Cities: Skylines

Cities: Skylines

Highways over Concrete Wall - 3+3 Lanes with Center Concrete Barrier
77 kommentarer
SimoG  [ophavsmand] 25. aug. 2020 kl. 10:39 
@frosch1007

2. Maybe with Modtool you can do something, but I don't know what to touch to change. If you want to try it, make a backup of your asset.

3. In my case I created the 3D model of the guard rail. Nobody forbids you to use props already made. In that case he will put a lane in the center and then on this you will tell him which prop to insert and its parameters ((repetition distance, position etc...).
SimoG  [ophavsmand] 25. aug. 2020 kl. 10:39 
@frosch1007 OK understood. The road must be built in a very specific way, with a central longitudinal median and one that defines the start of the sidewalk (even on the highway) and then there is the outer edge. The number to enter in that box is the measure between the central median and the outer edge. In vanilla streets you will have seen that there is a sloping part under the road. That part doesn't count in the measurement, if you put it in your road too. Then in the box immediately below, you have to enter the measurement between the median of the sidewalk and the outer edge.

Between the central median and the sidewalk you can make as many subdivisions as you need. Same thing between the median of the sidewalk and the outer edge. (This is valid for segments only. There must be no other subdivisions in the nodes than the basic ones)
frosch1007 25. aug. 2020 kl. 10:14 
Hi Simo, thanks for your quick answer :)
(i case we can chat here)
1.if you may coose an node from any cource for example any other road there is always an number, 8, 16,26, 32 depending on the size of the road.
2. NOOOOO please NO, really no other way?
3.so i need an 3d model ? as one part or can i "import" it from any source (maybe an prop)?
SimoG  [ophavsmand] 25. aug. 2020 kl. 10:06 
@frosch1007 Hi My English is also not good :-)

1. I did not understand the problem. with 34 or 36 do you mean the length of the piece? The node must be the same length as the segment to function. To reduce its heaviness, you can divide it into fewer wedges. (If I misunderstood, try attaching a screenshot with the problem.)

2 optional. If you want your road to end in the freeways menu, you have to choose a freeway as a template when the editor makes you choose the starting road.

2. the side rails are one piece with the road, while the central ones are an additional object, loaded as a second segment. Same thing in the node but with the check on direct connect active.

frosch1007 25. aug. 2020 kl. 9:46 
hey SimoG, is there an way you can taka a look at my road and give me some advice, my english is not the best so its kinda hard to work with the editor.
1 Main Problem: i need size 34 or 36 Nodes for elevated and bridge so the "cuts" disappear.
2 Optional: 1st Idk why it is not showing up as an Highway...
2nd how are you doing the barrier as an road not as an asset.
Maybe you have some free time and can give me some advice :)
SimoG  [ophavsmand] 14. dec. 2019 kl. 6:57 
@ Leeijo Finally i've found where is the problem with 1+1. I had simply entered the wrong file when I updated it. In fact, I realized I had too many ramps on the menu and didn't have the 1+1 with the concrete barrier. :-D

I also tried load an old save where I used the old versions (not all) The 2L oneway was loaded correctly and replaced the old version on the map. So now everything should be okay. For the 4 + 4 read my previous comments.
SimoG  [ophavsmand] 14. dec. 2019 kl. 3:57 
4+4 old restored and new uploaded as new object. as I say You need to subscribe this, Upgrade all old 4+4 Highway present in the map and only then unsubscribe the old, now deprecated.

The Old is no longer present in the collection, but you can find it in my workshop.
SimoG  [ophavsmand] 14. dec. 2019 kl. 3:30 
Nothing to do with 4+4. At this point I restore the old version and upload the new version as new object than sign the old as deprecated.

in this case if you wont the new ones you need to upgrade the road in game.
SimoG  [ophavsmand] 14. dec. 2019 kl. 2:09 
yes, I have all local files, old and new, backed up...
the fact is that the only accessible name is for ground segment only (object name in the save windows) the others must be altered with ModTool and probably not always saved correctly.

when I created these new versions the intent was to remove the obligation to have mass transit and so I chose a different template, then different names for all segments :-D
Leeijo 14. dec. 2019 kl. 2:03 
I always have backups just for these reasons :)
They're really good roads and the changes look nice!
SimoG  [ophavsmand] 14. dec. 2019 kl. 2:02 
thanks...
it is a problem with these names ... they are all roads that I am sure I have corrected. it is evident that the changes I make are not always saved correctli ...

but I don't give up :-D I fix them shortly.
Leeijo 14. dec. 2019 kl. 2:01 
You know that the asset editor changes the network names for the elevated and bridge modes on every save or something like that? Think it switches between 0 and 1 at the end of the name which makes updating networks really dangerous, especially since it corrupts savegames...

