RimWorld

RimWorld

B18 UN-Colony
100 Comments
Sadjuuk  [author] 14 Sep, 2018 @ 2:31pm 
Hello everyone, I updated the mod for B19 here :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1512464940

It will remain in progress for a while, so don't hesitate to give your feedback and proposal !
Sadjuuk  [author] 31 Aug, 2018 @ 2:24pm 
@svdfold [RU] Yes The 1.0 works but the B19 version will be way more complete beleive me !
svdfold 31 Aug, 2018 @ 9:23am 
V1.0 works fine on B19. Don't be afraid to enable the mod!
GhosthammerRF 31 Aug, 2018 @ 6:50am 
B19 Please!:steamhappy:
Helios 28 Aug, 2018 @ 1:44pm 
B19 Please!
Quompotique 3 Jul, 2018 @ 2:01am 
Awesome! Thank you!
Sadjuuk  [author] 1 Jul, 2018 @ 12:05pm 
OK I updated the 1.0 here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1428616771

New things will come on 1.0 version, the B18 will stay unchanged unless you find bugs.
Sadjuuk  [author] 1 Jul, 2018 @ 10:26am 
@Quompotique : Don't worry it will come soon, first with the generators only, since it's the most easy to do.

After you will have new stuff I am currently trying, like new lights, walls, glass doors etc..

I will put the new link here
Quompotique 1 Jul, 2018 @ 4:25am 
Please, update to v 1.0
Sadjuuk  [author] 17 Jun, 2018 @ 4:41am 
I updated the textures of the generator A, next textures will follow during the next weeks.

For the T-shaped lines problem due to other mods, I set the "custom link" to 8 instead of 6, say me if it solves the problems.. or created new with other mods.

I also added a new generator : The N, 3kW, the M changes from 3kW to 6.
Sadjuuk  [author] 12 Jun, 2018 @ 6:12am 
Thanks captain, for information my computer is down so the next update will be later than I thought.. I almost finished the new textures.
CaptainRastaman 10 Jun, 2018 @ 9:15am 
this mod keep on getting better :steamhappy:
svdfold 9 Jun, 2018 @ 11:27am 
Reinstalling the generator solves the issue, so it's not a critical problem so far
svdfold 9 Jun, 2018 @ 11:21am 
I'm sorry, but I've got another bug. Generator doesn't work after breakdown, but keeps on consuming fuel.

Screenshot >>>
http://puu.sh/AC4RF/15e0037a30.jpg

Output log >>>
{LINK REMOVED}
Nightbringer 9 Jun, 2018 @ 1:40am 
Oh, and I have Climate Control mod too, seems lines T-shaping in that side, where the air pipes laying.
Nightbringer 9 Jun, 2018 @ 1:38am 
Hello, I've tried it at open spaces, it worked, but in narrow 1-tile corridor all cells are T-shaped only, could you fix it maybe?
svdfold 8 Jun, 2018 @ 2:16am 
@Sadjuuk OK, got it! Thank you for the advice
Sadjuuk  [author] 7 Jun, 2018 @ 12:53pm 
@svdfold [RU] : Yes I said me that too, there is only 10 link types available for mods, I use the n°6, but you use so many mods it could only happen ! I will simply change the 6 by something else in the next update, seeing what most popular mods use.

For power conduit, it seems to be a priority that the game gives, I think you will have to paint before you build the conduits..
svdfold 7 Jun, 2018 @ 12:10pm 
I think i've found the line pattern issue, it conflicts with Climate Control mod, making the lines "attached" to air pipes
svdfold 7 Jun, 2018 @ 2:58am 
Thank you again Sadjuuk!
By the way I have also noticed that ti's impossible to paint the floor on the power conduits. It is possible to deconstruct the wire, paint the floor and put the power line again, but it's just a bit annoying...
Screenshot>>>
http://puu.sh/AAGET/bb9eb811d1.jpg

Also I've got this odd line patterns, don't know why... Probably i have paved tiles under the walls, or something like that
Screenshot>>>
http://puu.sh/AAGD3/4c233650a1.jpg

Output log>>>
{LINK REMOVED}
Sadjuuk  [author] 6 Jun, 2018 @ 11:04am 
@svdfold [RU] : Good news : your problems of lines VS wall and paint VS stockpiles are both fixed. I thank you for report me this issues !

