Reassembly

Reassembly

Compounds (Benzene Edition)
49 Comments
DWal 30 Nov, 2022 @ 5:14pm 
Maybe it takes small amounts of damage every second so you need a way to regenerate or just rebuild it every 30 seconds, but when tennessine gets destroyed it bursts into a wave of radiation projectiles.
BROMINATOR 13 Oct, 2022 @ 6:44pm 
*You could use super fast projectiles rather than lasers
BROMINATOR 13 Oct, 2022 @ 6:43pm 
Maybe you could add tennessine as an atom that, when touched, explodes with a tremendous wave of energy, that damages enemies but not you, maybe it could have a passive radiation effect that shields you with a small range, and randomly fires high damage lasers in random directions with a somewhat large range. Only caviot would be it being maybe >1000p and using a lot of energy to do molecule magic or whatever and make it last more than a tenth of a second.
It's over nine thousandths!
Obsidian [it/its] 6 Aug, 2018 @ 8:03pm 
By taking a few liberties with bond shapes I've made chloro[1,3-bis(2,6-diisopropylphenyl)imidazol-2-ylidene]gold(I) and dichlorodiphenyltrichloroethane, as well as a "faithful" aurothioglucose
Obsidian [it/its] 6 Aug, 2018 @ 7:56pm 
Most of the irl molecules and compounds that could've been made with metals require metallic ions which we do not have. Maybe make ions a tradeoff? like the more "ports" an atom has, the less power it has?
Debris Field  [author] 18 Jul, 2018 @ 10:49am 
Reassembly has some limitations on what you can do, I went with the more stable bonds. Though I am sad I cannot make any sulfuric acid.

When I finish "Ferns" (which will be in a while) i will get started on a great revamp of compounds, with a lot of stuff in it. Like a lot .
Cynopolis 24 Jun, 2018 @ 10:52pm 
I'm very sad that I can't build chlorine triflourine, but the mod is still nice
Cynopolis 24 Jun, 2018 @ 10:31pm 
As someone who just finished taking IB chemistry in high school, this mod is gold. It's time to make hydrochlorofluorocarbons to stay frosty, or chlorine triflouride to mess some sh*t up
Debris Field  [author] 12 Apr, 2018 @ 7:58am 
Thanks, and there will be many shapes and many atoms, probably all useful ones, and all that. It will be in a while after I finish my other mod.
Xenotundra 12 Apr, 2018 @ 2:06am 
well I do want you to know that the phosphate problem is a small gripe of mine, i love this mod and after finding it i almost imediately downloaded the most of the rest of your mods. Can't wait for the next ones, keep it up.
Debris Field  [author] 11 Apr, 2018 @ 8:36pm 
Yes, but the way I made the atoms doesn't allow scaling in that manner. I can do it, but it becomes odd to not be able to scale up things like that.

And for some resaon I forgot about Phosphates. Well... I'm dumb XD

I will add all the things that people want in the next edtition of compounds, which will be in a while, but will be of massive proportions. After my next mod: The Gymnosperms, which will also be of a rather high quality compared to this.
Xenotundra 11 Apr, 2018 @ 7:10pm 
idk I'm probably just msunderstanding, but wouldn't it just be one side of the hexagon without a bond spot? It wouldn't maintain the neat benzene ring style hexagons but it would work.
Debris Field  [author] 11 Apr, 2018 @ 11:18am 
Phosphorous with five bonds is odd, as making it scale up would make you buy two phosphorous atoms, because the game works that way.
Xenotundra 10 Apr, 2018 @ 9:39pm 
I downloaded it and instantly tried to make adenine. Why does phosphorous only have three bonds? where is my phosphate? so sad, wanted to make a DNA capital ship.
Debris Field  [author] 1 Apr, 2018 @ 8:35am 
Yup, fusion of iron in the core of high mass supergiant stars doesn’t create energy, in fact I think it consumes some. This is bad news for the star, already extremely unstable as it is. The star then undergoes a supernova.

And how would resonance bonds even be implemented to a Lewis dot structure mod? :)
Ajourus 30 Mar, 2018 @ 10:41pm 
Iron FE aka poison to stars becuase once a star creates iron it can no longer make energy and the core collapses with the rest of tha star and then the star goes boom and then bye bye
Randomnumbers 28 Mar, 2018 @ 8:18pm 
Wait a second. Where be the resonance bonds? >.>
Debris Field  [author] 22 Mar, 2018 @ 6:40am 
Forgot to mention that... if you accidentally kill your ship with those explosive bonds, press ctrl-z to get your ship back.
OSOGR 21 Mar, 2018 @ 8:12pm 
Warning do not kill your ship with volatile bonds in editor the game will softlock.
Debris Field  [author] 11 Mar, 2018 @ 10:40pm 
XD

Copper is actually still pretty good, it has like the same stats as it did before, and I did make the weapons a bit stronger than vanilla factions to compensate for building difficulty and low health.
mipacem 11 Mar, 2018 @ 6:37pm 
its balanced noooo!
Hemza 10 Mar, 2018 @ 2:18am 
LOL, you sir have to much time on your hands :3
Debris Field  [author] 9 Mar, 2018 @ 4:22pm 
When I finish my next mod, and the mod I have planned after that, Ill get to work on Compounds: Adenosine Triphosphate edition, where I have pentagons, hexagons, and octogons, and ALL (yes, all 93 of them) practical atoms in it, along with all bonds you will need to make them fit together well.