It's these three now:
1343099397
1438201406
1395454422
Leeijo 14. dec. 2019 kl. 1:58 
Let's see if this works:

Nets
Highway 2L over a Concrete wall You have 2L Oneway over Wall but it does not contain Highway 2L over a Concrete wall. Name probably changed by the asset author.
Highway 4+4 Lanes over Concrete You have Highway 4+4 Lanes over Concrete but it does not contain Highway 4+4 Lanes over Concrete . Name probably changed by the asset author.
National Highway 1+1 over Wall You have Ramp over a Concrete wall but it does not contain National Highway 1+1 over Wall. Name probably changed by the asset author.
Two Lane Highway Twoway Bridge0 You have Ramp over a Concrete wall but it does not contain Two Lane Highway Twoway Bridge0. Name probably changed by the asset author.
SimoG  [ophavsmand] 14. dec. 2019 kl. 1:57 
@Leeijo can you tell me which and what error shows you?
so I fix them.
Leeijo 14. dec. 2019 kl. 1:48 
It broke I'm afraid. I have four of your nets broken now crashing the save.
SimoG  [ophavsmand] 13. dec. 2019 kl. 15:36 
Set Updated. For those who already used the old ones, remember to subscribe to the new pillars, otherwise the bridges will not have them.

There were so many files to update, so I hope I didn't mess up. If you find issues,tell me that I fix them.
Bad Brainz 22. nov. 2019 kl. 6:10 
I really like this set. I like being able to plop down both side of highway down at once. I wished all of the highways in the game were like that
SimoG  [ophavsmand] 21. aug. 2019 kl. 1:04 
@cmpgk546 Yes. I'm rebuilding the whole set from scratch to improve many aspects that never satisfied me. I'm at a good point but it goes a little further.
cmpgk546 20. aug. 2019 kl. 18:55 
Is there anyway to fix bridge segments not rendering when zooming out? Also thank you for your work, I love these :)
SimoG  [ophavsmand] 12. aug. 2019 kl. 9:45 
@trumbla11 you need fine road tool (mod) Whit this you can force building the bridge segment also where csl does not provide it
Cody 12. aug. 2019 kl. 9:12 
how do you make these go over roads?
SimoG  [ophavsmand] 31. juli 2019 kl. 6:06 
@Bp101697 Tunnel ready (at least on 2 + 2 which is the only ingame already) even if they are not perfect.

Bp101697 31. juli 2019 kl. 5:07 
BTW, do you have a plan to render tunnels?
Bp101697 31. juli 2019 kl. 5:06 
To be clear, bridge section (Suspension Bridge Section), not elevated.
SimoG  [ophavsmand] 31. juli 2019 kl. 1:24 
@Bp101697 There is not? I probably forgot it :-D
However, they are all under renovation,

