Total War: SHOGUN 2

Total War: SHOGUN 2

Eriks balanced Garrisons for Shogun 2 + RotS
41 Comments
captainducko 10 Jan @ 1:58pm 
hopefully this still works lol
Sir Sacrifice 15 Aug, 2022 @ 8:45pm 
I wish it had ninjas for mountain Hideout
I don't know why. But the Castle and Citadel seem to bug out half the time and only grant me 2 bow samurai and 1 onna bushi, rather than the full garrison, but sometimes it does give the full garrison. Funnily enough adding your general mod fixed it for a few turns
laziestgenius 14 May, 2020 @ 6:34am 
This mod is awesome; the only thing I would change about this mod is that the cavalry building spawn light cavalry instead of yari ashigaru, and the fortified monastery spawning 3 naginata and 1 bow warrior monk, but that's a nitpicky thing and I don't think there's a unit for bow warrior monk garrison yet, so that'd be a bit difficult I imagine.
Secuter 6 Mar, 2019 @ 1:32pm 
This is an awesome mod. Basically this is the first garrison mod that I've seen which is actually balanced. The only thing I could wish for is that it could work for Fots as well..
CenturionsofRome 21 Sep, 2018 @ 9:57am 
FYI, this mod causes no garrisons to spawn in FotS as of 9/21/2018. If you're planning to play a FotS campaign you'll need to use a different garrison mod.
TheEpicNoobZilla 21 Jan, 2017 @ 3:23am 
add ikko ikki because i have bug and castle's don't have garrison
Annoy 26 Sep, 2016 @ 1:59am 
☻/ This is Jimmy. Copy and paste him
/▌ all over the workshop
/ \ so he can stop bob from taking over the workshop
Kokel 14 Dec, 2014 @ 1:22pm 
geht das auch auf deutsch?
pwned022 20 Jun, 2014 @ 1:22pm 
do u need rots 4 it to work
Yorick 16 Jun, 2014 @ 1:29pm 
Why don't any of the powdermaker buildings offer units like bomb throwers or matchlock units? As hojo I am insanely offended. DISHONERABURE.
Skeeter 11 Mar, 2014 @ 4:21pm 
☻/ This is Jimmy. Copy and paste him
/▌ all over the workshop
/ \ so he can stop bob from taking over the workshop
InvictusKO 9 Mar, 2014 @ 7:07am 
This mod's awesome
dantejordan11 4 Mar, 2014 @ 7:09pm 
☻/ This is Jimmy. Copy and paste him
/▌ all over the workshop
/ \ so he can stop bob from taking over the workshop
DragonSamurai360 25 Feb, 2014 @ 10:54pm 
I decided not to use it as I want to make garrisons bigger thank you though.
DragonSamurai360 25 Feb, 2014 @ 10:41pm 
Thank you I will be sure to give you credit.
ZinnsoldatЋ  [author] 25 Feb, 2014 @ 10:38pm 
You can use it for that purpose, BUT it really boosts the KI, as KI players build dojos in almost every province. Just so you know.
DragonSamurai360 25 Feb, 2014 @ 9:19pm 
Youre mod is interesting, can I use you're mod in my cheat mod.
Imperator Caesar Postumus 25 Feb, 2014 @ 2:35am 
Ach wie schön: Es gibt auch "Landsleute" die Mods für Shogun II erstellen. :D
ZinnsoldatЋ  [author] 10 Jan, 2014 @ 1:19am 
I checked the code, its in there. I did not forget to put in there. I will test it again soon.
Manco Inca 10 Jan, 2014 @ 1:08am 
It says that you get 2 warrior monks at level 1 and it increases by 1 from there but I still have the default amount on my campaign.
ZinnsoldatЋ  [author] 10 Jan, 2014 @ 1:04am 
Glitch? i will test it again, but last time i tested ikko ikki, they got the temple garrison in actual castle sieges
Manco Inca 10 Jan, 2014 @ 1:01am 
Fix the Ikko-Ikki temple glitch plz. ^.^
ZinnsoldatЋ  [author] 10 Jan, 2014 @ 12:59am 
Yeah, i could use ronin, but would have to edit the ronin units to be also garrisons. That would make it uncompatible with every unit mod
Manco Inca 9 Jan, 2014 @ 7:56pm 
Samurai.
Shastabot 9 Jan, 2014 @ 7:55pm 
This may have been asked already, but for the ikko ikki who dont have samurai are the garrisons ronin or samurai?
🐾Humulus🐾 7 Jan, 2014 @ 11:31am 
Ow nice, then I am gonna implement this mod in my mod list, it looks awesome!
ZinnsoldatЋ  [author] 7 Jan, 2014 @ 10:50am 
Yes it is safegame compatible, as long as you don't use quicksafe before a siege battle, then its safegame compatible AFTER the siege
🐾Humulus🐾 7 Jan, 2014 @ 9:41am 
Is it savegame compatible? :P
Charsi 6 Jan, 2014 @ 6:20am 
(part 2)

That sort of thing will likely hold off a full stack, especially if you don't autoresolve.

