
@hcpookie, can i take the tos-1 model for my mod? I'll be sure to specify the author. :steamsalty:
hcpookie  [ophavsmand] 23. okt. 2023 kl. 6:39 
Static arty pieces were tested on BIS vehicles, those from my HMMWV pack, and the PLA mod.