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2. "Select (which) Warhead"
3. Wait for the vehicle chat: "Artillery Computer is now ready. Gunner is cleared to launch..."
4. Use the Artillery Computer "like normal"
1. "Prepare Scud Launch"
2. "Select (which) Warhead"
3. Wait for the vehicle chat: "Artillery Computer is now ready. Gunner is cleared to launch..."
4. Use the Artillery Computer "like normal"
Yes, I am aware that BIS nerfed the "player bubble" enough that the nuke won't detonate for really far targets which now imposes a script limitation (the script won't properly run outside that distance). I cannot work around this limitation that has been imposed upon the game code. The launches that target within the "player bubble" should work fine.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2957393571
call{ammo1 = getArtilleryAmmo [r1_1] select 0;
tgt = getMarkerPos "t1_1";
r1_1 doArtilleryFire[tgt,ammo1,20];}