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Download this file:
https://neverwintervault.org/project/nwn1/module/aielund-saga-act-iv-fall-aielund-part-three
Open the zipped file, and inside you should see the Aielund Finale mod. Place that in your modules folder and see if the game picks it up after finishing 4.3, and if not launch it standalone.
That was the whole list, from what you are suggesting the Aielund downloaded from in game "Community" tab is missing "Aielund Finale mod" as I cannot find it anywhere.
modules folder only contains the default modules, I've read that modules downloaded from the community tab are stored in nwsync folder, inside of that folder I only have two files "nwsyncdata_0.sqlite3" and "nwsyncmeta.sqlite3". I have also made a screenshot of the ingame NWSync Store Manager https://i.imgur.com/rOwhdXC.png
I'm sorry but I forgot to mention that I downloaded this module in game from "Community" tab.
steamapps\workshop\content\704450\1342401238\modules
What modules are listed in that module folder?
I played with the normal magic system, which I much prefer.
Two can play that game, right?
Enemies placement and adjustment to the player's level is very bad, the story tries to be epic but is too rushed, plus many unneeded changes were introduced to D&D rules without any warnings.
No, it's part of the Enhanced Magic System (EMS), the main reason being important objects were being accidentally destroyed and also stuff like messing with the AI.
Lightning Bolt is the one exception, the reason why will become obvious later.
Another part of the problem by default is that it ends up in a few specific spells being almost constantly used (notably Fireband and IGMS) because they lack friendly fire. EMS tries to promote a greater variety of spell usage while nerfing the most overpowered things (like Harm, Time Stop + IGMS spam, and damage shields).
It also makes casters actually scale meaningfully in the epic levels.
It's not perfect by any stretch of the imagination (Stoneskin giving crit immunity should not be a thing, especially when enemies with +5 or better weapons literally can't remove the buff), but I think in general it's still an improvement over the baseline.
Press tab and look for their glow.
Walking into the water doesn't do it.
Standing next to the water doesn't help.
There is no way to use the item.
Resting in the water isn't it.
Dropping them in the water and picking them up alter doesn't work.
Any ideas?
I congratulate you on this masterpiece Savant and I look forward to any future projects you have planned.
i already merge some baseitem.2da and some class feat.2da into hak,but it just doesn't work.How so?
The lastest version is here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2670483287
We recommend unsubscribing from the old link.