Stellaris

Stellaris

Artillery Computers (Change Range to Weapon Damage)
6 Comments
macelharen 15 Mar, 2018 @ 6:52pm 
hmmm...nice you keep abreast of things. The real reason i was so stoked about range DM was that i didn't have FTL jammers yet and it irked me when AI fleets sailed by my front lines
SirKimestry  [author] 15 Mar, 2018 @ 9:41am 
As of 16/03/2018, Wiz said that range modifier for weapons is now fixed... so yeahh. I'm still keeping this mod if anyone prefers weapons damage over range.
macelharen 6 Mar, 2018 @ 2:00pm 
ahhhh...i'd wondered. cheers guys
SirKimestry  [author] 6 Mar, 2018 @ 1:08am 
@Dragon of Desire
So it's weapon range and not ship range? Thanks for clarification.

@Pietas
Sadly, yes.
Pietas 5 Mar, 2018 @ 7:33pm 
Damn, this bug is still around?

I'm pretty sure it was broken as far back as Asimov . . .
Dragon of Desire 5 Mar, 2018 @ 11:20am 
Actually it's the weapon range stat in general that doesn't work. That means the range multiplier starbase building doesn't work, and the range bonus admiral trait doesn't work.