Total War: WARHAMMER II

Total War: WARHAMMER II

More Mortal Legendary Lords for TWW2
91 Comments
GreenJKing 3 Aug, 2022 @ 11:14pm 
Great mod. Just what I needed. Thanks
Thursdaythe12th  [author] 5 Apr, 2022 @ 1:49pm 
TWW3 version is out!
Poacher886 19 Nov, 2021 @ 9:50pm 
Any chance of a more significant 100 turns, or better still some sort of slider option?
Daifaeic 11 Jul, 2021 @ 7:51am 
Hi All, I've made a 10 turn version of this mod here
ADHDoug 13 Jun, 2021 @ 2:53am 
I saw this mod mentioned before, didn't think I needed it. Now I come crawling back after the LL from the Kraka Drak mod respawned with half an army in FOUR TURNS. This after an orc game where I kept running into Belegar every few turns, and that after a Pirate Coast game where I kept running into Kroq-Gar every few turns.
georgebullen 24 Apr, 2021 @ 8:08pm 
last time i tried to use this it worked for agents as well. have you changed it so it only works for LL or does it still also work for agents?
Dezpo 21 Mar, 2021 @ 7:38am 
Hey can you do a submod for 10 turns please ?
Walkabout 21 Mar, 2021 @ 4:35am 
Yea pretty far in and it seems to be fine with other characters so he probably has some buffs
Thursdaythe12th  [author] 21 Mar, 2021 @ 12:52am 
Maybe, unless the Rakarth update did something to it. There was a conflict with SFO previously but it was sorted out. Unless there's a mod there that reduces his recovery to 1 turn? Any other characters come back or just him? Are you far into your campaign yet or just starting? Thinking if there's been time for traits or research that his faction might have gotten.
Walkabout 20 Mar, 2021 @ 7:09pm 
Hey mate, loving this mod but just had Ikit come back in one turn. Intended, mod update required or do you reckon its a mod conflict? I have a bucket load of mods.
Walkabout 1 Mar, 2021 @ 5:45pm 
Just found this mod. Awesome.
cybvep 13 Jan, 2021 @ 1:04am 
Yeah, fighting LLs over and over again every 3-4 turns (the standard 5 turn time is rarely used because of other buffs) is a strange and rather annoying experience. Also, I like that losing your Immortal lords in battle has real consequences now. You need to be a bit more careful with them. As a bonus, reductions to wound time are more meaningful now.
Voobo 12 Jan, 2021 @ 10:39pm 
Thank God, Got tired of seeing Grimgor and his fucking 20stack black orc army back 1 turn after i destroy it
cybvep 2 Jan, 2021 @ 9:35am 
Very good idea.

+1 for the 10-turn version.
KrabbenSchnecke 13 Dec, 2020 @ 5:51pm 
I would also want a 10 turn mode but don't have the tools to change it myself...
modmodmod 7 Dec, 2020 @ 7:41am 
Could you make a 10 turn mode? I've changed it, but I think there are more people who want it.
Astery 5 Dec, 2020 @ 6:32am 
oh, I'll give it a try, thanks for the quick reply!:steamhappy:
Thursdaythe12th  [author] 5 Dec, 2020 @ 6:29am 
@Astery You shouldn't have to update it. It should still work. It doesn't show that it does if you hover over the faction icon on the campaign map anymore, but when throt was intentionally killed for me today he was due to come back in 19 turns.
Astery 5 Dec, 2020 @ 6:23am 
This is one of my most essential mod, I tried to edit the .pak file after unpacking to update it myself but I think there's something I'm doing wrong as I think I fail to find something that is required for it to work with the newest LLs. I just can't find a table for them. It would be greatly appreciated if the mod gets updated!
Thursdaythe12th  [author] 16 Aug, 2020 @ 4:25pm 
@Freankh Should be fine friend. Haven't been playing for a long time either. So many other things to do! Looking forward to TWW3, hopefully next year!
Freankh 16 Aug, 2020 @ 2:37pm 
Hi. How is it now? I did not play for 2 years. But I wanna load my 50% finished campaign. . Thank you for your work.
Guts 22 Jun, 2020 @ 7:04pm 
Essential
SUFFERWITHME 18 Jun, 2020 @ 12:31pm 
Thursdaythe12th, Aekold Helbrass from the Cabal, unfortunately he didn't return as I hoped. My campaign will end without him :( There is an eternal inscription that he will return through the turn.
Thursdaythe12th  [author] 18 Jun, 2020 @ 12:11pm 
Which lord "SUFFERWITHME"?

