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It's over nine thousandths!
When I finish "Ferns" (which will be in a while) i will get started on a great revamp of compounds, with a lot of stuff in it. Like a lot .
And for some resaon I forgot about Phosphates. Well... I'm dumb XD
I will add all the things that people want in the next edtition of compounds, which will be in a while, but will be of massive proportions. After my next mod: The Gymnosperms, which will also be of a rather high quality compared to this.
And how would resonance bonds even be implemented to a Lewis dot structure mod? :)
Copper is actually still pretty good, it has like the same stats as it did before, and I did make the weapons a bit stronger than vanilla factions to compensate for building difficulty and low health.
It will take a while; so stay tuned for Energy and Cycadales, and then you can worry about the latest remake of Compounds.
I could add them alongside each other, but then a new generation of bonds will need to come with it, and that will take a rather long time to produce.
I appreciate your feedback, but I simply don’t have the time to add all of the interesting things that chemistry is about. Shapes are quite a bit more difficult than defining the block features, as the RWDK doesn’t have a well made shape-making feature, and coding the bonds and stuff takes a while.
Sorry :P
I'm happy to see double and triple bonds implemented, this is amazing!
As always, I appreciate feedback in all sorts. Thank you sending me some.
If I add a block called "Unobtainium," then it will have to be an atom, as the bonds represent covalent bonds and aren't really matter at all. This faction is, after all, a faction of chemistry textbook diagrams. And in this mod, only real atoms are allowed :P
The Producto-bonds were a quick and easy way to add a factory, as there isn't a natural process
quite like the reassembly factory. I also like the invisibleness and the fact that when a ship is created, the command module instantly pops into existence. It just looks nice. I also like that the Producto-bond takes the place of a normal bond, intead of being an atom that creates ships right up next to it, which is what people would expect. And I don't want this mod to be predictable :P