Stellaris

Stellaris

Hazard Stars Finder [Abandoned]
45 Comments
Road66 31 Mar @ 7:56am 
THIS MOD WORK FINE NOW APRIL 2025
Peter34 28 Oct, 2023 @ 9:15pm 
Just reporting that the CTD wasn't caused by this mod. It still works fine, or at least in v3.9.3 it does. 3.9.2 had all sorts of issues.
Peter34 30 Sep, 2023 @ 4:17pm 
I kept using this mod right up until v3.8, but it causes a crash-to-desktop upon game launch in 3.9. Sad. I found it really useful to be able to see which systems count as Nebulae.
Peter34 9 Dec, 2022 @ 12:32pm 
Does this mod still work for 3.6 with *NO* problems?
Smooth Brain 10 Sep, 2022 @ 1:15am 
Mod still works for 3.4.5
Rin Palora 7 Jul, 2019 @ 10:10am 
There it is, damn I had forgotten what this mod was called :D
My eyes hurt so much trying to find "that pulsar I knew I had"
Peter34 8 Jun, 2019 @ 3:43pm 
Thanks for updating this mod!
Peter34 15 Jan, 2019 @ 6:36am 
Thanks, it works now!
NaK1119  [author] 15 Jan, 2019 @ 5:00am 
@Peter34
I fixed the bug just now.
If information on situation log in saved game is not updated automatically, please push "research" button in "close this" and wait a month in the game time.
NaK1119  [author] 15 Jan, 2019 @ 3:57am 
@Peter34
I'm sorry. I'd forgotten nebula.
I'll fix it ASAP.
Peter34 15 Jan, 2019 @ 2:24am 
Same result if I start a new game. I get the 1-3 options, but not 9 for Nebula.
Peter34 15 Jan, 2019 @ 2:22am 
It actually works now, with the 2.2.3 opt-in patch, but only partially. The functionality that I'm most keen on, being able to find/see those systems that count as inside a Nebula, does not work.
Peter34 14 Jan, 2019 @ 4:52pm 
I did test it, last month and found it not to work, but I'll test it again tomorrow, in a few hours, using the 2.2.3 opt-in beta, and report back to you.
NaK1119  [author] 15 Dec, 2018 @ 1:57am 
@Peter34
Oh, really? In my testing, this mod worked good for Stellaris 2.2.1 if neither of Real Space 3.0 or More Star Classes was enabled. In other hand, this mod worked incompletely with RSS 3.2 because I have not updated my mods for latest version of RSS.
Although I'll update for latest version of RSS 3.2, I'm sorry but I can't begin working for updating until around 10/Jan. So, this mod will be updated probably the end of January.
Peter34 13 Dec, 2018 @ 9:12pm 
I just tested this mod in 2.2, and it does nothing. Please update it! I really like some of the functionality it adds; it helps me plan where to build my major Starbases.
Musashi 15 Jun, 2018 @ 2:38am 
I will try it again and check the log. Since I got rid of all the mod giving errors, as soon as the game crashed, I didn't kept a log copy.
NaK1119  [author] 15 Jun, 2018 @ 2:02am 
GCM has so many sub-mod and I have not checked all of them.
At least, this mod is compatible with "!CGM: Planets Enhanced Beta", "Core Game Mechanics: Debris" and "!Core Game Mechanics: Buildings".

This mod dose not seem to get error by compatibility trouble but only un-work.
What type of error happened?
For example, the game crashed, this mod was not displayed in situation log, invalid item was displayed in situation log.

Musashi 14 Jun, 2018 @ 6:13am 
CGM too? I got errors while using it with my mod list. don't ask me why. Checking the errors is the limit of my modding skills for now.
NaK1119  [author] 14 Jun, 2018 @ 5:27am 
@Musashi
This mod and Planetary Diversity work independently each other.
No compatibility patch or something is required.

Because, this mod searches the classes of stellar systems.
And, Planetary Diversity adds new type of planets, but not stellar system.
Musashi 14 Jun, 2018 @ 1:57am 
Do you plan to improve planetary diversity / Game mechanics compatibility
QuantumGhost 30 May, 2018 @ 3:29am 
Waiting for it:steamhappy:
NaK1119  [author] 30 May, 2018 @ 2:54am 
Yes, but its priority is lower than other mods.
So, it takes a month or more to update.
QuantumGhost 29 May, 2018 @ 4:56am 
Will update?
Mayonnaiz 14 Apr, 2018 @ 7:09am 
thanks, well done !
NaK1119  [author] 13 Apr, 2018 @ 10:14pm 
@Mayonnaiz

Mission complete.
Resource Counter
NaK1119  [author] 31 Mar, 2018 @ 6:18pm 
@Kpoxa
Thank you for translate. I updated this mod.
Please check the Russian texts are shown good on game play.
(I checked the texts are shown, but I cannot assess that they are good Russian sentence or not.)


About your questions:
I will not (can not) make YML file as only one file.
new version of this mod uses same word so many times.
For example, "Main Sequence Star" are used about 240 times in the language file.

Fortunately, the grammar is very simple and unimportant because of the text format of this mod.
For avoidance translating the same words over and over,
each words and short texts are written in StarClassCounter1_l_<language>.yml,
and they are quoted and conbined in StarClassCounter2_l_<language>.yml.

