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I changed hard drives and forgot to back up this mod on my side. I can still retrive it kinda from Steam, but there's more steps involved. Im hoping to get this updated eventually, but no ETA yet.
Global_Operations_Relay = {
icon = "GFX_starbase_command_center"
construction_days = 360
possible = {
custom_tooltip = {
fail_text = "requires_citadel"
has_starbase_size >= starbase_citadel
}
}
resources = {
category = starbase_buildings
cost = {
alloys = 250
}
produces = {
influence = 0.3
}
upkeep = {
energy = 5
}
}
ai_build_at_chokepoint = no
ai_build_outside_chokepoint = yes
ai_weight = {
weight = 100
}
}
This incorporates the changes posted by @Arc below along with changing the requirements so that it is only buildable in the max size starbase. The AI information, construction time, and icon remain unchanged from the previous version.
I've tested this by using console commands to force-rush a citadel in a new game and then proceeding to wait a month. The building is only buildable in a citadel and the income adjusts appropriately.
resources = {
category = starbase_buildings
cost = {
alloys = 250
}
produces = {
influence = 0.3
}
upkeep = {
energy = 5
}
}
The building can be constructed but it does not add anything. (even after constructing like 10 im still getting my miserable 4 base influence)
PS: it can be constructed not just on the max tier starbase, but atleast on the one level below that (cant test others, sadly have none in my save)
Plase update?
Cant find any mod for influence that works with curent version aside from obvious cheats.
This looked so promising :(
I'm sure you considered it, but overall I think adding in another tech or two to reduce claim costs by an additional 10-20% might be the way to go. Can't really go much more than that without having Xenophobes get free claims with Interstellar Dominion.