Stellaris

Stellaris

No more prescripted Xenos (3.0)
31 Comments
Peanutcat  [author] 11 Aug, 2022 @ 8:20am 
No worries :piglaugh:
jojobe 10 Aug, 2022 @ 8:43pm 
oops wrong chat
Peanutcat  [author] 10 Aug, 2022 @ 7:35pm 
@jojobe
I'm not sure I quite understand what you mean. Do you mean that they're not in the list when you pick/design your empire but then appear in game?

Have you double checked that it's just not the name that got generated for a random empire rather than the actual prescripted?
Peanutcat  [author] 27 Apr, 2021 @ 11:22am 
Thanks for letting me know, latest hotfix seems to have swapped around the names and put humanoids as 88 and megacorp as 89.

Patched for 3.0.2
403 Forbidden 27 Apr, 2021 @ 11:01am 
Love the mod! I do seem to have a problem in that the Voor, and the Megacorp species set (Kilik, Orbis, Chinorr, Hazbuzan) continue to insist on turning up. Quite odd, since the others clearly get removed, and there's a matching 88_megacorp file...
TantalusBane 3 Apr, 2021 @ 10:31pm 
Ah i see. & aw that sucks was really hoping to play a game against only Ai human empires. Anyway thankyou
Peanutcat  [author] 1 Apr, 2021 @ 4:35am 
@Tantalus Not quite, it removes the default empires that comes with the game like the Blorg and the Tzynn. However the United Nations and Commonwealth of Man is not removed. The random generated empires will still behave the same way as vanilla.
TantalusBane 1 Apr, 2021 @ 2:35am 
So just quickly i think this basically makes so theres no more aliens just humans? Is that correct? If so awesome
Peanutcat  [author] 6 Nov, 2020 @ 7:42am 
Updated for 2.8
Peanutcat  [author] 29 May, 2020 @ 12:46pm 
Updated for 2.7
Rayki 17 Mar, 2020 @ 7:09pm 
@Peanutcat Thanks for that, I forgot I'd posted here, but I managed to get it all sorted in the end, I now have a personal mod that only spawns humans for everything that uses an organic species, I even put in 22 flavoured empires which fill out the Ark story thread, since 6 were launched and only the Commonwealth of Man and the Crysanthemum are ever mentioned. But it butchers a few mods so I'm not really comfortable releasing it based off other people's hard work, like yours. :)
Peanutcat  [author] 17 Mar, 2020 @ 11:04am 
Updated for 2.6
Mod functionality now applies for Potent Rebellions as well.
Peanutcat  [author] 4 Aug, 2019 @ 9:35am 
Rayki, you could probably try nuking the game files that regard species generation, basically only have the human cityscapes, phenotypes etc to chose from while creating both normal and generated nations but it a bad aproach. Best idea is probably to take a look at how the game generates things and try to modify that but I don't even know if that's possible.
Rayki 3 Aug, 2019 @ 7:52pm 
It's a long shot but is there a way of removing all Xeno's from the randomly generated empires too? I've been trying for the past few hours to simply spawn a galaxy with 8 Human empires and 1 FE but it only spawns 7 of my custom empires 2 random xeno empires and an FE, reducing the amount of empire spawns only reduces the human empires that spawn, I always get 2 random xeno's no matter what..
Kami 7 Dec, 2018 @ 9:14am 
Thanks, hate the red !
Peanutcat  [author] 7 Dec, 2018 @ 9:12am 
Updated for 2.2
Peanutcat  [author] 7 Dec, 2018 @ 9:06am 
Yeah, sure. Give me a couple of minutes.
Kami 7 Dec, 2018 @ 8:59am 
Can we get an update for 2.2?
Peanutcat  [author] 22 May, 2018 @ 7:00am 
Updated for 2.1
ScheiteMeister 19 Mar, 2018 @ 11:00am 
Purge the alien?
Peanutcat  [author] 15 Mar, 2018 @ 8:22am 
Max out the slider, that should do the trick.
mimikins 15 Mar, 2018 @ 1:07am 
I need a mod that force spawns all 4-5 types of fallen empires in my galaxy
Peanutcat  [author] 11 Mar, 2018 @ 5:50am 
Probably
Lustiger Gelber Hund 10 Mar, 2018 @ 4:52pm 
is this ironman compatible?
Red1 28 Feb, 2018 @ 10:46pm 
Perfect combo! EXACTLY what I was looking for.
Furykuiku'l 28 Feb, 2018 @ 11:54am 
tryed that i think its the RNG gods
Peanutcat  [author] 28 Feb, 2018 @ 8:02am 
Try verifying your files! Otherwise you're just royally screwed by the RNG gods.
Furykuiku'l 28 Feb, 2018 @ 2:40am 
lol i thing my game has a massive bug then in more ways than one the last new game it ws my human empire vs 20 non human ons only one was not hive mind or the AI extirmators
tiagocc0 27 Feb, 2018 @ 4:38pm 
That's very nice, I prefer random empires instead of scripted. Thank you very much!
Peanutcat  [author] 27 Feb, 2018 @ 12:33pm 
It'll be completely random which empires you go up against other than anything you add with mods, humans or custom empires.
Furykuiku'l 27 Feb, 2018 @ 12:08pm 
just wondering will this get rid of the games most annoying thing of every empire being a dam hive mind or the robot version of it my last game had me vs 15 swarms of the assholes my empire was holding its core worlds but dam they were wearing me down only had 2 fleets left out of the 15 i had with the allies i started with they got eaten