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I have a mod that does the same but where it's set to 30 turns instead of 99999
He shouldn't be leading an army in your campaign for the next decade or so.
Yeah I know. I'd be in favour of giving lords a small unit of bodyguards too. Doesn't quite look right seeing one guy on foot running around in an army of thousands, especially as he's the most important person there.
Let the bodyguards change to mounted when lord goes on a horse, and let lords on monsters be on their own.
If not, add me and send your email over and I'll post it you you directly.
I would like to ask for an upload of the old file for customization purpouse. Maybe as another mod? Would be nice to see my vampires and Tomb Kings undead again. Also I have an idea for much bigger changes. Wounded time base on race of the faction. Elves will heal faster than man etc.
Renamed the table to move in up the priority chain. Tested with SFO and this - Morathi stayed dead.
Should be fine now.
I did more tests. Mod works on vanilla, but there is a conflict with SFO. I didn't think about it, because I was playing with both for years. No issues at all. I guess I will need old version of the mod. If it's not a problem, please upload previous file.
Yes, yes... ulv wasn't sneaky. Didn't make save copy. I can always delete file, unsub mod and sub again, he thought. Yes, yes... no, no. ;)
Because this is a universal value it should affect all lords or none. Theoretically if another mod edits this value too one will override the other. Just checked on a new Kroq-Gar campaign, got him killed on turn 1 and he's dead for 9999 turns. Is it an existing save you've used? I'm not sure what the effect will be on saves.
Does another mod you have override the table in this one? If you use KMM click on the conflict tab on the mod and it should show you which mods are in conflict.
If it is because you're using an old save and this needs a new campaign to take effect, I've saved a copy of the old version with the two large tables in, in case I ever needed them in the future. I could upload this for you, worst case?
Noticed you can still use the old tables with the new one added today to give specific recovery times to some characters. For example, the Von Carsteins.
Would probably be a good idea to save your campaigns in a new slot after this update though, just in case
Will look into the character_convalescence_time_base value over the next few days. Should future-proof this from human error, assuming the code doesn't change again as it did after vampirate DLC.
So it's just one table, and it changes every character?!!!
The other mod has 15, giving a recovery time of 19 (20 including the turn they were wounded).
Change all the numbers to whatever you want. When you play the faction on the campaign map hover over the faction icon on the upper right. It should say "Wound recovery time +X" in red if it's worked.