Source Filmmaker

Source Filmmaker

Candlelight particle system.
65 Comments
benjimain 27 Nov, 2024 @ 5:46am 
i found the square problem thingy, its control point 0 on the first master candle model. so i just, PUT IT UNDER THE MAP xd
Cramps 16 Sep, 2024 @ 7:48am 
Unfortunately while a good idea, it's too choppy or simply does not work. Project has been abandoned anyway.
Pyro from TF2 8 Sep, 2024 @ 1:14am 
Where are the candle models from?
Bad Company 30 Dec, 2023 @ 8:49pm 
I use this particle and it works but, for some reason it has this square effect around it. Any fix?
Wrapped around your finger 22 Aug, 2023 @ 7:28pm 
For those who have trouble getting the particle to show in the map, make sure under Draw Tool Objects that Particles is checked when right-clicking the viewport window.
Zachariah  [author] 6 Jun, 2023 @ 4:26pm 
for those for whom this works, I am happy that you got it functioning. For those who cannot get it, I am sorry for a lack of explanation or faulty files. I have retired from SFM , so what you get is what you get sadly :(
Атомная колбаса 3 Jun, 2023 @ 10:12pm 
When i figured out how it works i was delighted. Good work
AurothЪ 6 May, 2023 @ 7:37am 
ty
авось 17 Mar, 2023 @ 5:49am 
works! :cybercup:
chair 23 Feb, 2023 @ 5:17am 
i dont see any flame or fire uhh help
SkyArrow 2 Sep, 2022 @ 10:40am 
Is there a way to rotate the particle?
Pathos 15 Aug, 2022 @ 6:25pm 
why no see :(
字hoodthuggyshake漢 6 Nov, 2021 @ 8:00am 
I cant see the particles
coffeetons 27 Oct, 2021 @ 11:25pm 
thank you it works very well :D
nice job
DrFluffenstein 26 Oct, 2021 @ 5:26pm 
This doesn't work. The singular spot light has a white circular glow around it. How do we remove that?
GP 7 Sep, 2021 @ 2:05pm 
I've seen a couple people ask how to get rid of the candles glare, if you don't want the shine/glow effect; First right click on the candle particle and click on instance particle system , then repeat the previous step but this time the instance particle system should be replaced with edit particle system Definition , hover over the edit particle system Definition and select candleset_bigflareyellow . Now a window called Particle System Editor should have appeared, look for Initializer under System Properties , there you will find and click on Lifetime Random . From there all you have to do is set Lifetime_max & Lifetime_min to zero. Hope this helped :winter2019happyyul:. Also read the the owners description on which particles to use
Iri Yellow Apron 18 Jul, 2021 @ 2:03pm 
The particle isn't working or showing up at all
ShadowUltimate 30 Jun, 2021 @ 1:04pm 
Many people asked but i need to repeat, is there a way to deactivate the weird glare?
ThatUserKai 14 Dec, 2020 @ 9:00am 
Is there a way to remove the glare?
The Kamoron 27 Oct, 2020 @ 5:59pm 
this is a fantastic particle but that screen glare ruins it, could you maybe add a toggle to turn that off?
Просто_ Парень 14 Jun, 2020 @ 4:55am 
Can it have a Blue light in the Beginning
Bee 30 May, 2020 @ 10:34am 
can you make an option to get rid of the weird camera overlay the particle makes?
Evesten 10 Mar, 2020 @ 2:16am 
sorry i am noob..so i added candle master-50 particle, but there is only single glare in the screen. i'm so sorry to bother you but how can i use your canle particle? please, help me.
OfficialSethRogen ✓ 29 Oct, 2019 @ 4:26am 
For anyone searching for a candle model..
Just take this lantern model below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=398579379&searchtext=candle
And there's a candle inside it that you can separate from the lantern itself, there you go.. you have a candle.
Np
Galilal 21 Jul, 2019 @ 12:42am 
Where did you get the candle model?
Trisha 22 Jun, 2019 @ 10:39am 
It's neat in the beginning, but after few secs a hue appears around the flame, which is nice, but it looks like a square...
Thotiana 22 Apr, 2019 @ 5:34pm 
where da candle model at?
Charrumon 28 Jan, 2019 @ 8:14pm 
lol nice
Zachariah  [author] 28 Jan, 2019 @ 7:25pm 
It was like, 10 minutes. basically I did 10 sets of candles in a cluster arrangement (each candle is 5 candles, so 10x5=50 , and my candles make a 50 candle flames in 1 particle option. ) so I have 10 models and 1 particle to create a complete 50 candle block. Then I copy and paste the block around 5 times. then I copy ALL of those and I now have a 250 candle block. Then I copy that maybe 6-10 times or however many it takes and I get to the final video count of 1250 particles


