Stellaris

Stellaris

!!!Tons Of Tradition no CO
79 Comments
aZmoDen 27 Apr, 2019 @ 8:09pm 
If we find someone to keep these mods updated, do you mind? do we need to ask permission or can we just pickup the mod and run with it (full accreditation to you of course)?
[JdG] Pejman  [author] 7 Jan, 2019 @ 1:15pm 
i've currently stoped playing stellaris and supporting my mods, i'm sorry if it's causing an issue (i'm keeping them up if some people didn't update and still want to use them)
Nalkor 6 Dec, 2018 @ 12:50pm 
So, when should we expect an update to this mod for 2.2?
Mr. Miyagi 9 Nov, 2018 @ 3:06pm 
Am I misremembering or was there a patch that added a third row of ascension slots for this mod?
[JdG] Pejman  [author] 25 Aug, 2018 @ 4:36pm 
I just saw that the last update changed a lot about how things were coded, that makes maintaining mods a chore
Rosalie 25 Aug, 2018 @ 10:56am 
Ah, that would probably be why then.If I can bring myself to try, I may go through and see what needs to be moved over code wise so I don't have potentially broken shit :P
[JdG] Pejman  [author] 25 Aug, 2018 @ 12:46am 
the on_action file was quite old, i removed it and placed the changes in the other files so i don't overwrite ALL on_action but just the events that get changed (that should avoid breaking stuff because of old code).
I don't have much time to maintain these mods, i just wanted to play stellaris again after a few month so here i am :D
Rosalie 24 Aug, 2018 @ 4:35pm 
It appears as though this mod is messing with the Assimilation mechanic (setting species to full citizenship instead of assimilating them). I'm not sure what, if anything, is required on events->on_action_events.txt, but having the vanilla file load before this mod fixes it and restores expected behaviour.
[FD] Tomatohead 12 Aug, 2018 @ 6:09am 
Why do creators leave such awesome mods to die D:
Verence 28 Jul, 2018 @ 12:25am 
Also, there's an interface bug. Only 21 perk slots fit in the row (for a 42 total), but the interface file has 44 listed with 22 per row. So when you get 21 perks and try to take the 22nd, there's no visible slot for it.
Verence 24 Jul, 2018 @ 11:37am 
Assimilation event (action.65 in on_action_events) is broken. It just sets all pops to full citizenship. Probably the if-else syntax issue.
mayonnaise 3 Jul, 2018 @ 3:01am 
@[JdG] Pejman can you make this work with Expanded Tradition Choice? would be much appreciated.
WolvesofZiu 19 Jun, 2018 @ 12:11pm 
Update
Cabalius 13 Jun, 2018 @ 5:38am 
I've got the same issue as some of the others here, I've tried this including Additional and Expanded traditions in the required items. However, most of them are missing. Anyone got a idea on how to fix it?
Ahnkahar 12 Jun, 2018 @ 3:51am 
I use this mod and both of the items that are marked as required. But once i start up a new game, several Tradition Trees are completely messed up. Harmony, Supremacy, Unity and Discovery. Some Perks are simply not there, others are overlapping. Has anyone encountered this ?
m4smart 8 Jun, 2018 @ 6:55pm 
Does this provide all of the same options as the regular Tons of Traditions mod? I've checked the pics from that mod and I haven't been getting all of those options.
Rosalie 1 Jun, 2018 @ 6:21am 
Figured my issue out, I had this and the other Tons of Tradition mod activate at the same time.
nvernon 31 May, 2018 @ 10:44am 
Hi this mod is reverting the Dicovery adoption effect back to pre Niven.
Rosalie 30 May, 2018 @ 6:03am 
Not sure why, I checked the layout, but the right most Harmony traditions are overlapping. Spent 20 minutes figuring out where to look and find which tradition was there so I could use console to switch it on.
Rosalie 30 May, 2018 @ 5:56am 
Cultural Overhaul
Kalisti 29 May, 2018 @ 11:25pm 
wtf is CO
Raksha 25 May, 2018 @ 8:21am 
heyjo, will u update this?
Mr. Frosty L 18 May, 2018 @ 2:35pm 
Correction to my earlier post. It seems that it is actually only the 22nd ascension perk that remains hidden. I just got my 23rd perk and it is visible on the second row of perks and I assume the rest will be also.
Mr. Frosty L 17 May, 2018 @ 9:26am 
The second row of ascension perks are not visible. After choosing 21 perks (filling up the first row of perks) one can stil choose more perks and their effects do work, but they are not shown on the second row. Apparently no one else is as crazy as I am to play this game long enough for this bug to appear.
Уберите Из Мута 21 Apr, 2018 @ 6:05am 
and btw make plz game use Eng localisation instead of Rus. Coz rus localisation mod outdate and will not be updated. and u can add me to friends in steam so i can send u fixed files
Уберите Из Мута 19 Apr, 2018 @ 3:44pm 
in Anguish tradition Militarists nigotitation gives smth strange
Уберите Из Мута 19 Apr, 2018 @ 3:40pm 
Shipwright tradition works dosnt correct, Baryonic shielding give noghting but should 15% shields and shield regen, and Integrity sould give 10% armor and ship hull point, but it give only armor
Chastity the Celibate 18 Apr, 2018 @ 4:40pm 
Assimilator traditions got changed.

