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That's cause don't use cheats cause prefer to earn the bread into table & enjoy the progress & feeling of job well done
Please confirm how you determined that the error is coming from my mods? The Tech.lua file is not even part of my mods and the code that was built for this mod was made by the ingame mod editor directly from Paradox.
The only code executed that was not created by the mod editor is the in the setTechEffects.lua of the mod package. This file has only 21 lines of code and the error you posted indicates that the error occurs in the Mars/Lua/Tech.lua file on line 468.
[LUA ERROR] Mars/Lua/Tech.lua:468: attempt to index a boolean value (global 'UIColony')
Or it's not working anymore?
I am off to subscribe now.
Grab the mod here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1633889102
Please report back to me on the mod if there are any issues and I will try and get them resolved asap
Yeah I know it's cheeky to ask :D
Suddenly the mod works ^^
I think the problem was the safegame...
@Wolvyreen: Get well soon...
I'm going to check this out...
Please check this link; This is not a bug with my mod but rather the mod manager.
https://forum.paradoxplaza.com/forum/index.php?threads/surviving-mars-mod-manager-causes-save-games-to-freeze-on-loading.1083298/
Regarding the tech not showing up, please try disabling all other mods and see if the tech tree has an extra undiscovered item compared to all the other trees. if it does, then it is working. it just hasn't been discovered. if it does not show an extra one, then it is not working.
First my screen doesn't let me in the game and was stuck in the loading screen, than, after a forced restart with the taskmanager, there was (and is still) no Improved Tunnel Boring-Tech... :(
I don't blame you, because I'm sure this mod works perfectly at other players! :) I just want you to know that I'm one of the 1% of those cases in which it doesen't work. ^^