Divinity: Original Sin 2

Divinity: Original Sin 2

Difficulty Bloat
17 Comments
Nomi 8 Mar, 2019 @ 2:48am 
would really love to see this on DE as well :)
Manithro  [author] 31 Aug, 2018 @ 3:47pm 
@sdshadow I probably will. It was very simple to make and should be even simpler to port. Most of my time will be spent on expanding my balance mod for DE (and removing all of the ridiculous nerfs). There is a delay until the Mod Engine is released for DE, so it will be a while before any mods are released.
sdshadow 31 Aug, 2018 @ 5:49am 
Any chance, that this MOD will be ported to the new Edition of the game?
This mod is the only way i can play the game, it is way to easy without it.
Manithro  [author] 23 Apr, 2018 @ 2:03pm 
@Paper pony Make sure you restart your game, otherwise it won't show up
Тупой 23 Apr, 2018 @ 12:36pm 
hm. I subscribed but i cant see this mod in the menu.
sdshadow 3 Apr, 2018 @ 5:09am 
Interesting Mod. I played with a two man party till now (without lone wolf) on the normal Tactican. Was real fun, but it gets easier and easier each fight.

Should i start new with this mod with 2 lone wolf?
Or only with one lone wolf char and the other without it?

More like a "one front line fighter with lone wolf" and "one back line mage without it".
I would hate to play again till the point at which the game get steamrolling easy.
Manithro  [author] 19 Mar, 2018 @ 1:31pm 
@IIpo@Music 50% health? This mod should increase the multipliers for armor, vitality, and damage to 200% (or double from Tactican).
IIpo@Music 19 Mar, 2018 @ 3:35am 
Tactical difficulties.
IIpo@Music 19 Mar, 2018 @ 3:35am 
A good mod, but all enemies have 50% health and they still easily lose. :(
Chinpokomon 17 Mar, 2018 @ 4:51am 
Tested it. worked on everyone besides some main characters like Jahan or Reimond. not sure about bosses like the harbinger of doom though.
Chinpokomon 16 Mar, 2018 @ 7:56pm 
Im about to be in act 2. do you think that if I do that will the health bars reset for the characters in act 2 and further.
Manithro  [author] 16 Mar, 2018 @ 8:30am 
@Chinpokomon I've seen that happen before, and what causes it is either loading a difficulty mod on an existing save or switching between difficulty mods. I'm not aware of any real way to fix it. A "workaround" would be using the Level Scaling mod, which levels enemies up upon entering combat, which subsequently full heals them. Also, you could try loading your game with no mods, saving, then loading it again with my mod.
Chinpokomon 16 Mar, 2018 @ 5:38am 
any way to fix this or does this only "Fully" work for new games.
Chinpokomon 16 Mar, 2018 @ 5:37am 
any idea how to fix the fact that everyones max health goes up but there actual health stays the same as it was before the mod. I had extreme difficulty (Another difficulty mod) on before but this is more what I wanted. everyones health is the same as it as with the extreme difficulty mod it's just there max health has gone up.
Purple #たこ 15 Mar, 2018 @ 4:08pm 
great mod, now it begins to challenge again. thank you
Warfare 13 Mar, 2018 @ 2:11pm 
Good, simple mod.
GooglyMoogly! 13 Mar, 2018 @ 4:53am 
Good mod. All the other difficulty increase mods out there either didn't boost health/armor enough, or lowered enemy damage for balance. This accomplishes exactly what I need it to do to make Tactician Lone Wolf mode fun again.