@aFriendlyRefugee : It's a cleaning of floor texture, and a change in the code to allow you to build stockpile on the "paint" you find in UN-floors category.
Max200012 6 Jun, 2018 @ 10:46am 
what's new in this update?
svdfold 6 Jun, 2018 @ 1:35am 
Thanks mate!
Sadjuuk  [author] 6 Jun, 2018 @ 1:34am 
Hello svdfold, to fit with the wall I simply have to change a little the texture, it will be done today, sorry for that. The problem come from I took the same pattern as power conduit, without change anything, the advantage is it's very easy to change, unlike the previous version when I had 9 texture per color...

For the stockpiles I will see but the game mechanics will limit me since I don't make C# code, I will try things.

For information the next big update will be the improvement of all textures.
svdfold 6 Jun, 2018 @ 12:57am 
Upd.: Too bad it's impossible to visually fit the painted lines to the wall edges or tile edges. It just doesn't feel right.. I've also noticed that painting lines + loor lights are removing stockpile zones... That's really bad imho...
Screenshot>>> http://puu.sh/AA1iZ/a3ed4419f9.jpg

Can you publish an older version non-steam so I can revert all this stuff please?...
svdfold 6 Jun, 2018 @ 12:48am 
Sorry bro, I think you've ruined most of my floors...
Sadjuuk  [author] 5 Jun, 2018 @ 11:23am 
Hello Nightbringer , you paint the lines like if you built power conduits or walls ! Say me if you tried and if it worked.
Nightbringer 5 Jun, 2018 @ 11:10am 
How can I paint straight lines? All of them building only in "T" shape, that happened after update, straight lines buttons disappeared and I have no idea what to do now.
Sadjuuk  [author] 2 Jun, 2018 @ 4:04pm 
Hello everyone, I had to make changes to avoid bugs on floors and floor lightings, so 2 things will happened if you used them :
- Your floor lightings will disappear, you will maybe have an error message but it's all, only you will have to rebuild them,
- Your colored lines floors are replaced by concrete floor in game, instead you have to use the new "paint" colored lines.
Sadjuuk  [author] 2 Jun, 2018 @ 5:19am 
@a. Ok I'm glad,

