XCOM 2
[WOTC] Conventional SPARK Rifles
26 Comments
NvMe 令 22 Jun, 2021 @ 5:33am 
even the sounds are right, although the reload animations don't show the clip being removed. Has it always been like this? Either way great mod
NvMe 令 22 Jun, 2021 @ 5:07am 
so its not possible to see weapons mods on the weapons, thats a bummer but this mod should be more popular since its the only thing that exists for this at the moment
KhaosByDesign 10 Dec, 2020 @ 9:19am 
Yeah that's fine I was just throwing the idea out there lol

Unless you're open for commissions?
Nexolate  [author] 10 Dec, 2020 @ 7:40am 
@KhaosByDesign That's a thought. I've been following SPARK Arsenal but I haven't been playing much XCOM 2 lately. Not sure when I'd be able to get around to it, sorry.
KhaosByDesign 10 Dec, 2020 @ 3:14am 
Any chance you can do this for the SPARK Arsenal mod?

Adds some new weapons for the SPARKs but they have the three tiers too, & as with the stock weapons the conventional tier looks the best lol
Nexolate  [author] 29 May, 2020 @ 11:45pm 
@ree Should be compatible with ongoing campaigns. It doesn't add any new items, just changes which models it uses for existing ones.
blasphemous gorb 28 May, 2020 @ 7:28am 
Doesn't seem to be working, is it compatible with on going campaigns or do I have to start a new one?
Sir George 2 Apr, 2020 @ 4:14pm 
thank you !!!
Nexolate  [author] 5 Mar, 2019 @ 9:55pm 
@Enemy Infant Tree I don't know why it wouldn't. All this mod does is edit weapon template models/graphics after they've been created.
Enemy Infant Tree 5 Mar, 2019 @ 6:39pm 
How would I go about getting Grimy's Loot mod to work with this?
Nexolate  [author] 24 Nov, 2018 @ 9:02am 
@Vulture # SPARKs don't have attachment models. This is because they couldn't originally use weapon attachments before WotC.
Vulture 24 Nov, 2018 @ 7:27am 
Main mod works but for SPARKs, i dont see any attachment skin section on config file. Where can i find them?
^Q^ 16 Aug, 2018 @ 10:35am 
Crashes for me.
Nexolate  [author] 12 Aug, 2018 @ 3:36am 
@anybis That's not really something I do.

Perhaps you should look around for other mods, I'm sure there are several that will do what you want.
anybis 11 Aug, 2018 @ 9:00am 
@Nexolate Good afternoon. Please tell me, can you make a mod for "Xcom2" to reduce the time of construction of Sparks? I really want that spark was built in 1 day.

Thank you for your wonderful fashion on "SPARKs".
I also like robots very much but they are built for a very long time....
And in fashion "long war" every day on account
Minibotas 4 Aug, 2018 @ 6:58am 
I love the base SPARK weapon, I hate the other designs, so thank you
카윌오르 17 Jun, 2018 @ 3:13am 
정말 고마워요! 스파크의 재래식 무기의 사격음이 너무 좋거든요!
Mild 22 Mar, 2018 @ 2:10pm 
No more problems. Thank you very much.
Nexolate  [author] 22 Mar, 2018 @ 1:13pm 
@Mild I've just pushed that update. Could you give it a try and let me know if that's fixed the problem for you? Thanks.
Mild 22 Mar, 2018 @ 8:37am 
Thank you :)
Nexolate  [author] 22 Mar, 2018 @ 8:21am 
@Mild Yep, I see the problem, an oversight on my part. Thanks for the report. I'll make a fix in a few hours when I'm back on my development PC.
Mild 22 Mar, 2018 @ 8:01am 
There is a bug where the 'SPARKRIFLE_MG_SKIN = 0 or 2' code is changed to a reaper weapon.
Player 18 Mar, 2018 @ 11:26pm 
Nice thanks! Conventional tier looks better than some later stuff
Azure 14 Mar, 2018 @ 11:15pm 
Thankyou. Been waiting for someone to do something like this
Nexolate  [author] 14 Mar, 2018 @ 10:53pm 
@TristeCoeur The mod does not change the ammo counts.
Newt 14 Mar, 2018 @ 5:31pm 
good job> just a question how i can change ammo?