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Lookeed almost black and white and really fucking dark.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1379374402
First would be those ladders. They are just a nono, zeds popping up from nowhere just seems dumb and is generally fustrating. My suggestion would be to replace most of them with simple metal stairs, with or without railings, one or two sided. Depens on you really.
Second are definetely the "lightning" or whatever they are, they just don't fit in certain parts and I would rather see them as a visual thing, not a game changing map feature.
The rest seems great, the rain is just gorgeous and overall detail and look is epic. While this didn't exacly make up to my expectations after the old kf-NoMercy map, this still deserves a good place in my "all-time favorite maps" spot. I hope this gets updated from time to time, wouldn't mind seeing some visual tweaks and imporvements!
I have three good options for a map from Death Toll.
#1 - The beginning of Death Toll Maps 3 - The Church.
The whole train yard area, that includes a tower, enterable small buildings and a bigger house with a basement. Quite alot of room for wiggle.
#2 - The church area from the same map. That includes the whole graveyard, the church (obviously) and maybe some part of the streets.
#3 - The streets of Riverside from map 4 - The Town.
Regarding the map 4 - anything goes. It can be the area after you leave the church, or it can be the streets after you run through the offices complex AKA loud car alarm street.
The fourth option would be the final chapter of the campaign, Boathouse Finale, with an area of a park and a whole boathouse area (that includes insta-death water). Might suck in a game with fleshpounds, but that's a theory that can't be easily dismissed.
What Toro and Tonny could input on this topic? :)