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nice job
Just take this lantern model below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=398579379&searchtext=candle
And there's a candle inside it that you can separate from the lantern itself, there you go.. you have a candle.
Np
Copy/Paste is the bread and butter of a Scenebuilder/kitbasher/vfx artist
I have had some beers, I am not sure if the above makes sense.
Then, I added to each particle system a "Position within sphere random", and inside of it I selected the CP that would control it.
Finally, I made a "Master" particle system with all the other particle systems as it's children (except for the smoke and debris).
The thing is, when I spawn in the particle in the motion editor and move the CPs to their positions, the particles aren't spawning at each CP, but at the rootTransform of the particle.
My question is: How did you do it so each control point would control it's own set of children? I'm lost there.
If I dont' see you there I'll try to get to it eventually but more info gets this fixed muuuch muuuch faster. Especially if you can give me pictures
https://forum.facepunch.com/f/fbx/qxhe/Detailed-Scenebuild-Props-by-CK/1/
Map is a very reskinned version of the Corvo bianco house interior from the Witcher 3. prop pack link below. It doesnt quite look like my version but it looks good in different, less evil ways.
https://sfmlab.com/item/1438/
Thank you, Zachariah.
Kingdom Come On SFM