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Anyone who is interested in non-vanilla classes would probably be happier with dedicated ship classes mods, such as NSC.
Right now, this mod mostly just renames Battleship to Dreadnought (and limits the number you can build), Destroyer to Frigate and Titan to Superdreadnought. That's about it n_n I want to add more to it eventually but it's currently very low on my list of priorities.
You actually don't need to run SCX's Carrier and Dreadnought modules alongside it, it's mostly made with the 5 vanilla ship classes in mind.
As for SCX-compatible ship mods, for now there's only our our Asari shipset (linked in description) but we're planning to make more in the near future.
If so, is there any SCX Mass Effect ship pack available? The only one i've found is a NSC ship pack. Thanks for any guidance, love the mods
@1CrazyDutchMan: That would require third party compatibility. We don't generally provide compatibility patches from our end. However, "Extra Ship Components" is compatible out of the box. As far as I know, all its components including power cores should be equippable on SCX ships.
I'd just like to say, the idea to restrict battleships based on naval capacity is actually a pretty good one. Usually I just use BBs and DDs exclusively but now perhaps I'll have to use cruisers when I can't build BBs.
I know it wouldn’t be balanced, just curious.
However, the cap is calculated based on your maximum capacity. If you want more big ships, you may have to invest into anchorages and nav-cap techs.
And yes, it reduces the maximum number of buildable Titans to 3, down from vanilla 20. I don't want Titans ever becoming commonplace, even late-game.
I was considering adjusting strike craft but that's more of a components-related thing. I haven't decided yet if it should be here or in a separate module.
Whether or not you add the ability to customise would be up to your discretion, but following the Codex: Fighters would be armed with torpedoes, with Interceptors armed with PD or auto cannons.
didn't switch to 2.0.2 yet because most of the other mods i use don't support it would have already taken a look otherwise
is it possible that it happens because i use 2.0.1 and not 2.0.2?