Killing Floor 2

Killing Floor 2

HARD BOSS MODE
64 Comments
Dovahkiin 8 Dec, 2020 @ 2:01pm 
I wish this was updated
魔法少女BoT 30 Dec, 2019 @ 6:58am 
plz
update
Stealthonite 27 Dec, 2019 @ 10:01am 
It'd be nice if this was updated to support Matriarch as well.
ULTIMAWHO 13 Jul, 2019 @ 6:58am 
Game=ControlledDifficulty_Eternal.CD_Survival, not work fix plz X_x
Mythical 10 Apr, 2019 @ 11:05pm 
I can't seem to get this to load at all. Here's my server.bat file "start /min .\Binaries\win64\kfserver open MapName?Game=KFGameHardBoss.KFGameInfo_HardBoss?SpawnBoss=PattyHans?Difficulty=3?GameLength=2?Mutator=AllTraders.AllTradersMut?Difficulty=3?GameLength=2? adminpassword=xxxxxxx -Port=xxxx -QueryPort=xxxxx -WebAdminPort=xxxx -ConfigSubDir=xxxxxxx
exit" Is there something I'm missing. I have my server subscribed to the item and when I join it downloads the package, but nothing happens. No config file is generated either. I could just be missing something obvious. Anyone got any ideas?
SQHQ 18 Jul, 2018 @ 7:33am 
does it work with endless ?
DarkDarkington 3 Jul, 2018 @ 2:14am 
Just played it again and got three bosses, like I described in my last comment. There are only 2 in the SpawnBoss= line.
H U N ナ E R  [author] 3 Jul, 2018 @ 12:00am 
@DarkDarkington
Thanks for the notification. I'll check.
DarkDarkington 2 Jul, 2018 @ 10:27pm 
Love this mutator, but unfortunately it no longer works on our servers. We're running the Controlled Difficulty version I uploaded after Tiger took his down. What's really strange is it was spawning three bosses, the two I configured in the SpawnBoss= line and the one for regular CD. Now it is only spawning one boss, no matter how many I put in the "SpawnBoss=" line. Any thoughts on what I can do?
Blooderfly 14 Jun, 2018 @ 6:14pm 
thx. this version is perfect now
H U N ナ E R  [author] 14 Jun, 2018 @ 11:59am 
> Updated!
Mod updated for 1067 patch
Added support for Tiger's Controlled Difficulty game mode (see in description)
Blooderfly 13 Jun, 2018 @ 5:03am 
for eg. when i set "WaveZedBoss=KFGameHardBoss.Abomination,Wave=1,Count=1,NumOfRemaining=50" server will crashes imminently ; but Hans never crash ,and attackmode seems have some problem ,it will stand alone ,never use ranged attack
H U N ナ E R  [author] 13 Jun, 2018 @ 1:55am 
@Blooderfly
Explain all details. At what points does your game crashed?
Blooderfly 12 Jun, 2018 @ 6:05pm 
only spawn Hans will not crash again , check out plz
Blooderfly 12 Jun, 2018 @ 5:56pm 
server crashes everytime when spawn bosses on patch 1067 , but cd works fine
Dovahkiin 8 Jun, 2018 @ 3:02pm 
How do I add in monster mods into the spawn? I'm looking at the Doom monsters that some replace and others add
SkeeTy 12 May, 2018 @ 10:15am 
Note that some settings may be left over from Tiger´s build, but i fully deleted all other mutators from cache or elsewhere and unsubscribed.
SkeeTy 12 May, 2018 @ 10:14am 
Nope, Boss=random spawned a bloat king. Looks like CD takes priority for some reason?
Also, I am using this on a server. Here is my config from PCServer-KFGame.ini https://pastebin.com/qRdmH2k2
H U N ナ E R  [author] 12 May, 2018 @ 9:27am 
@SkeeTy
Leave Boss=random and try again
SkeeTy 12 May, 2018 @ 7:09am 
When I use this with the original Controlled Difficulty I noticed a few bugs: patriarch as a boss will not spawn, my config shows both entries for the boss from CD and from Hardboss, conflict maybe? I use [KFGameHardBoss.KFGameInfo_HardBoss_CD]
SpawnBoss=Patty,KingFP,KingFP and at the end of the config it generates "Boss=" and just spawns a KFP instead.
More ammo spawn does not seem to work either. Both mods were updated to their current version (3 days ago).
H U N ナ E R  [author] 5 May, 2018 @ 10:48am 
@HIS | Leenk
This will not work with the Tiger's build, because official CD and the Tiger's build have the same name of gamemode (ControlledDifficulty.CD_Survival). It causes conflict. I will not support the Tiger's build until he changes the name of gamemode.
Leenker 5 May, 2018 @ 9:58am 
Hmm, it seem that this doesn't work with CD Tiger's build.
InZide 29 Apr, 2018 @ 3:07pm 