What does it say about his wound time?
SUFFERWITHME 17 Jun, 2020 @ 5:19pm 
Somehow, my lord from Mixu's pack was "imprisoned" in a wounded status, I hope this mod will save him. I suspect he has too many perks for reducing recovery.
Lampros 9 Jun, 2020 @ 4:28am 
Also, this means I can adjust it easily enough, too. I probably prefer 10 turns for trait farming! ;)
Thursdaythe12th  [author] 9 Jun, 2020 @ 3:24am 
Yeah. Thanks to SaintZu it's much more tidy, and future proofed.

I've got a copy of the old tables though just in case.
Lampros 8 Jun, 2020 @ 4:33pm 
Wait, bro, all you had to do was change 1 line in 1 data base? I remember your mod used to be far more complicated? ;0
Lampros 8 Jun, 2020 @ 4:45am 
Ah, ok - thanks!
Thursdaythe12th  [author] 8 Jun, 2020 @ 2:59am 
@Lampros - Should be working?
Lampros 7 Jun, 2020 @ 5:10am 
Could you update this, Thursday, to apply to the new LLs?
MorglumNecksnapper 6 Jun, 2020 @ 3:30pm 
Love this mod, killing Tyrion every 5 turns is just depressing.
Wicked 28 May, 2020 @ 2:23pm 
lol well i can confirm it's working.:steamhappy:
Thursdaythe12th  [author] 27 May, 2020 @ 11:40pm 
@ ShOcKw4vEH3LL Grom and Eltharion stay dead :)
Wicked 27 May, 2020 @ 5:55pm 
keeping and eye on this untill confirms it's working with the new update (:
would subscribe but i have too many mods = headaches
MorglumNecksnapper 24 May, 2020 @ 6:22am 
Please update:)
Thursdaythe12th  [author] 20 Apr, 2020 @ 1:15pm 
@RandomUser

If you're comfortable using the PackFileManager load the mod up and change the value from 20 to whatever you're comfortable with.
キャンディーアップル 20 Apr, 2020 @ 9:47am 
20 turns seems very punishing and LL won't be relevant anymore, would it be possible to make another variation at 10 or 15 turns?
Laughing Forest 13 Apr, 2020 @ 2:50pm 
Circling back to quickly confirm this is working correctly now, tested multiple Lords.
Laughing Forest 13 Apr, 2020 @ 10:10am 
Doom Eternal I may have to try. Battlefleet Gothic I never gave attention to...but maybe if you reco. And Yes - mod limit is "fixed" so you can mod away. My list if interested: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1432886346
Thursdaythe12th  [author] 13 Apr, 2020 @ 10:06am 
Arma 3, Doom Eternal, Battlefleet Gothic. Modding really does extend the life of games 100 fold.

Rumours of High elf/Greenskin DLC in May. Will probably start playing this again then. Heard the cripplingly low mod limit of the last DLC was removed?
Laughing Forest 13 Apr, 2020 @ 8:55am 
Brilliant. Thanks mate - what's the best title you've found in your steam backlog as of late?
Thursdaythe12th  [author] 13 Apr, 2020 @ 4:52am 
Updated with the Campaign_Variable table. Distracted for a few months by the steam backlog.

Looks like it works fine. Kept a copy of the old tables though in case this doesn't, or the next May DLC breaks the tables again.

Might be worth saving to a new file for your campaigns though, just in case.
Laughing Forest 12 Apr, 2020 @ 4:17pm 
Hello...er, Thursday? Or do you prefer, the12th? Either way...this mod doesn't seem to be applying the wound modifier to Lucrezzia Belladona. Not sure if you're still planning on the update that makes this more universally apply to all Lords or not. Hope you're well in this current messy world.
georgebullen 28 Mar, 2020 @ 3:04am 
this works for all agents aswell : ( is there anyway to make it so it only affects lords? (or just legendary lords)
MorglumNecksnapper 12 Mar, 2020 @ 2:09pm 
Best mod!
Laughing Forest 11 Sep, 2019 @ 4:28pm 
Holy crap it's updated!
Lampros 11 Sep, 2019 @ 11:11am 
Please update! ;)
Laughing Forest 1 May, 2019 @ 6:07pm 
+1 to the feedback from Lampros
Lampros 1 May, 2019 @ 11:36am 
Got it; I will try some meddling ;)

And once again: Thanks so much for this mod. To be honest, the greater benefit of this mod is not that it keeps LL from coming back (near-) instantly, but rather that it stops agent ops spam (because if you get wounded, agents sit forever - and cannot be recruited while they are wounded)! ;)