Space Engineers

Space Engineers

VMOD Ores
18 Comments
Vas  [author] 23 Apr, 2024 @ 4:16pm 
Update: I have changed the efficiencies of some things to reduce the amount of time some items take to process. This will give you more gravel with everything.

I have also removed Zinc and Lithium until such time as I find a use for it.
NivJake 21 Dec, 2022 @ 3:12pm 
Oh no im sorry, i hope in the near future you'll be able to get things underway again. Your mods are really smooth and work well with others, love to see more in the future!
Vas  [author] 11 Dec, 2022 @ 10:34pm 
Unfortunately, I halted everything because I have no modeler to help me with these things.
NivJake 8 Dec, 2022 @ 9:32pm 
When's that battery mod coming? Like to use all this zinc and lithium that iv collected
Vas  [author] 30 Aug, 2019 @ 4:20am 
Update; Scrap processes 4 times faster.
Vas  [author] 25 Mar, 2019 @ 3:40pm 
I have now added Scrap to the Survival Kits as well.
Vas  [author] 4 Mar, 2019 @ 6:08pm 
This has been updated to support Survival Kits.
Zantulo 4 Dec, 2018 @ 11:45pm 
No worries, I edited his mod to fix the texture errors. Keen still has references in their VoxelMaterials files to DX9 texture files that don't exist, lol. Both of these mods work together, and the errors from Vis's mod were superficial.
Vas  [author] 16 Nov, 2018 @ 7:27am 
I might look into it, but I mod for a lot of different games and I'm not in the Space Engineers mood right now. :P
Zantulo 16 Nov, 2018 @ 7:16am 
I tried out Visentinel's Less Ore Mined mod with yours on a test save, loaded it above yours and its basic function seems to work. However, in the debug screen I'm getting errors relating to the texture files for ores, however all the textures appear to load fine.

I'm wondering if you like the concept for that mod. With vanilla rates, no matter how many or few drills you have it seems (I have 4 on my Survival miner, have tested huge rigs I built in Creative for testing), you find a patch of ore, start drilling, then 10-20 seconds later your cargo is full. You can come back to the vein several times and have enough of that ore for days.

With Vis's mod, it takes about a minute to load up on ore, and you have a more limited amount of ore per vein. I'm wondering if you could make a version of this mod that decreases the amount of ore mined? At least x4, but I would love something like x10 to make ore searching/mining a more prevalent mechanic.
Vas  [author] 14 Nov, 2018 @ 10:47pm 
They won't work. They will conflict and cause issues most likely.
Zantulo 14 Nov, 2018 @ 9:32pm 
So far I really like the balancing you have implemented, I have realistic settings on Refining/Assembling. I really have nothing else to compare it to in this game because I've never played with no mods -- my first playthrough right now has about 15 mods excluding your Full Solar System roster.

But compared to my mining/refining experience in other games, this feels like a good pace to where I'm not blasting away into endgame status. I'm actually gonna try out some 'Less ore mined' mods with this as well.
Vas  [author] 9 Nov, 2018 @ 9:47pm 
Some things like Platinum will take a -very- long time to process, like a ridiculously long time. You may wish to specialize certain refineries for it.
Zantulo 9 Nov, 2018 @ 8:56pm 
Well I'll get to work building a fully fledged factory then haha, which is realistic for engineering and manufacturing ships. I'm finally done curating my mod list for my first survival game, I'll let you know what I think about the balancing in a few days.
Vas  [author] 9 Nov, 2018 @ 12:49am 
Its a little slower for play though. I've been trying to rebalance it because refining takes very much longer with my calculations and such making things take as long as they normally would to smelt. It'll definately increase the time it takes you to smelt stuff for sure.
Zantulo 8 Nov, 2018 @ 9:21pm 
Damn, I love the concept for this ore mod. The way you set it up so each specific ore has different set trace amounts of other ores is genius! I'm relatively new to SE so I've been setting up a mod roster for a survival campaign these last few days. Until I found this mod, I was gonna go with either Deep Ore or Better Stone, only to make mining a bit more involved and difficult.

However, after I found this mod I would rather explore Sol than have deeper ore veins, as those mods require editing each specific planet's 'values' to make ores spawn deeper. Is there any way to set parameters for ore to spawn deeper in all planets/moons in a World without modifying each specific planet? I'm guessing no, but thought I'd ask. If there's not, there should be...but Keen can't cater to every player's wants.
Vas  [author] 29 Sep, 2018 @ 4:42am 
Well, they aren't all working anymore, the solar panel mod for example likely has issues, the armor mod certainly has issues.
ThatCoolDude 29 Sep, 2018 @ 4:29am 
Jesus your mods are great, basically downloading them all. 10/10 community member fam!