It will take a while; so stay tuned for Energy and Cycadales, and then you can worry about the latest remake of Compounds.
☭ lennin a hand Cowcannon☭ 9 Mar, 2018 @ 2:59pm 
It's cool, I know coding is hard, feel free to add them in when you have time
Debris Field  [author] 8 Mar, 2018 @ 10:34pm 
Yeah, in development I was debating between pentagons and hexagons for the mod’s base shape. It became clear that pentagons can only really do five member rings, and since six member rings are more common (“benzene” edition) and are also easier to make, I thought that a hexagon base shape would be better.

I could add them alongside each other, but then a new generation of bonds will need to come with it, and that will take a rather long time to produce.

I appreciate your feedback, but I simply don’t have the time to add all of the interesting things that chemistry is about. Shapes are quite a bit more difficult than defining the block features, as the RWDK doesn’t have a well made shape-making feature, and coding the bonds and stuff takes a while.

Sorry :P
☭ lennin a hand Cowcannon☭ 8 Mar, 2018 @ 5:11pm 
How about pentagonal shapes too, becase sometimes molecules dont feel like going the whole way and give up one short
Debris Field  [author] 7 Mar, 2018 @ 4:44pm 
And, like crystalline, it will become easier to build with as time goes on, so keep on trying before you give up.
Debris Field  [author] 7 Mar, 2018 @ 4:27pm 
Chemistry is difficult, and I like it that way XD
bidiguilo 7 Mar, 2018 @ 3:18pm 
this is far too complicated for my simple brain where i can only understand simple things ;/
Poliostasis 5 Mar, 2018 @ 9:54pm 
I mean, it's more of a thing that I should ask in-chat and not in the comments.
Poliostasis 5 Mar, 2018 @ 9:54pm 
It's about something else, not the game. But it does have to do with Reassembly.
Debris Field  [author] 5 Mar, 2018 @ 3:49pm 
Is it about this game or something else? If it is about the game, please post it here.
Poliostasis 5 Mar, 2018 @ 12:07am 
Hey, just wanted to add ya and ask something...
76561198112208350 4 Mar, 2018 @ 10:33pm 
darn
Debris Field  [author] 4 Mar, 2018 @ 9:23pm 
That is true, but I can’t really change that now without ruining all my progress on the mod :P
76561198112208350 4 Mar, 2018 @ 1:10pm 
also the max amount of covalent bonds is seven so the best idea for that would be eight sides? I don't know, my friend who visits me all the time remembers more of this than I do.
Debris Field  [author] 4 Mar, 2018 @ 8:43am 
The thrusters are just hydrogen and oxygen atoms that will push the compound in the direction that the arrow shows. They are rather simple, and should be quite effective. They don't have a modular effect like the vanilla factions do (Placing thrusters on other thrusters).
SleepyCato_o 4 Mar, 2018 @ 8:12am 
How do thrusters work?
Debris Field  [author] 4 Mar, 2018 @ 7:14am 
Oh, those bonds were a pain to make work reliably, they are still not 100% perfect. Make a long chain of atoms using double or triple bonds in the sandbox, and you will see the chain curve slightly, showing that the angles are still not quite right.
Debris Field  [author] 4 Mar, 2018 @ 7:09am 
If I could make proper benzene (with each atom sharing fractions of electrons, shown by a circle inside a six member carbon ring), I would, but circles don’t exist in reassembly, so I have to use the improper version with 3 double and 3 normal bonds. Which sucks.
Vostok 1 3 Mar, 2018 @ 4:35pm 
so sick you really make benzene XD
:steamhappy:
Icemourn 3 Mar, 2018 @ 4:03pm 
I love it!

I'm happy to see double and triple bonds implemented, this is amazing!
76561198112208350 3 Mar, 2018 @ 3:44pm 
If you need more ideas on the atoms, just tell me. cus I can think of a lot, like lithium as a healing turret atom.
Debris Field  [author] 3 Mar, 2018 @ 12:29pm 
Also, ALL factions in reassembly defy physiscs, including this one, as the ships can regenerate and not consume resources while doing so, creating matter.

As always, I appreciate feedback in all sorts. Thank you sending me some.
Debris Field  [author] 3 Mar, 2018 @ 12:29pm 
@[A.W.P.]Angelic_Wolfman100:

If I add a block called "Unobtainium," then it will have to be an atom, as the bonds represent covalent bonds and aren't really matter at all. This faction is, after all, a faction of chemistry textbook diagrams. And in this mod, only real atoms are allowed :P

The Producto-bonds were a quick and easy way to add a factory, as there isn't a natural process
quite like the reassembly factory. I also like the invisibleness and the fact that when a ship is created, the command module instantly pops into existence. It just looks nice. I also like that the Producto-bond takes the place of a normal bond, intead of being an atom that creates ships right up next to it, which is what people would expect. And I don't want this mod to be predictable :P
mipacem 3 Mar, 2018 @ 10:30am 
very nice
76561198112208350 2 Mar, 2018 @ 11:46pm 
needs more mods, instead of producto bonds, how about Unobtainium, the description would be "Defies the laws of physics by creating matter", it wouls be a ship production unit, and also slowly generates resources.
A_buckyo Bro 2 Mar, 2018 @ 5:04pm 
A+
Pyrite 28 Feb, 2018 @ 1:43pm 
well done