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If the default mechanics don't suit you I'd definitely recommend Thorik's excellent Nurseries Limit Births mod.
I'll do a tiny update as the mod will break the game's version of birthcontrol if you have an existing save until I do but that'll be mostly it. Thanks for your support, folks. =)
I reached out to Haemimont and they told me the code should update based on the new version/isn't saved anywhere. Guessing that where i'm overwriting default methods for objects the code doesn't like it.
There is another problem, the birth comfort level sometimes drop to 70 instead of 95.
If you copy/paste the below into the Lua Console it should force it to do it if the mod update doesn't work.
ModsLoaded[table.find(ModsLoaded,"id","lL7iiAa")]:UpdateCode() ReloadLua()
Sorry for the trouble.
There was an error in the updated dome birth code that caused it to quietly fail to execute. It was corrected in version 59, which should be the workshop version.
It should have been applied to existing saves but i'm not positive.
If it hasn't you can try to use the Lua Console mod to reload them - there's a button in the dropdown menu. not sure if there's an existing method ingame to do so.
Fixed...
because now I also had a dome with everything active in the infirmary but still showing 55 limit
Unfortunately the dome code is a bit of a wreck so it's not easy to call an update to those values.
I haven't touched the main Dome birth functions in the current version. Worst case it reverts to default behavior though and you would see that on the tooltip.
the hope is to make birth control upgrade a hands-off 'maintain current pop level in moderate conditions without a lot of micromanagement' button, given that people are still dying off.
A future update (almost done) will allow you to sterilize colonists, preventing them from ever having kids - but obviously that will involve more management in ensuring you're still having enough kids to keep everything running.
but is it right, that the domes still show the green "childs will be born"-text, even if sanity is not even close to 95? and it seems like childs will still be born
I'm probably going to add a sterilization option as well. I keep my domes spartan (y'all are on mars, why the hell do you need a casino?!), but I suppose you should be able to pamper your colonists and not have them breed like rabbits.
It will work fine with any mods that alter the base game constant, but it will override them while the effect is active.
known mod conflicts??
This is exactly what I've been looking for.