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Should I just release the new code as a new "V2" mod
Or would people prefer to have this mod updated with the loss of all rules. People would need to:
1. Learn the new system
2. Build new control consoles (not too expensive)
3. Add back in all their dinos and storage
4. Create all new rules
I am leaning to just releasing a V2 because it is such a drastic change. Unless I hear good reasons otherwise to do so.
Thanks.
If you can combine networks is there a way to can do a simple example of how to set this up?
I did a search in the ICS inventory management screen and i was able to find another Mod item of 'Dino Souls' and another item that was not in the list before, "golden Hesperornis egg" then after about an hour i was able to add it to the Inventory management screen so i can verify the "new resource' scan is working for other items. Is there a way to add it to the system. or maybe you have ideas?
the one my system cannot find is 'Hide Pants' I know the system is scanning new items as some Mod custom items are showing up in the item search. but Hide Pants are base game items and i do not know how to manually add it to the system register. i have several hide pants in an inventory that is managed by the inventory control system.
any help would be great.
And a question; where do I edit the file GameUserSettings.ini ? There is only one in game directory and it doesn't contain any parameter with ics.
The Alt-F hotkey will sometimes just open the normal inventory screen, so you might just need to close that and try it again. Try holding ALT a moment before pressing F to see if the KICS screen opens more reliably for you.
The mod even has the concept of "push out the following item and then drop the remainder" (a red background).
The administrative fix that I came up with is the ability to "slow down" the scan by increasing the interval and/or changing the delay between each scan itself. Not that the mod only does one thing at a time, no matter how many players/tribes/networks or containers there may be.
As for the other, yes I should have been more clear that the mod only touches containers within the same network and stops once it has either pushed or pulled enough to satisfy the rules.
Posted a "sugestion" would I think would rectify this. As a system/network engineer myself, all the systems we manage for large companies allways have a fallback/default route ..so that when everything else failes, it defaults to that location which isn't touched after unless it's manually moved. just a thought.
Also, little confused why the system would be opening every container in range? shouldn't it only be looking for containers within the network, and that are in range? or was that just a typo..
all in all, nice mod. few tweaks and I think it could become great ;)
Also, don't have two inventory control systems access the same structure (such as S+ gardener and ICS on the same crop plots). Instead, have ICS manage the other system (such as the S+ Gardener, not the crop plots).
Lastly, on large or busy servers - consider increasing either the delay between item movements or the overall interval.
Currently I have ....
VAULT 1 (set to reject) which I put all items into
Boxes for specific resources
there is left over items in the vault, I'm thinking I need to set a 2nd vault as a storage of Accept for all items that are in VAULT 1 >> VAULT 2 .. however when I setup a default of ACCEPT for VAULT 2, it puts a ton of items from all over that I didn't want, not just from VAULT 1. how can I setup vault 2 to only take items from Vault 1 not knowing all of what's in vault 1 and not pull from any other area? . .almost like a 1 time scan that that sends to all boxes, then to vault 2 for left over, vault 2 never gets looked at for any scan.
dump box >> storage box >> forges (10 items only)
5 boxes setup as Reject which all items go into (dump boxes) .. another structure setup to to only take raw Metal, all of it so 0/999/stacks/9 .. this is where i want all iron ingots to go .. now i setup my forges as 0/10/item/1 .. which works good to pull from the the dump box, but not from the metal box .. once it's placed into metal storage box, it never pulls from there to the forges. is there a way to set that up?
If you create a "drop box", you may want to set up some resources as "Reject/Drop" versus just "Reject". That way, if you have enough in your target inventories, the excess is simply disposed of instead of repeatedly trying to be moved.
This can happen if you pick up the target structure, as ARK does not really "pick up" the item but instead destroys it and places a new one in your inventory. So when you place it again, it is not the same structure and the rules are no longer there to receive inventory.
ICS_containerRangeInFoundations 75
ICS_ScanIntervalInSeconds 40
ICS_ResourceScanIntervalMultiplier 225
ICS_ScanDelayInSeconds 0.5
For some reason flint is not going into the stone / flint storage, its going to the resource one, stone is however going to the right storage. I have triple checked all settings, stacks, priorities etc.
Is there a way we could get a manual scan for new resources button?
Would help greatly in getting things up and running quickly and in a controlled manner.
Note that this method is used so that it can learn about any item or resource added by game updates or others mods.
1. Activation key changed from Alt-F1 to Alt-F to prevent conflict with nVidia drivers.
2. Fixed issue where blueprints were "built" when moved
However, users can enable and disable each structure at will. So there is something like manual use of the mod if you want.
Challenge is to keep the code simple so it doesn't bog the server down.
One challenge currently is if you set a container to collect "Wood", it doesn't want to give it up. I am hoping to find a way to identify containers to be "Storage" which will accept and distribute it as needed. Still trying to figure out what method would work best.
As you can tell, it is already a very complex mod to use, so I would love it if this also simplified how it worked... :-)
As a suggestion, the UI could use two giant labels saying Folders on one side and Specific Items on the other, for new users.
Also, a straight number-based priority system that we could set from the UI would be awesome. i.e. These containers both accept only the primal item wood and only 10 stacks in each, but this one is set to 5 while that one is set to 4 so it will take from a specific one to fill a specific other.