A preview of the 2+2 new version:
https://images2.imgbox.com/81/2e/bBjfTxUs_o.png
Bp101697 30. juli 2019 kl. 18:58 
Could you add the median when having intersection without traffic light on the bridge section?
Neo 15. apr. 2019 kl. 20:05 
@SimoG Got it! Thanks heaps for your reply, i'm a noob lol. Awesome work with the mod, cheers. :)
SimoG  [ophavsmand] 7. apr. 2019 kl. 5:42 
@DIsTuRbED you need Fine road tool to upgrade the elevated segment to bridged segment. Then you can trace the road below.
Neo 7. apr. 2019 kl. 4:01 
Hi, maybe i'm dumb but I can't seem to make the tunnel under the highway. Tried using move-it and fine road anarchy but couldn't get it to work. Any help appreciated, great mod :)
SimoG  [ophavsmand] 23. sep. 2018 kl. 5:34 
@jspinerola sooner or later I will find the time to convert them. For now it is so. Unfortunately the editor has major shortcomings (no copy and paste) that force you to set lanes and individual props one by one. a 6 lane requires hours just to fix that. I used the 4-lane MAss transit highway as a template so I had to set only 2 lanes instead.
1234locoman 22. sep. 2018 kl. 23:03 
damn, i dont have mass transit :(
SimoG  [ophavsmand] 11. juli 2018 kl. 7:31 
SimoG  [ophavsmand] 3. juli 2018 kl. 0:37 
@ aubergine18 of course, it's almost ready. I just have to solve a problem in the editor that I have not figured out yet. but the time I have to dedicate is little.
leftbehind 2. juli 2018 kl. 18:52 
Are there plans for a 3+2 lanes version of this? It would be useful to have one side of my highway drop to two lanes between an exit/entrance pair. I often have my entrance/exits staggered so I can't use the 2+2 lane version very often :/
AmiPolizeiFunk 26. juni 2018 kl. 12:44 
great asset! just fyi, there is a gap in the LOD between the elevated segment and the bridge segment
SimoG  [ophavsmand] 4. juni 2018 kl. 14:07 
@aubergine18 Thanks for the screen, in fact I could not find the problem, but I had not thought about left hand traffic :-). As soon as I have 5 minutes I fix it.
leftbehind 4. juni 2018 kl. 8:01 
Sorry for taking ages to respond, here's screenshot of one of the problems (the lane arrows): https://imgur.com/a/D5Kv8Wy

As you can see, there are two or three lane arrows on top of each other in the outside lane bottom right corner of that image.

There's a left-only arrow, and also what looks like "left or ahead" arrow (there might also be an "ahead only" arrow too, but not sure).

I would expect only single arrow in that situation: "ahead or left".

Note: I'm playing with Left-hand Drive selected when creating the game, not sure if that makes any difference.

I'll try and get screen of the other issue (traffic lights facing wrong way) in next few days, but it's easy to replicate: Just connect a normal road to highway and enable traffic lights at junction - you'll see one of the lights is facing wrong way where the normal road joins highway.
Wronk 27. maj 2018 kl. 21:53 
Why does this need mass transit?
themeatballhero 26. maj 2018 kl. 20:56 
@SimoG AWESOMEEEE
SimoG  [ophavsmand] 26. maj 2018 kl. 14:15 
SimoG  [ophavsmand] 25. maj 2018 kl. 0:59 
@aubergine18 thanks for the report. could you make me a screen? so I can recreate the pattern that causes the problem and understand the reason more easily.
thank you
leftbehind 24. maj 2018 kl. 18:05 
There are some strange things happening with traffic lights (I sometimes directly connect a district to a highway and add traffic lights on the highway whilst working on my district roads prior to doing a proper junction). Somtimes the traffic lights face in wrong direction. Also, lane arrows sometimes get confusing and overlay different arrows at the same time (eg. two side arrows and a forwards arrow).
SimoG  [ophavsmand] 22. maj 2018 kl. 15:44 
@thekingdomcoming it's ready, together with 1+1 and 3+2 version :-) but in these weeks I've only had a lot of hiccups and no time to import it into editor :-) I will try over the weekend to configure at least 3 lanes.

themeatballhero 22. maj 2018 kl. 9:00 
any updates one the one way 3 lanes?
Oldmanswag123456789 21. maj 2018 kl. 10:30 
This reminds me of SimCity 3000.
leftbehind 3. maj 2018 kl. 15:36 
This road made me start using highways again. THANK YOU!!!!
SimoG  [ophavsmand] 18. apr. 2018 kl. 2:05 
@ Alluring Skull yes, it's already on the list but unfortunately I have to suspend the works due to lack of time. However it will arrive for sure, sooner or later :-D
Plasmatic Assbooty 17. apr. 2018 kl. 15:31 
These are hands down my favorite roads to use. Do you have any plans to make a 4+4 or greater version by chance? I love how simple making realistic highways are with these but would love more lanes for super congested areas. Anyway, great job!
SimoG  [ophavsmand] 12. apr. 2018 kl. 5:52 
@Lashmer thanks for the report. As soon as I have two minutes, I'll check the reason.
Impact-49 11. apr. 2018 kl. 15:12 
Forgot to mention that this also happens with the 2+2 laned highways, but not the ramps and bridge varients.