Also, does this overwrite Ascension Perks
Chastity the Celibate 18 Apr, 2018 @ 12:32pm 
Work for 2.0.3?
FiddleSticks96 18 Apr, 2018 @ 10:36am 
@Girion @xnadu27 I haven't had an issue with unhired leaders leveling up and causing freezes anymore, but that is because my unhired leaders starting level is not actually being increased beyond 1 for whatever reason. I know that I initially removed those events from the mod to salvage a save game, but I assumed they were re-added once the mod updated.
Уберите Из Мута 17 Apr, 2018 @ 10:27pm 
if use rus, in eng version all okey
Уберите Из Мута 17 Apr, 2018 @ 7:58pm 
lot of tradition have not full description and old mechanicks like border range
Chastity the Celibate 17 Apr, 2018 @ 2:53pm 
@FiddleSticks96, Girion said this was fixed on the 15th, still getting issues?
FiddleSticks96 13 Apr, 2018 @ 8:13pm 
@[JdG} Pejman I just realized that you are not the author of Expanded Stellaris Traditions, so I apologize if I seemed like I was unfairly critical of your work.
FiddleSticks96 13 Apr, 2018 @ 7:35pm 
@[JdG] Pejman @xnadu27 [Post spilt into 2 parts due to 1,000 character limit]

As it stands, messing with the starting leader levels is literally breaking my game, so I have no choice but to recommend to everyone to avoid the Academy and Collective/Individual trees until such a time as a solution has been found.

With all that said, the rest of this mod is rock solid and should just be part of the base game. +1 upvote from me pending a solution to the aforementioned problem.
FiddleSticks96 13 Apr, 2018 @ 7:34pm 
@[JdG] Pejman @xnadu27 Well, I've started a new game since I was getting bored of the old one. I have so far avoided the Collective/Individualist tree like the plague, but I did take the Academy tree since I'm going tall/science heavy as per my usual playstyle.