Copy/Paste is the bread and butter of a Scenebuilder/kitbasher/vfx artist
Charrumon 28 Jan, 2019 @ 5:21pm 
the amount of time it must of took to place all those particles scares me
dawsonn 10 Oct, 2018 @ 12:47am 
How do i get rid of that shitty overlay that happens when you get close to the candel flame
DeadSpace47 12 May, 2018 @ 12:07am 
Perfect for romantinc dinners
Zachariah  [author] 10 May, 2018 @ 9:35pm 
I did it that way becuase I didnt want to have to change the flame 25 times each time I tweaked it.
Zachariah  [author] 10 May, 2018 @ 9:34pm 
Macciavelo, Very very selectively :D . a lot of children with subchildren and alot of "position from parent particles" in my candles I have a master particle, which contains (for example) 25 "child flames" but each of those child flames are ALSO basically empty, they create a single invisible particle at the location of their CP (cp 1- 25) and then each of those individual CP particles have Children that are set to "position from parent particles" . so the master particle has 25 children, but all of those children are just empty parent particles , while the children themselves use that particular particle as the start location instead of any particular Control point . . .

I have had some beers, I am not sure if the above makes sense.
Macciavelo 10 May, 2018 @ 9:05pm 
I'm trying to do a particle similar to this but I have hit a snag. I'm doing a "cloud of debris" that surrounds an object. Each control point should produce the cloud + de debris shower. So, I have something like 10 particle systems, each one of them I have added the cloud and debris as children.

Then, I added to each particle system a "Position within sphere random", and inside of it I selected the CP that would control it.

Finally, I made a "Master" particle system with all the other particle systems as it's children (except for the smoke and debris).

The thing is, when I spawn in the particle in the motion editor and move the CPs to their positions, the particles aren't spawning at each CP, but at the rootTransform of the particle.

My question is: How did you do it so each control point would control it's own set of children? I'm lost there.
The Real Saucy Egg McMuffin 14 Apr, 2018 @ 9:23pm 
Holy shit the particle alone is fucking oit. But the ability to spawn, like, 300 of them in once system? Top tier, my dude
Zachariah  [author] 7 Apr, 2018 @ 7:49pm 
yeah I should probably just kill it, though if you gave me a picture I could actually help fix it. . . .
CL3NR c2 7 Apr, 2018 @ 7:46pm 
that lens flare is really starting to piss me off. its so glitched!
Chaotic elite93 2 Apr, 2018 @ 9:57pm 
Holy actual fuck! Someone finally made probably the most useful particle than from any of the other SFM source websites. You are praised by all the gods, God, Zeus, Hades, Medusa(she's probably not even considered a god, but she's worthy enough to be called one anyway with her fucking majestic snake hair), and Jaysus who thank you Zachariah very much for this gift from the heavens enchanted and forged by all the greatest divine blacksmiths! I WILL LIGHT UP THE FUCKING WORLD LIKE A SUN EXCEPT IT WILL BE A GIANT CANDLELIGHT INSTEAD!
Raze 4 Mar, 2018 @ 11:21am 
FINALY SOMEONE DID THIS THANK YOU SO MUCH
Solid Shake 3 Mar, 2018 @ 5:36pm 
Theres a comment not to far down from this one that has the same problem, and provides a picture though. It should be on the next page.
Zachariah  [author] 2 Mar, 2018 @ 4:37pm 
Rick, I have a discord channel whch you can find a link to in the description of my profile, If you come and talk to me there I Can troubleshoot this for ou and make sure that it gets fixed for you and everybody else

If I dont' see you there I'll try to get to it eventually but more info gets this fixed muuuch muuuch faster. Especially if you can give me pictures
Solid Shake 2 Mar, 2018 @ 3:45pm 
I have the same problem as Macciavelo. A big square texture covers the particle.
GORYGIRL1996 28 Feb, 2018 @ 9:41pm 
THANK YOU, I'M GONNA GET THEM RIGHT NOW...I BET I CAN USE THIS FOR ONE OF MY CHARACTERS WHO SUES CANDELS FOR LOTS OF REASONS. ONCE I LEARN PARTICLES BETTER XD. ^_^ :steammocking:
Zachariah  [author] 28 Feb, 2018 @ 9:37pm 
Candles are from the detailed Scenebuild pack (I think?)
https://forum.facepunch.com/f/fbx/qxhe/Detailed-Scenebuild-Props-by-CK/1/

Map is a very reskinned version of the Corvo bianco house interior from the Witcher 3. prop pack link below. It doesnt quite look like my version but it looks good in different, less evil ways.
https://sfmlab.com/item/1438/
GORYGIRL1996 28 Feb, 2018 @ 9:35pm 
WE NEEDED THIS, THANK YOU. :D WERE ARE THE CANDLE MODELS? AND WHAT MAP DID YOU USE? :steamhappy:
TheDarkLordK 27 Feb, 2018 @ 3:20pm 
Finally.
Thank you, Zachariah.
Vani 27 Feb, 2018 @ 12:00pm 
Finally no need to use the flare from the TF2 particle.
Grubbo 27 Feb, 2018 @ 10:46am 
I have needed this for five years. Thank you.
Shadow 27 Feb, 2018 @ 9:19am 
thus gives me an idea....

Kingdom Come On SFM