Today I added 2 floor lightings and a power conduit thinner than the vanilla one. Coupled to the concrete floor with lines, it allows you to make interesting things.
a 1 Jun, 2018 @ 11:59am 
@Sadjuuk I'm not getting the errors anymore when I add the mod and restart the game :) thanks!
Sadjuuk  [author] 1 Jun, 2018 @ 11:01am 
Ok I tried in game, you are true, and your military compound argument convinced me ! I made the change.
Gauge Tyrion 1 Jun, 2018 @ 8:05am 
Thank you for noticing my comment, and I'd like to say that I always use concrete for my military-type bases since it just "feels" more like what a military compound would use outside, then I use paved concrete in hallways and such.
Sadjuuk  [author] 31 May, 2018 @ 11:52am 
Hello I.C.E., Only one texture of regular concrete is not a problem at all. But doing all textures with painted lines, zebra etc.., it can be easy to do but it takes lot of size if I can"t optimize. On 6 Mo for the whole mod, the floor textures take already 5..
I.C.E. 31 May, 2018 @ 11:29am 
Since you've mentione regulard concrete: maybe a slightly clean-er texture and make it not ugly (neutral, 0 beauty)? I mean, I actually like regular concrete texture and the fact that it doesn't have visible tiles, but my pawns don't like it as much, as I do :)
Sadjuuk  [author] 31 May, 2018 @ 10:14am 
I added new tiles to allow connections and a Floors category. Floors are easy to do, so if you have other ideas don't hesitate. For regular concrete I'm not sure it's useful for the moment, I personally never used it in game..
Sadjuuk  [author] 30 May, 2018 @ 11:28pm 
@Gauge Tuyrion : hello it's possible yes, but it would had lot of tile types. The only mean I have to had more types of tile is to create a new category, you have the "UN colony" category in game, I will have to had a second one for floors, like "UN floors". I think it's a good idea since it allows me to had lot of things, like numbers, letters, and other ideas that people will give.
Gauge Tyrion 30 May, 2018 @ 1:53pm 
Is it possible to add curved or slanted concrete painted lines so I can connected my upward lines with sideways lines? And maybe regular concrete rather than paved concrete?
Sadjuuk  [author] 24 May, 2018 @ 6:46am 
Hello Flawliss, thank you, and I'm sorry it's a game mechanics ! Even if I allow you to store 100 days of fuel your pawns will fill only 4 days something like that.. I can check the pod launcher code to see if I missed something, if yes I will say you.
Flawliss 24 May, 2018 @ 5:03am 
Love the mod and good style. Your Fencing also looks nice and crisp! Well done mate! Was it a design reason to never fill a generator past about 400ish chemfuel except manually? And is there a chance of adding an option, sort of like pod launchers, for those of use with chemfuel surplus to totally fill these generators?
Sadjuuk  [author] 24 May, 2018 @ 2:57am 
thank you FancyCat ! I'm glad it's fixed. I don't have other mods for the moment. Within the year or later I hope to create one for combat extended weapons and an other one for apparels, but for the moment I prefer to finish this one.

I still have some ideas for this mod, and of course if you have some proposal to make don't hesitate.
FancyCat 23 May, 2018 @ 4:20pm 
I love the mod, and the problems i was having before are just gone in the lates version, thank you. would you mind adding a link to your workshop page in the mod description, i would love to look at any other works you have.
Sadjuuk  [author] 21 May, 2018 @ 11:47pm 
Ok Anthropy, normally it's fixed since I renamed this textures the last time, if you can confirm me that it's nice
a 21 May, 2018 @ 12:55pm 
@Sadjuuk: it might have to do with Mac OS X / Linux, I was playing on Mac OS the other day when I saw the error, I know that Windows doesn't look at capitalization in files, maybe that's why it's hard to debug
Sadjuuk  [author] 20 May, 2018 @ 8:09am 
@Anthropy : Normally it's solved. I just learn in the name of a file the _I can become _i, then _Ico becomes _ico, it seems to be totally random.. I don't understand. I removed the "_".

@Luchs : I like the idea I will try something !
Wynter Solstice 20 May, 2018 @ 7:25am 
Yes, That is the basic idea, A long exposed engine with a block generator on the end,
a 20 May, 2018 @ 6:49am 
It seems this is missing a texture or a dependency, when I start the game I get:
"Could not load UnityEngine.Texture2D at SadjuukLIGHT/SadjuukUNWhiteWallLight_Ico in any active mod or in base resources."
Sadjuuk  [author] 20 May, 2018 @ 5:58am 
Hello Luchs, yes mracobes asked something like that too. I think it will be a 2X5, and 3kW like the M. I'm curious to know what you mean by U-boat engine ? Something looking like this : https://maritime.org/doc/fleetsub/diesel/img/fig1-09.jpg
Wynter Solstice 19 May, 2018 @ 12:20pm 
Would a 6kw generator not unlike a U-boat engine be too much of an issue? Im finding that the width of the Ms make it hard to fit together in banks where and A or B would be too big, Maybe a 3x5 or a 2x6?
Sadjuuk  [author] 19 May, 2018 @ 5:38am 
Yes ! Sajuuk but I had to add a letter.. Glad you know this great game.