When I set SpawnBoss=All, All bosses except Patriarch spawn. Any ideas? I've also tried to set SpawnBoss= Patty,KingFP,KingFP but in this case only 1 KingFP will spawn and still without Patriarch.
H U N ナ E R  [author] 18 Apr, 2018 @ 11:56pm 
> Updated description!
H U N ナ E R  [author] 18 Apr, 2018 @ 4:45am 
@TrqSnake[ru]
Спасибо, очень приятно :)
TrqSnake[ru] 18 Apr, 2018 @ 3:40am 
Дружище, буду краток - ТЫ МОЛОДЕЦ! Спасибо тебе за твой глобальный труд!
Akathiiro313 17 Apr, 2018 @ 4:41am 
Thanks for the update! :3
H U N ナ E R  [author] 17 Apr, 2018 @ 2:35am 
> Updated!
Added the ability to enable and disable the increase in ammunition. See in description
Akathiiro313 15 Apr, 2018 @ 9:59pm 
I like this mod, I'm using it with CD, but can the lastest fuction which increases items or ammo around the map be optional? Cause this actually makes CD kitting easier...
H U N ナ E R  [author] 15 Apr, 2018 @ 3:10am 
> Updated!
Increased ammunition on all maps
Fixed bug when the wave did not end if Patty was killed while healing
H U N ナ E R  [author] 12 Apr, 2018 @ 10:23am 
> Mod updated!
Added support for VS ZEDs Mutator
Updating the mod to support a new CD update
Frost_007_Wild_Dog 12 Apr, 2018 @ 5:26am 
Report Bug
Bug can found when made spawn Patty during normal wave
If players killed Patty as the last between he escaping for heal himself. Game can't continue to the next wave.
Fix by one players must logoff from that server.
H U N ナ E R  [author] 10 Apr, 2018 @ 3:14am 
@Zoker
Custom boss spawn is only for boss wave. Not for normal waves. At 1-10 waves you can spawn bosses as much as you want. For each spawn you need to create a new line with WaveZedBoss
Zoker 9 Apr, 2018 @ 9:44pm 
@ℍ U ℕ ナ E ℝ
only can spawn 3 species BOSS,in wave1-10
H U N ナ E R  [author] 9 Apr, 2018 @ 9:08pm 
@Leenk | MrLinh
Probably you will spawn bosses from your package (Not KFGameHardBoss.BossName), so you see a bug
H U N ナ E R  [author] 9 Apr, 2018 @ 9:01pm 
@Zoker
Three for an example. You can spawn how many you want
Leenker 7 Apr, 2018 @ 2:58am 
Camera still point at boss when it dies... Anyway to disable it all ?
Zoker 4 Apr, 2018 @ 11:40am 
Why can I only set 3 custom BOSS?
Cupcake 1 Apr, 2018 @ 10:08pm 
Any possible chance you could upload the source code for this? My version of Faked Suite doesn't seem to be working, maybe mines too modified.
If not, truly understandable; keep up the good work!
H U N ナ E R  [author] 1 Apr, 2018 @ 6:44am 
> Mod updated!
Added forced camera reset to the first person mode, if there is a bug when any boss is killed
GameplaysDavis (Twitch) 31 Mar, 2018 @ 2:50pm 
could you tell me what is the specified line for this mut , ty
Leenker 31 Mar, 2018 @ 2:36pm 
Got bug after killing first boss.. Camera is messed up
GameplaysDavis (Twitch) 31 Mar, 2018 @ 9:28am 
there is the possibility of removing the life bar, that only the command can see it? , ty
H U N ナ E R  [author] 30 Mar, 2018 @ 11:37am 
> Mod updated!
Replaced trader voice from female to Patriarch voice
Phoreal 30 Mar, 2018 @ 1:16am 
This has been a very fun game mode. Do you have plans to upload your source code for it? For my server, I’m interested in adjusting the wave bosses’ stats for my liking and would greatly appreciate having the source code available. If for whatever reason you cannot provide it, then I completely understand.
H U N ナ E R  [author] 29 Mar, 2018 @ 10:41pm 
@[SLS]TOPSGT
If you want to run this mode with CD, you need to have two .u files (HardBoss and CD) in BrewedPC

https://steamhost.cn/steamcommunity_com/groups/killingfloor2_biohazard
[SLS]TOPSGT 29 Mar, 2018 @ 4:37pm 
Should this DL contain two files, are you going to support servers?
H U N ナ E R  [author] 29 Mar, 2018 @ 3:58am 
> Mod updated!
Added support for custom spawn bosses. See in description
CpTKugelHagel 28 Mar, 2018 @ 4:07pm 
of course so you can overpower Pat even more
SkeeTy 28 Mar, 2018 @ 6:47am 
Great mod. Fleshpounds don´t scare me anymore so i spawn 1-2 Kings in the later waves. I have two requests though: Set the Bosswave to specifically Patriarch and KFP, and if possible allow a _random_ boss to be spawned in a normal wave. The latter might be hard to implement, I dunno.