XCOM 2
[WOTC] Harsh Consistent Wound Times
36 Comments
LightenedDark 15 Jun @ 10:20am 
Note that https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2992629950 is another take on this idea, especially for those who don't feel like doing .ini edits
BlackDog 16 Jul, 2023 @ 1:34pm 
There is a fix in CHL 1.25
for this now - changing the mod its-self won't be required :)
WaterFowl  [author] 24 Feb, 2023 @ 8:47pm 
it's been a while since I've been here, but I know you can fix the "---" by changing to 50.01% - 40% 40.01% - 30% and etc. I would update this mod but I can't without the original files. So you unfortunately have to fix it in your own text editor, but fortunately it's a very easy fix
Wolfram 19 Jul, 2022 @ 7:46pm 
I recently tried using the "add .01" solution RedDobe mentioned below to avoid "---" wound times but still saw it happen, unfortunately. I might try again later with the other solution he'd mentioned (set maxes to 11, 21, 31, so on).
Stukov81-T.TV 28 Aug, 2021 @ 2:34am 
This is what I did and seems to work

+SecondWaveBetaStrikeHealthWoundStates[0]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Easy
+SecondWaveBetaStrikeHealthWoundStates[1]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Normal
+SecondWaveBetaStrikeHealthWoundStates[2]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Classic
+SecondWaveBetaStrikeHealthWoundStates[3]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Impossible
Stukov81-T.TV 27 Aug, 2021 @ 3:04pm 
you can edit the ini file to get gravely wound with beta strike
Vanilla Autismotron 19 Jun, 2021 @ 3:18pm 
Is this mod bugged with beta strike? I'm noticing that even heavily wounded soldiers only need a few days in the medbay
WaterFowl  [author] 7 Mar, 2020 @ 6:26pm 
I never noticed that "---" bug for wounds, but I noticed it all the time, like 25% of the time, for fatigued soldiers. I can't believe firaxis left that in the game and never fixed it. Sounds like a good mod if nobody has created it, fatigue fix
NiKuTa 13 Feb, 2020 @ 2:36am 
Thx for info
Is there any harder version? In my opinion, there are not to much missions is one month, so even badly wounded soldiers will take a part in second or third mission. So there is a small rotation of soldiers :(
RedDobe 10 Feb, 2020 @ 7:34am 
@NiKuTa - Apparently there is an error that creates decimals when calculating the percent of the total health that was wounded. If you look at the wound severities in XComGameData.ini, the first level MaxHealthPercent=10 and the second level MinHealthPercent=11. That problem happens when the health percent falls in between those two numbers, for example 10.05. The way to fix is to set all of the MinHealthPercent to the previous max plus .01. For the second level that would be MinHealthPercent=10.01 rather than MinHealthPercent=11. Note that this is a bug in Fireaxis' code, not the modder's.
NiKuTa 10 Feb, 2020 @ 4:55am 
I had that problem in my last battle. Soldier with --- days. So how to you fix that problem ?
RedDobe 12 Dec, 2019 @ 6:30am 
Figured out why this was happening. It happened when my soldier had 3/5 health (60%), it shows a wound time of —- hours, and then the soldier heals immediately. Oddly enough setting all of the maxes to an odd number, 31, 41, 51, 61, etc. fixed the problem.
RedDobe 11 Dec, 2019 @ 11:06pm 
Sometimes when a soldier is lightly wounded, they have a -- healing time and are healed immediately. Any idea why that may be?
TROCH22 1 Sep, 2019 @ 2:11pm 
can this be added mid game?
[DG] Z Type Knight 11 Aug, 2019 @ 10:26pm 
As well as soldiers recover from wounds and fatigue sequentially, not concurrently.
[DG] Z Type Knight 11 Aug, 2019 @ 10:25pm 
You working on a nerf to the Infirmary too? Double wound recovery seems a bit insane and defeats the purpose of this mod, @WaterFowl.
