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Because I prefer my stasis to be turn ending :)
What are your thoughts on adding AP to the psi operative class?
And I thought the purpose here was not "nerf psiops so people train them earlier", but "force psiops to go on missions like everyone else to advance, instead of just spending 3 1/2 months in a tank and emerging fully-formed archwizards".
However thx for your work !
Tempting commanders with risky moves is part of XCOM 2 design--think of loot, hacking, and sword attacks. So increasing the risk even further might actually enhance this frustrating but compelling part of the game.
That said, if you want to nerf psi operatives so commanders are encouraged to start psionic training earlier (although you can build it as soon as you research Sectiod Autopsy > Psionics),
I think it's best to err on the side of excess, otherwise the mod might be a waste of everyone's time and space.
On another topic, does this allow PsiOps to take TC/AWC Perks? I have hard all the Psi powers have a default cost of 0 AP, which would have to be dealt with, but maybe that could be done by setting them all to something like 99 AP (to keep Psi powers learned in the tank and the TC only for XCOM perks), or setting them to reasonable values (25 AP for Dominate, Null Lance, and Rift, standard by rank for the rest) otherwise, particularly if restricting the tank to one power per level.
Also, I find it very annoying when your more interesting / spectacular abilities just magically don't work on the enemies most worth using them on (literally wining entire battles in one turn, like instant-kill or HP to 1 on true bosses, is too far, but just about anything short of that should be allowed). Conversely, that means Solace should be toned down, or made an active ability with a limited duration and cooldown instead of always on. Also, I really like using Gatekeepers as wrecking balls.
Finally! I can finally start my playthrough!
[WoTC] XCOM Psi Overhaul [NEW UPLOAD] ? or can you implement this "xcom1"feature " psi gifted soldiers ?
Has anyone tried this mod with this to see if there is any conflicts?
There is another issue with psi class in wotc is that they dont use AP point system. Which means any other combat intelligence except the lowest is wasted on them.
Maybe it is possible to make it that they can only level up to magister and all other abilities need to be bought with AP they earn (maybe even add random perks in the third column, like all other classes have).