Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So far I have Snake Eyes, Duke, Doc, Scarlett, Cover Girl, Jinx, Mainframe, Blowtorch, Barbecue, Charbroil, Sci-Fi, and Dusty done and I'm currently working on others.
This is a project worth being picked up by someone out there. Rest in Freedom, G.I. Joe for WOTC.
"just import the pool and start a new game"
What does import the pool mean? What pool? Where is this pool?
"If you've never used the Starting Soldiers mod, you'll probably want to go and modify the XCOMStartingSoldiers.ini file in THAT mod"
Where is this file? And what do I modify?
Oh man! You're back! I was worried you weren't playing XCOM anymore. Please, please re-develop the mod and make it easier. It took a lot of effort but I managed to make one heck of a campaign out of it.
@Robby, I actually found that hat too when I was messing around.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1866820365
@The_Man have you seen this Advent into Galactic Empire mod? I wonder how hard would it be to change them into different Cobra troopers and Vipers.
I made a couple additional characters; theyre not great due to the asset limitations (similar to beach head) but they are sufficient. Not sure how to share but if you are interested let me know...So far, Sgt. Slaugher, Mercer, Taurus and Big Lob.
@Vash - You can do that, or what I do in my own system is I've actually commented off the stuff that's in the regular StartingSoldiers config, and then it reads the one in my mod afterward...so that mod builds the system for this to work in, but is just 'blank' as far as the list goes, and then mine adds on to it to fill in the list, basically. Theoretically, this method could be used to swap out many lists in turn, just by activating or deactivating different mods. That's moot for me, because this is the only way I play it, but it's a workable pattern.
Kind of a hacky solution maybe....I don't know a ton about where it's trying to look for stuff under the hood, but I am pretty sure that there's like a secondary place where it keeps the .bin files that you may have saved yourself...it's in a different place than the mods, mine was in my user directory somewhere. I know that if you copy one of those .bin files into that place, it should show up alongside yours when you go to import...I don't think that would solve the class thing if it's just somehow not recognizing the mod, but it would get you the models, which is the real meat.
<YOUR PATH>\SteamLibrary\steamapps\workshop\content\268500\1328334314\Character Pool
...do you see a file called 'GI Joe - WOTC Joes.bin'? If you've got the mod on, it should technically only need that file to work in its basic form. If that piece were missing, it would definitely also make this not show up...