By the way, "FTL" was not translated. Is it OK ?
(FTL: Faster-than-light, means hyperlane and jump drive in this game.
Attention: "FTL" is used in title of situation log. So, too long word is not recommended to be used.)
[KaMyHяKи] ☭ Kpoxa  [author] 31 Mar, 2018 @ 8:46am 
Hi, I started to translate, but I have questions about why there were new files StarClassCounter1_l_russian.yml and StarClassCounter2_l_russian.yml, in StarClassCounter2_l_russian.yml file there is nothing to translate, in StarClassCounter1_l_russian.yml file there is a lot of unnecessary. I could not start the local version of the translation myself, here's the link https://drive.google.com/open?id=1bA9ArJZgFqSvWzoqWG9rMQaY4znCefIH on the translated StarClassCounter1_l_russian.yml, I ask you to add it to yourself, but this is a raw version of the translation, because I could not test it. I hope that in the future there will be only one YML which will need to be translated. Thank you!
NaK1119  [author] 31 Mar, 2018 @ 2:00am 
@Kpoxa
This mod was updated just now, and a lot of new texts were added.
So, please re-translate to Russian.
NaK1119  [author] 21 Mar, 2018 @ 10:27am 
Thank you for feedback.
1: Hazard Stars Finder is not so heavy. So I will not change to bi-yearly or five year. But I will use probably them for strategic resource counter/finder.
2: I will fix this sentence.
3: It is good idea, but it is difficult to update new required technology with backward compatibility. So, I cannot it for this mod.
Mayonnaiz 20 Mar, 2018 @ 7:17am 
I'm fine with that, big thanks!
I just need a counter to know how many of each a galaxy has, in order to create some stats to try to fix the volatility.

some feedback :

1: I think you should change your pulse into "on_bi_yearly_pulse ; on_five_year_pulse" to reduce the charge, since you won't look at it each month.

2: In informations, "doesn't work as observer" instead of "incompatible" would be more appropriate

3: It could be a nice rare physics utility tech with a buidling "deep space scanner" to deserve that functionality

gl with your next mod, & have a good day!
NaK1119  [author] 20 Mar, 2018 @ 3:07am 
@Mayonnaiz
Um..., I think that it can be made partially.

- It is not so hard to make a indiscriminate tracker, that tracks/counts all strategic resources including undiscovered one.
--- It is difficult or might be impossible to make a tracker that track only discovered resource.
- The tracker search all planet regularly. So, it probably uses much of important strategic resource: CPU load.

I have no time to make this mod in this month because I am making another one.
I will try to make it if it is OK to start in next month,
Mayonnaiz 19 Mar, 2018 @ 9:43am 
Hey! , could it be possible to make such a tracker for strategic resources? As a helping tool that counts the number of each in the galaxy
[KaMyHяKи] ☭ Kpoxa  [author] 16 Mar, 2018 @ 3:56am 
Ok, thx you!
NaK1119  [author] 16 Mar, 2018 @ 2:23am 
I am making it now. I think that it takes about 2 weeks probably.
[KaMyHяKи] ☭ Kpoxa  [author] 15 Mar, 2018 @ 5:46am 
Hello! In fact, the most interesting thing is Hypothetical Stars because the mod adds only 7 types of stars, which even having a galaxy with 1,000 stars can rarely be found, remembering where I met them quite difficult among 1000 star systems. Can I make the search for all Hypothetical Stars one point in the events menu?
NaK1119  [author] 15 Mar, 2018 @ 5:37am 
Thank you for new language file. I updated.
And, OK about Real Space version, you are right. I will try to make it.
[KaMyHяKи] ☭ Kpoxa  [author] 14 Mar, 2018 @ 3:04pm 
I made a few mistakes, please update the translation, the new version is available at https://drive.google.com/file/d/1IDHJoAjKRjpT9uRDlmOHXZiZpymxVef4/view?usp=sharing
Thx you
[KaMyHяKи] ☭ Kpoxa  [author] 14 Mar, 2018 @ 8:17am 
So after all, this is the point :) And it's good that it is difficult, the more interesting it would be to do, is not it? :)
NaK1119  [author] 14 Mar, 2018 @ 6:53am 
I understand actual meaning. It is not impossible but difficult because of so many star classes. For example, Real Space mod has about 50 new star classes include 24 hazard ones.
[KaMyHяKи] ☭ Kpoxa  [author] 14 Mar, 2018 @ 5:33am 
@NaK1119 Hello! These are not my fashions, but I use them. They add new classes of planets, it would be great if your mod supported these modes. Thank you.
NaK1119  [author] 14 Mar, 2018 @ 1:52am 
@Kpoxa
You mean that you(Kpoxa) convert this mod, do not you?
(I am sorry if there are wrong. I am not good at English.)
If you mean so, yes you can. Please make your mods so that they work without original "Hazard Stars Finder".

Thank you for your translation.
I will add it to this mod.
[KaMyHяKи] ☭ Kpoxa  [author] 10 Mar, 2018 @ 4:26am 
Pls add russian language files thx
Peter34 4 Mar, 2018 @ 5:36am 
Nice! I had been hoping for something like this.