Stellaris

Stellaris

58 ratings
No more prescripted Xenos (3.0)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
27.151 KB
27 Feb, 2018 @ 7:13am
27 Apr, 2021 @ 11:21am
10 Change Notes ( view )

Subscribe to download
No more prescripted Xenos (3.0)

Description
No more prescripted Xenos for Stellaris 3.0
A mod that removes the non human prescripted empires.


Vanilla Stellaris has a nice selection of prescripted countries that can spawn in your game but for some ungodly reason paradox coded them so that their lore descriptions don't show up outside of the empire creation screen. This makes them more or less pointless due to being indestinguishable from the randomly generated empires.

This mod removes the Alien prescripted races, allowing your custom empires and ones added by mods a greater chance to spawn when the game picks a prescripted empire to spawn. Unlike other mods in this category, this one also leaves the humans intact. I like the humans.

This mod also goes well with my other mod that force spawns the Human empires:
Guaranteed Spawn - Reign of Mankind


Vanilla files overwritten:
88_humanoids_prescripted_countries.txt
89_megacorp_prescripted_countries.txt
90_syndaw_prescripted_countries.txt
91_utopia_prescripted_countries.txt
92_plantoids_prescripted_countries.txt
93_lithoids_prescripted_countries.txt
94_necroids_prescripted_countries.txt
99_prescripted_countries.txt

Mod files overriten:
Note, none of these mods are required. This mod's functionality has merely been applied to them. This also assumes this mod is loaded after them, if loaded before they will override this and work as their author intended.
ccrebel_glukzorans.txt (Potent Rebellions)
31 Comments
Peanutcat  [author] 11 Aug, 2022 @ 8:20am 
No worries :piglaugh:
jojobe 10 Aug, 2022 @ 8:43pm 
oops wrong chat
Peanutcat  [author] 10 Aug, 2022 @ 7:35pm 
@jojobe
I'm not sure I quite understand what you mean. Do you mean that they're not in the list when you pick/design your empire but then appear in game?

Have you double checked that it's just not the name that got generated for a random empire rather than the actual prescripted?
Peanutcat  [author] 27 Apr, 2021 @ 11:22am 
Thanks for letting me know, latest hotfix seems to have swapped around the names and put humanoids as 88 and megacorp as 89.

Patched for 3.0.2
403 Forbidden 27 Apr, 2021 @ 11:01am 
Love the mod! I do seem to have a problem in that the Voor, and the Megacorp species set (Kilik, Orbis, Chinorr, Hazbuzan) continue to insist on turning up. Quite odd, since the others clearly get removed, and there's a matching 88_megacorp file...
TantalusBane 3 Apr, 2021 @ 10:31pm 
Ah i see. & aw that sucks was really hoping to play a game against only Ai human empires. Anyway thankyou
Peanutcat  [author] 1 Apr, 2021 @ 4:35am 
@Tantalus Not quite, it removes the default empires that comes with the game like the Blorg and the Tzynn. However the United Nations and Commonwealth of Man is not removed. The random generated empires will still behave the same way as vanilla.
TantalusBane 1 Apr, 2021 @ 2:35am 
So just quickly i think this basically makes so theres no more aliens just humans? Is that correct? If so awesome
Peanutcat  [author] 6 Nov, 2020 @ 7:42am 
Updated for 2.8
Peanutcat  [author] 29 May, 2020 @ 12:46pm 
Updated for 2.7