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fantastic mod, ty so much
i ghosted into the building and it looks half done heh
You need the network script resources
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=894429034
hey, I just added this new elevator scene today and haven't tested it in VR yet.
I'll update it in the next few hours. :)
yes, I recently found a way to convert original Duke3D map geometry into (untextured) 3D models, which saves me tons of work. I also got the help of an experienced 3d artist who is creating some amazing models..
So the plan is to remake the remaining 3 levels of episode 1 and further improve the first 2 maps
E1L3 should be finished in the next few weeks.
fixed. thx for pointing out.
@Solais
That's a bug indeed. I assigned the Kleer behaviour to her. :D
Do you have both maps installed?
I think right now it only works with the maps.
Otherwise, wait a few days..I'm working on an updated package for the workshop (ressoures and replacemen versions).
@HUGE GUTS
Yeah, I can make this map deathmatch ready as well I think.
Glad to hear that multiplayer actually seem to work.
@Kaffee
Danke dir! :)
@steak jacobs
Thanks man!.. yeah, I really haven't playtestet it enough on serious. Is there even enough ammo for the red biomech and khnum? ^^
Update with balancing on serious and other stuff should be ready very soon.
@Warmonger
Well, I'm considering remaking the whole LA Meltdown episode as a TC, but I'm not sure about that atm. This stuff takes a lot of time.
Also not sure yet if my next map is going to be an original or another Duke one. So don't expect a full E1 remake any time soon :)
@FuckinVetgetable
dunno, but I hope the original creators will do official Fusion versions at some point, because I don't want to upload their works as my own workshop items.
edit:
Apparently there were multiple poeple involved. But yeah, I could look for them and ask them.
Do you plan to do some more? Would liek to play, but all in one run.