Divinity: Original Sin 2

Divinity: Original Sin 2

Shapeshifting
140 Comments
JDSS 8 Jan, 2020 @ 11:01am 
I'm trying to make a mod for my self and some friends. (First time modding) And I'm inspired by your mod. I'm wondering how you can use the new spells while muted.
Feenex  [author] 7 Sep, 2018 @ 10:06pm 
Hey All,

The definitive edition of the mod is now live!
Feenex  [author] 31 Aug, 2018 @ 7:33am 
According to an announcement from Larian, we should expect to see the DE Engine in about "one week." If that's the case, I hope to have the mod converted and ready for you guys by next weekend.
Feenex  [author] 31 Aug, 2018 @ 7:23am 
@ZikenyTheWolf Yep! The new engine has not released yet, but once it does I'll have everything converted over.
Zikeny The Dragon 31 Aug, 2018 @ 2:23am 
any news on if this is going to be put on DE?
Feenex  [author] 28 Aug, 2018 @ 9:44pm 
@Ddan724 Yep! Give me a bit and I'll get around to it. Also, I'm currently working on a hotfix for the werewolf issue. I'll have it released a bit later tonight.
Ddan724 28 Aug, 2018 @ 9:23pm 
@Feenex, mind posting the picture for the location of maryln in driftwood?
Feenex  [author] 27 Aug, 2018 @ 9:40pm 
Hey All, the patch notes for 2.0 are completed. I did not dive into extensive detail about every balance change (it would be way too much), however, I highlighted the overall significant adjustments to the mod.
Additionally, this patch came with a few much needed bug fixes, including the Werewolf bug w/ the spirit quests - The Werewolf is now fully functional!
Ddan724 27 Aug, 2018 @ 12:18am 
@Feenex don't worry about it, love the hard work you put in.
Ddan724 27 Aug, 2018 @ 12:17am 
@Surrealialis thanks!
Feenex  [author] 26 Aug, 2018 @ 11:19pm 
Hello everyone. Sorry I haven't been responsive, I was working all weekend on a big update, which is now released! We are now on version 2.0.
This big update brings a large balance overhaul, including scaling shapeshifting forms! Now, all forms will level alongside with your character, learning their granted skills over time and earning stronger bonuses.
Additionally, the forms have had a memory requirement overhaul - lower level forms no longer cost 3 memory slots.
I plan to update the patch notes by the end of the week (it's a LOT) - but this update was designed to make the mod a bit more balanced, streamlined, and enjoyable.
I'll also be updating the pictures soon, both for better previews and so new players to the mod can easily locate Marlyn.
Surrealialis 24 Aug, 2018 @ 7:27am 
@Ddan724 - I have found Marlyn in Act 2, she is outside the giant fishery building where they are looking for the fugitive
Surrealialis 23 Aug, 2018 @ 7:22pm 
Loving the mod still, but a little worried about finding Marlyn, any way to get the skills outside of a trader?
Ddan724 22 Aug, 2018 @ 2:58pm 
Update to my original problem, I found the trader in fort joy but not on the beach next to the statue. She is next to a tent but i still cannot find her in any other act.
Ddan724 21 Aug, 2018 @ 12:32pm 
great mod, just wish the trader would appear where its supposed to. Mod worked initially but recently i noticed the vendor not appearing. i have uninstalled and reinstalled aswell as using the mod by itself with nothing else activated but nothing seems to work.
Creepz 18 Aug, 2018 @ 1:19am 
All right. Thanks :) My friend is really in love with this mod, so its a shame that he cudnt use it.
Feenex  [author] 17 Aug, 2018 @ 9:05pm 
Hey all, I rolled back the recent update for the werewolf fix, as it was the cause of the error.
I'll be working on a fix that (hopefully) doesn't cause further issues.
BareKnuckleChamp 17 Aug, 2018 @ 7:26pm 
I started getting that error message too. works fine when i remove this mod
Darth_Squirrel 17 Aug, 2018 @ 1:34pm 
Love the mod, man. Would love to see a video highlight showcasing all the forms some day. Fantastic work.
Creepz 17 Aug, 2018 @ 9:37am 
sooo erm this mod suddenly started giving us the error message: "we were unable to create a working story. your addon setup might be invalid". it works perfectly without this mod.
Jame 13 Aug, 2018 @ 5:21am 
@Feenex Thanks! Really happy to see such a quick response! This mod is awesome btw!
Feenex  [author] 12 Aug, 2018 @ 5:01pm 
@Jame Hey, sorry, I've been at work all weekend. However, I did have time to fix that issue. Marlyn will no longer join in on fights (unless provoked).
Jame 10 Aug, 2018 @ 12:24pm 
Can you make it to where the NPC Trader doesnt join in fights, Ive had her die to the Magisters in act 1 two playthoughs in a row :\
Randy the kin maker 2 Aug, 2018 @ 4:31pm 
the werewolf in act4, went into the hall of echo of his soul, found a default npc ready to be killed and cant talk to
TheBone 31 Jul, 2018 @ 9:22am 
@Feenex Ok, so I unsubscribed, deleted mod files in game directory and re-subscribed to re-download the files. Now she is back again in my safe files. Strange.
Feenex  [author] 30 Jul, 2018 @ 2:04pm 
@TheBone There shouldn't be an issue. I'll take a look into it!
TheBone 30 Jul, 2018 @ 12:13pm 
Might there be problems with the new update with save games? Is it compatible with save games? The vendor at the beach in front of Fort Joy disappeared from my save game (the mod is active). PS: Great Work so far.
Feenex  [author] 29 Jul, 2018 @ 10:23am 
Hey All,

