Surviving Mars

Surviving Mars

[ES] Deluxe Security Station
10 Comments
Silven_wolf 29 May, 2019 @ 4:33pm 
i tried the fix after the green planet update but it didn't work. i think the images are missing from the file any other ideas?
Pondera the Radio Angel 19 Feb, 2019 @ 6:07pm 
@MrShaw this isn't a problem with the mod, but a bug with SM's mod system itself. To fix, just open the mod editor, find the mod in the list, double click it to load it, save it, and then exit out.

This works for ANY mod that does this on the workshop too.
MrShaw 5 Nov, 2018 @ 6:35pm 
please update so i can see the picture of the building in the menu. (the icon)
ErrantSword  [author] 21 Sep, 2018 @ 2:19pm 
@Wingnut - if you can let me know any more details about waht isn't working, I'll see what I can do. Everyone else seems to report the problems as having resolved.

I'd recommend maybe doing an unsubscribe, restarting the game without my mods loaded, and then resubscribing. You might also try a cleasn install of the game...?
ErrantSword  [author] 12 Sep, 2018 @ 1:55pm 
@Bob / admbraden - Can you clarify what you mean by 'the icons are invisible'? As in, not apperaing in the build-menu...? And if so, how are you accessing them? Will see what I can do to fix them
McKaby 12 Sep, 2018 @ 3:57am 
Bug report for all of your Deluxe stuff mate (and lamp) as that all the icons are invisible, not noticed any other issues so far
rdr99 24 May, 2018 @ 1:44am 
@ErrantSword... Like all your other stuff, this thing works very well. I have been using it and your other buildings for some time now and I consider them essential if you want your colony to run smoothly. Lovley stuff. Good job!
Draco18s 7 Apr, 2018 @ 3:32pm 
Just FYI: security stations don't affect renegades at all. Renegade crime is prevented by "colonists with the officer specialization living in the dome." And if offiers outnumber renegades 3:1, they fail to prevent crime 100% of the time.

https://forum.paradoxplaza.com/forum/index.php?threads/surviving-mars-possible-bug-with-officers-stopping-crime.1084608
ErrantSword  [author] 6 Apr, 2018 @ 2:20pm 
@Blade - That's a cool concept. I usually like keeping in-dome buildings as such for balance reasons, but the concept of a Colony Security hub is pretty cool. I suspect the code is rather complex, but I'll certainlly have a look at it.
Blade 6 Apr, 2018 @ 12:16pm 
Nice mod ES, wonder if it would be possible to make one of these that could be placed outside the dome, with a large coverage area to cover a few small domes at a time.