WaterFowl  [author] 11 Aug, 2019 @ 5:42pm 
that was the intention, and it works. When I play with this mod on though, I reduce the rookie recruitment cost to $10 and enable "everyone gets XP" at a multiplayer of .2
[DG] Z Type Knight 22 Jul, 2019 @ 2:25pm 
Coupled with a stock fatigue mechanic and this mod, you can ensure you'll need a soldier roster like Long War 1.
WaterFowl  [author] 9 Aug, 2018 @ 7:57pm 
Legendary difficulty increases wound times by a large amount, despite every other difficulty being the same. I did not touch that setting, but you can. You can also edit the values this mod has to tailor it to your preferences
花兔 11 Jul, 2018 @ 3:32am 
..
Azzla 21 Jun, 2018 @ 6:23pm 
Just ran a test Legend Gatecrasher and took two wounds, reducing both soldiers to 2/5 health. They were each wounded for over 40 days. Not sure if this is intended behavior by your mod description, it's more excessive than I'd like. Worked great for my Commander playthrough, though.
Marcus 25 May, 2018 @ 3:00pm 
i am using this mod, and it dose increase the wound times. have one guy at 80 days, but he was bleeding out, so was badly wounded. But i do like using this mod, makes you use more soldiers.
ShunBrokuSatsu 27 Mar, 2018 @ 6:41am 
@DetroitJones In my current campaign I definitely had a soldier out for 50 days. Not sure if a mod I have installed does anything to wound times but I definitely had a soldier out for that long.

@WaterFowl well then with all of that being the case that should definitely make for an interesting campaign.
Swords 26 Mar, 2018 @ 5:16am 
@JM001: Halfway through Legend now, definitely no 45 day wound times.
WaterFowl  [author] 26 Mar, 2018 @ 2:36am 
it should not affect traits; all it does is increase the time it takes to heal damage
Skarsatai 2.0 26 Mar, 2018 @ 1:23am 
does it affect the negative traits effects after a mission? or does it interfere with realitymachinas posetive/negative traits mods?
WaterFowl  [author] 25 Mar, 2018 @ 9:01pm 
OH, I should note that I didn't touch the HealSoldierProject_TimeScalar variables, so the difficulty multiplier from legendary will apply on top of my changes. So yeah you might get 50 day wound times
WaterFowl  [author] 25 Mar, 2018 @ 8:49pm 
the vanilla gamedata says on legendary the most severe wound is 12 days to 26 days. Random as hell. Just gonna edit description to put the vanilla damage brackets
WaterFowl  [author] 25 Mar, 2018 @ 8:46pm 
heh if you really want I could duplicate this mod with double the times for ya...
ShunBrokuSatsu 25 Mar, 2018 @ 7:06pm 
Huh, these times seem low even for the worst case injuries. is this being balanced for all difficulties? I have had soldiers out for 45 days on Legend (on legend I don't think I have seen many instances of a wounded soldier being out for less than 25 days).
Swords 25 Mar, 2018 @ 6:04pm 
Totally agree with these changes, debating swapping this in over another wounds mod I'm running now. Definitely makes you use your whole roster.
WaterFowl  [author] 25 Mar, 2018 @ 5:18pm 
yes this was compiled with wotc sdk. Edited title to reflect that. Haven't played LW2 in a long ass time, so I forget their times. But for me, one month for a messed up soldier is the sweet spot, and I put this here in case that was the case for anyone else. The other mods I looked at for this were too short for me
Iridar 25 Mar, 2018 @ 5:17am 
Compatible with War of the Chosen?
Schadenfreude 25 Mar, 2018 @ 4:12am 
I hate how getting away with a graze shot of 1 damage keeps my soldier out for days and I like the idea of keeping soldiers out for longer so recruitment becomes more important and thus your XP gain has to be spread across a wider board of soldiers, meaning a longer game and slower rank-progression.
Schadenfreude 25 Mar, 2018 @ 4:10am 
How does this interact with the Infirmary?
Skarsatai 2.0 25 Mar, 2018 @ 4:10am 
is that not similar to LW2 outimes ? I can remember the healing times were longer than in vanilla right ?