The newest patch has been released - thank you for your patience. I've been busy over the past few weeks, but now they're a bunch of new content:
-The new Condor form, heavily based on speed and evasion.
-Shapeshifting NPCS. Several NPCs have been adjusted to now use transformation in combat!
-Balance Changes
-Bug fixes
Enjoy!
Linkyy 14 Jul, 2018 @ 7:23pm 
Best mod For DOS2
Roody 7 Jul, 2018 @ 2:45pm 
OMG YES WEREWOLF HERE I COME!
Brutal-V 30 Jun, 2018 @ 2:37pm 
When I was playing with my mates we noticed that if the Shapeshifter transforms to anything from Troll shape, he/she can still retain the "Troll Blood" buff while in a different "shape".
Nir 17 Jun, 2018 @ 1:37am 
nope.its pretty balanced in my opinion
Vanfreyr 17 Jun, 2018 @ 12:20am 
is this as OP as the Druid mod?
CoheedBlue 29 May, 2018 @ 8:02pm 
I have a few questions: How do you guys do this!? I want to learn how to do this so bad, because I have so many ideas I would love to try out. Is there anyway i could convince you to make a tutural video on how this shapeshifting is done? :D because that would be amazing!
OneHellofaDragon 25 May, 2018 @ 1:03am 
Sounds great it's clear you put a lot of work into the mod and definitley distinguished it from similar mods such as the druid mod. I was wondering if you were going to add any skills to existing forms as it'd be cool to see the dragon form use several attacks that use unique animations (mainly the battle stomp and lightning ball which could be swapped for fire but i';m pretty sure the animation has lightning exclusivly) I know it makes sense to have a limited pool of skills for creatures as they aren't meant to be a permanant mode but i'd like to see more variety in what you could do deciding on what skills would be best in the moment, maybe adding advanced forms for the more basic forms could give some extra play but that would likely be a modding nightmare for you. But great work, you've definitly made a well polished mod, i would like to add that putting a cover image would be ideal as otherwise people might overlook a great mod.
Feenex  [author] 24 May, 2018 @ 9:27pm 
@Cuddles Yes! I have a few more I intend to add that I've been working on.
Recently, there was a patch that messed up the modding community a bit, but it's been fixed, then there is the holiday weekend. But I'll get back to working on the mod soon, and shortly a new form will be released.
OneHellofaDragon 24 May, 2018 @ 8:23am 
Are you going to add more forms to the list?
Feenex  [author] 11 May, 2018 @ 10:58pm 
All,

The newest patch is out. This one was focused on fixing some annoying bugs that were brought to my attention. Thank you all for your support and feedback. Enjoy!
Feenex  [author] 11 May, 2018 @ 10:45pm 
@Headbobble That's the way it's supposed to be. When correcting a glitch with the worm before, it was removed. Will be fixed in the next patch.
HeadBobbie 11 May, 2018 @ 9:26pm 
Should limit moving to 0 when in voidworm form. And force it to be activated only during battle, that way players need to rely on using the burrow skill only once a turn to move around.

As it stands, it looks pretty bad for a burrowed worm to just glide along the ground while sticking out of it.
CaedesEnder 11 May, 2018 @ 8:08pm 
anyway you could make the animals into actual races? would love to have a Bear character to follow me in a lonewolf play.
Feenex  [author] 5 May, 2018 @ 4:12pm 
Hey All,

This week's patch is out. A few balance tweeks and bug fixes. Additionally, it contains some data for the next update.
Ægirson 30 Apr, 2018 @ 6:03pm 
nice
Feenex  [author] 30 Apr, 2018 @ 1:19pm 
@kirkb_jr That may be an idea in the making 🤫
Ægirson 30 Apr, 2018 @ 10:14am 
I'd like to see a bird form of some kind
Feenex  [author] 27 Apr, 2018 @ 10:44pm 
Hey All,

This week's patch is out, a few balance tweaks and bug fixes.
Additionally, I've released an add-on to the mod, which can be found in my collection. This add-on will make transformations last until canceled.

Enjoy!
Digan 24 Apr, 2018 @ 12:14pm 
Hmm if so @Euklb the scalings are odd.... i mean the Druid mod had a much better scaling idea tbh.... Str for all the forms so it worked Reallly well :) I would like few forms in this from the Druid mod :D like, i really enjoyed the Commander Form ^^ really fun one to use :) the blob...no just dont add it XD its too op i think :) the rest tho.. really cool :D but this mod has nice promise :D Like have some Variety :) Such as Caster forms or Disabler forms or something ^^ im really intrested in this tho :)
Toadstooliv 22 Apr, 2018 @ 6:35pm 
@Feenex Awesome! really enjoying the mod so far!
Feenex  [author] 22 Apr, 2018 @ 5:00pm 
@toadstooliv I could definitely do that. In the coming updates I'll work on a version like that and make this mod a dependancy. Shouldn't take long at all.
Toadstooliv 22 Apr, 2018 @ 4:02pm 
Any consideration on making a version where transformations are permanent until you use cleanse form?