I'm not saying this because of the challenge to the player; I don't care if they find it hard. The problem really is that anything short of powerhouse AI can't take any provinces, because the base castle becomes too strong. So AI throws away half to full stacks (and notable historical figures) trying to take castles it *thinks* are weak because the AI doesn't know you buffed the garrisons.

It ended up detracting from the gameplay for me - so now I don't even play with my own garrison mod. It just got to be too much. Unless you can figure out a way to mod the AI to warn it that undefended castles are really dangerous...
Charsi 6 Jan, 2014 @ 6:17am 
@Zinnsoldat:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=113631830

I'd done something very similar to this mod already, by setting the castle garrisons to a static value and adding garrison troops to the dojos. I didn't carry it forward to RotS, though.

Without making castle garrisons static, you are going to end up with full stacks spawning in the high level AI castles. The AI loves to upgrade castles. Take a level 4 castle, not unusual to see in the AI's home province. This has 4 building slots, and knowing the AI that's going to be some stupid mix like Sword School, Foot Archery Range, Stable and Rice Exchange. So the garrison will be:

1 Onna Bushi
2 Bow Samurai
1 Katana Samurai
1 Yari Samurai
1 Samurai Retainer
2 Yari Ashigaru
PLUS
2 Yari Ashigaru (Yari Dojo)
2 Bow Ashigaru (Bow Dojo)
2 Yari Ashigaru (Stable)
Mashsmouth 4 Jan, 2014 @ 12:31pm 
I'm guessing you would have to expand very quickly and make an economy large enough to field enough armies to both attack and defend yourself. How big is the largest garrison possible?
Awsome 2 Jan, 2014 @ 2:55am 
good mod,specially for minor clans which always build dojos instead of economy. I would be interested in any mod to keep friendly your allies
ZinnsoldatЋ  [author] 31 Dec, 2013 @ 2:54pm 
@ Sky: I think I answered that question already, but i will do so again. The AI doesn't build much economy buildings... Players do. So i won't help the players and weak the AI. Economy is Economy and Military is Military and will provide garrison troops. I wish you a happy new year, my friend ^__^
Skycrawler501 31 Dec, 2013 @ 12:50pm 
@ Zinnsoldat
I see what you are saying. I do have to ask though, will you include economic buildings that add garrison units? (Then again FotS didn't do that either so I can also see you not doing that as well in this mod)
PoloGR 31 Dec, 2013 @ 12:08pm 
think it helps you alot with your clan defense
ZinnsoldatЋ  [author] 31 Dec, 2013 @ 2:06am 
@Sky i wrote:" !!! ---> Be warned: this mod really boosts the AI <--- !!! "
One of the main intentions of this mod is, to boost the AI, because the AI builds alot of Dojos.
And the "similar" mod which adds garrisons to economy buildings + static garrisons isn't very similar at all, since it boosts less the AI, but the player. Because player build alot more "Money" provinces with economy buildings then Dojo provinces. They use 2 or 3 provinces to recruit and the rest to get money. The static castle garrison weakens the AI further. Because the AI is most of the time faster to upgrade castles (or starts with bigger ones in some provinces)
Skycrawler501 30 Dec, 2013 @ 12:09pm 
@ jioaris677630GR
Well it's a double edged sword. The AI get the same garrisons you do. Now instead of easy castle wins, esp in the beginning, the player is going to take more losses. Also another modder out there already created a mod similar to this, but (s)he also added in soldiers for the economic buildings + a static castle garrison mod so that castle garrisons do not become too powerful.
Freddo Espresso 29 Dec, 2013 @ 1:42pm 
really cool mod why people don't like it ?
ZinnsoldatЋ  [author] 28 Dec, 2013 @ 1:51pm 
Yes, they still get the extra troops
Al Arctus O Shaan 21 Dec, 2013 @ 6:31am 
only question is if my ninja sabotages say a sword school before i attack do they still get the extra troops