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If I should add him as a contributor or anything, please let me know :).
{LINK REMOVED}https://doctor-g.github.io/ThunderstoneQuestRandomizer/
I can't properly load any of the campaign scenarios.
It fails after completing setup for monster decks.
Then I get Lua error in /SetupChapter1_1CR : <Unknown Error>
I've set up a wiki to make it easy to store & find questions about TQ. So far I've just been adding the first box of content, and anyone is welcome to help me.
https://thunderstonequest.fandom.com/
Found one flaw. The final dungeon setup "Ripples in Time" Part II. Everything is correct except the monster stacks. Those are loading the ones from part 1 and not the final adventure.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Basically you leave the mouse arrow on the player deck and press numbers from the keyboard and automatically draws that number of cards directly to your hand.
cheers !
(Also pardon a noob but how do I temporarily clear away the expansions we're not using? The scenario setup is great, but I just want to hide the unused stuff)
And thanks to the developer of this. Gives me a chance to try before buy and save a ton of tablespace I don't have.
also as a side note the monster and treasure decks were not shuffling after setup completed leaving the same keys and treasures on top every time in the random setup. i didn't really check the campaign setups before i implemented my "fix".