RimWorld

RimWorld

Thick Armor
202 Comments
Protoferium~<3 10 hours ago 
o7
Wrath 2 Aug @ 3:09am 
o7
ID_oNTHAveAGUn 1 Aug @ 4:34am 
o7
Bunkeror 31 Jul @ 12:00pm 
o7
安颜 28 Jul @ 9:42pm 
O7
o7
Eagle Scout 27 Jul @ 5:45pm 
lol
SankaZen 27 Jul @ 12:41pm 
o7
Juicer 26 Jul @ 3:23am 
o7
[N00B] Excell 25 Jul @ 6:54am 
o7
Mattie Rethyu 24 Jul @ 9:41am 
o7
Muter47 22 Jul @ 1:50pm 
o7
Meme Goddess 21 Jul @ 11:43pm 
With Uuugggg's passing, I'm picking up many (possibly all) of his mods to preserve them, I've just uploaded the 1.6 version for this mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3531630021
Azure 21 Jul @ 11:07pm 
Great thanks,really love this mod and wish an update!
Meme Goddess 21 Jul @ 11:01pm 
@Kalindigo I seeee yoooou. It's up next ^.^
Kalindigo 21 Jul @ 8:15pm 
Hopefully Meme Goddess will get to this one too.
Azure 21 Jul @ 12:15pm 
Will anyone update this mod?
Your Old Mate Sean 21 Jul @ 1:50am 
o7
Mr cheburek 19 Jul @ 11:10am 
о7
Bro Feel Good 18 Jul @ 5:49pm 
Sincerest condolences to the family.

o7
Wrath 17 Jul @ 3:04am 
o7
Zaphoid_the_grandoise 17 Jul @ 12:25am 
07
Jetstream 17 Jul @ 12:06am 
Thank you Alex for all your work! Rest in peace.
Local 16 Jul @ 1:34am 
o7

mate made a really good mod, sad to hear him gone
ocrolo 15 Jul @ 12:00pm 
o7

Rest in peace Uuugggg.
Casual Degenerate 15 Jul @ 8:33am 
o7, thank you Uuugggg for everything that you've done for the Rimworld community, and regards to his family for their lost.
Vanora Blackheart 15 Jul @ 7:33am 
o7
BlueTressym 15 Jul @ 3:23am 
Sincerest condolences to Alex's family and deep appreciation for everything he did for our community. RIP, Uuugggg.
Hanz 14 Jul @ 10:35pm 
o7
Appokallopps 14 Jul @ 6:22pm 
o7
the giggle meister 14 Jul @ 3:13pm 
F
Azure 14 Jul @ 10:57am 
Really sorry to hear this RIP
SHAZBOT 14 Jul @ 9:13am 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
Azure 14 Jul @ 2:09am 
Really love this mod
Azure 13 Jul @ 1:44am 
Please update
VelxraTV 3 Jul @ 7:25pm 
This mod is so good I cannot play without it. 1.6 releases in a week or so. Hope to see this in 1.6!
a slow player 30 Jun @ 7:32am 
updattteeee to 1.6 plsssss
Uuugggg  [author] 17 Feb @ 11:26am 
#1 you should be looking at the source: https://github.com/alextd/RimWorld-ThickArmor/blob/b7b05c8510c111c3eea333e6db5709339be47ffd/Source/ApplyArmor.cs#L50 which yes would be a simple edit there with some basic understanding of code
vincent_renevot 17 Feb @ 6:58am 
@Uuugggg Hello, how can i modify the dll for the penetration reduction is =P-A and can't be <0 ? i think it is here isn't it? {
GetPostArmorDamage_Patch.ApplyArmor(ref damAmount, armorPenetration, armorRating, armorThing, ref damageDef, pawn, out metalArmor);
if (Mod.settings.penetrationReduction && (double) armorRating > 2.0 * (double) armorPenetration)
armorPenetration *= 2f * armorPenetration / armorRating;
armorRating *= Mod.settings.secondLayerEffectiveness;
GetPostArmorDamage_Patch.LogMessage(string.Format("After {0}:\t\t{1:0.0}\t\t{2:0.0%}\t\t{3:0.0%}\t\t{4}\t\t{5}", (object) num, (object) damAmount, (object) armorPenetration, (object) armorRating, (object) damageDef, (object) metalArmor));
}
my idea is that the armor should always reduce the penetration by the armor value itself and the resulting penetration can't be less than 0.
Thanks for your help.
yyy888444a 14 Feb @ 4:00am 
It's not ce compatible, there is a source on gitbub next time you can look yourself look for CombatExtended in the code
gooberone 12 Feb @ 11:56pm 
there are two types of mods in rimworld.. ce compatible and not ce compatible... i don't know which one this is
Roach05 20 Dec, 2024 @ 8:37am 
CE Compatible?
jl9594 5 Oct, 2024 @ 3:42pm 
If I may ask, does anyone know how well this mod works together with Vanilla combat reloaded (VCR)? VCR by default seems to double the armor & armor piercing values of apparel & weapons, will that cause conflict with this mod's second option for armor penetration reduction?
Why oh why in the name of all that is holy is vanilla combat armor calculations so revolting XD. (is there any mod other than CE that reduces the damage taken even when armor is penetrated in proportion to the amount of armor the attack had to overcome? )
Dr Jimothy 18 Sep, 2024 @ 3:23pm 
Just had to blast an imperial hussar with so many bullets that their armour broke before they even started taking damage.
I am not complaining: it feels right that armour made to be super-protective will literally break apart before it lets the person beneath be hurt.

Fun fact: Quality Increases HP mod works in 1.5 and yes, legendary marine armour does basically make your pawn invincible.
VelxraTV 4 Aug, 2024 @ 3:19am 
could you make a patch for the SOS2 eva armor? pawns unequip their eva for flak jacks or flak vests.
Nanao-kun 29 Jun, 2024 @ 10:42pm 
Does this have any weirdness with Vanilla Combat Reloaded? One setting changes how armor penetration works a bit and doubles armor penetration of all weapons, would that cause any issue with this?
HUGE DOG 18 May, 2024 @ 4:49am 
Is there any way you could add the increased stats to the info cards of the armor?
Slash 25 Apr, 2024 @ 8:17pm 
Missed opportunity to call this "Thicc Armor"
vanogot 13 Apr, 2024 @ 9:34am 
this game is unironically much harder without CE, with stone arrows piercing power armor helmets for whatever reason... this helps tho, thanks for the mod :steamthumbsup:
JoeOwnage 20 Mar, 2024 @ 7:40am 
Will this provide some insulation against cold/heat as well?