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I don't have much time to maintain these mods, i just wanted to play stellaris again after a few month so here i am :D
Also, does this overwrite Ascension Perks
As it stands, messing with the starting leader levels is literally breaking my game, so I have no choice but to recommend to everyone to avoid the Academy and Collective/Individual trees until such a time as a solution has been found.
With all that said, the rest of this mod is rock solid and should just be part of the base game. +1 upvote from me pending a solution to the aforementioned problem.
I am convinced that the events in this mod that affect leader starting levels need to be reworked, possibly into just a sizable bonus to leader experience gain as xnadu27 suggested. The sudden "level ups" of my unhired admirals and generals are now not only causing the game to lag for 30+ seconds each time the event fires, but have also begun to occasionally crash the game outright. I will have to do as you (JdG Pejman) suggested and remove the event from the mod.
Can we get an better description what this is please?
on_leader_spawned = {
events = {
}
}
you can just remove the events from academy and militarism should be enough.
Though because of it you forfeit the extra levels on your leaders
That's the issue of mod stacking you end up with too many events (same reason game start to get laggy after a point because you will have 90 + monthly pulse events)
Every time a new leader is generated (when they are recruited and there is a new one created or when leaders are resfreshed) you have multiple events that fire to up their level (basically every tradition that increase statring leader level). What's more there are then events that fire because leaders have leveled up (events that increase chance of getting skills or experimentalim event that give exp, another event that gives energy on leader level up etc etc).
So basically you have an event cascade that takes time to get resolved for the game.
I'll try to talk with creator of EST to see if we can replace the "on leader created" events by "on leader hired" (so instead of having every leader level up you only have the one you recruit).
Shroudborn (I don't remember seeing this one, but my empire was Materialistic so...)
Archivist
Affinity
Aspiration
Shipwright
Faith
Individualist (I had Collectivist)
Monumentalism
I'm looking hard at Archivist right now, since it directly affects leader traits. I'll have to look into this more tomorrow.
I have taken:
Shroudborn
Supremacy
Harmony
Expansion
Domination
Archivist
Prosperity
Affinity
Aspiration
Shipwright
Faith
Diplomacy
Discovery
Individualist
Monumentalism