I am convinced that the events in this mod that affect leader starting levels need to be reworked, possibly into just a sizable bonus to leader experience gain as xnadu27 suggested. The sudden "level ups" of my unhired admirals and generals are now not only causing the game to lag for 30+ seconds each time the event fires, but have also begun to occasionally crash the game outright. I will have to do as you (JdG Pejman) suggested and remove the event from the mod.
SquidNeko 13 Apr, 2018 @ 11:08am 
So is this an patch? Or an mod in itself adding stuff?
Can we get an better description what this is please?
[JdG] Pejman  [author] 8 Apr, 2018 @ 4:16pm 
if you want a manual bypass to play your game again you need to find Expanded Stelaris Traditions on workshop folder in steam library. Open archive, in comon find the on_action/est_on_action and then remove the events in
on_leader_spawned = {
events = {

}
}

you can just remove the events from academy and militarism should be enough.
Though because of it you forfeit the extra levels on your leaders
Chastity the Celibate 8 Apr, 2018 @ 1:08pm 
@FiddleSticks96, it’s supposed to let you hire leaders with extra levels. So when your leaders refresh or change it gives level up messages.
FiddleSticks96 8 Apr, 2018 @ 12:07pm 
@xnadu27 @[JdG] Pejman But why do these events fire on "level up" for leaders that have not been recrutied yet? It also keeps firing even when the leader pool has not changed since last time it happened. I've seen the same unhired leaders "level up" to level 2 multiple times. They aren't gaining new levels or even new abilities, but I keep getting spammed with the "level up" messages.
Chastity the Celibate 8 Apr, 2018 @ 4:33am 
Could be replaced with increased leader experience gain?
Chastity the Celibate 8 Apr, 2018 @ 4:27am 
Shouldn’t be to hard to solve, right? Maybe you could remove anything that increases leader pool size, as that would reduce the lag issue. It’s not like leader pool increase is really beneficial anyways.
[JdG] Pejman  [author] 8 Apr, 2018 @ 4:25am 
individualist has 4 events that fire on leader level up, let's say you have a pool of 6 or 7 leaders, when they resresh you get potentially 6 x 4 x 2 (you have level ups for general and admirals). that makes 48 events that fire simultaneously. If you have militarism you add 2 levels to generals, if you have experimentalism you add 1 event for each level up etc etc etc.

That's the issue of mod stacking you end up with too many events (same reason game start to get laggy after a point because you will have 90 + monthly pulse events)
Chastity the Celibate 8 Apr, 2018 @ 4:17am 
Or collectivist
Chastity the Celibate 8 Apr, 2018 @ 4:17am 
I was speaking with Girion about it, I think it’s the Individualist tree.
[JdG] Pejman  [author] 8 Apr, 2018 @ 4:16am 
so here is where you have a problem i think :
Every time a new leader is generated (when they are recruited and there is a new one created or when leaders are resfreshed) you have multiple events that fire to up their level (basically every tradition that increase statring leader level). What's more there are then events that fire because leaders have leveled up (events that increase chance of getting skills or experimentalim event that give exp, another event that gives energy on leader level up etc etc).

So basically you have an event cascade that takes time to get resolved for the game.

I'll try to talk with creator of EST to see if we can replace the "on leader created" events by "on leader hired" (so instead of having every leader level up you only have the one you recruit).
FiddleSticks96 7 Apr, 2018 @ 8:22pm 
@xnadu27 I think we can safely take all vanilla trees off the list. That leaves us with:

Shroudborn (I don't remember seeing this one, but my empire was Materialistic so...)
Archivist
Affinity
Aspiration
Shipwright
Faith
Individualist (I had Collectivist)
Monumentalism

I'm looking hard at Archivist right now, since it directly affects leader traits. I'll have to look into this more tomorrow.
Chastity the Celibate 7 Apr, 2018 @ 5:12pm 
@FiddleSticks96, no clue

I have taken:
Shroudborn
Supremacy
Harmony
Expansion
Domination
Archivist
Prosperity
Affinity
Aspiration
Shipwright
Faith
Diplomacy
Discovery
Individualist
Monumentalism
FiddleSticks96 7 Apr, 2018 @ 10:16am 
@xnadu27 Which tree do you suspect it of being? I didn't notice any other trees that affect starting leader level, but I could have just missed something.
Chastity the Celibate 7 Apr, 2018 @ 8:44am 
@FiddleSticks96, I was saying that it’s not the Academy tree. Because I get the same thing. I think it is some other tree.