Surviving Mars

Surviving Mars

[ES Collection] ErrantSword Mods: Surviving Mars
8 Comments
Panda 5 Apr, 2019 @ 1:09am 
Little late, but good shit Bob. Fixed a few of my mod icons.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 20 Sep, 2018 @ 10:31am 
For those that don't speak "Mod"

First off, Thanks Drake, for showing me (us) the light.:lampoff::md_smile:

Second:
Start your game up, and go into the Mod Editor. You'll see a list of your Mods. Double-click on the Mod you are not seeing a "Build Icon" for. Save it, close out of that Mod screen, and do the same for each Mod you're not seeing an Icon for (there are quite a few in my game, not just from ErrantSword), This course of action works for every Mod I have that didn't show an Icon in the "Build Menu"

I will try to post this on every Mod thread that has this issue. So please forgive my spam. It's to help others that may have given up on a certain Mod that they would otherwise use.
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 11 Sep, 2018 @ 3:57pm 
Thanks for all the updates:exclamationPointRed::HappyPCGuest::SpRad_ThumbsUp::2017stickydrink:
ErrantSword  [author] 11 Sep, 2018 @ 3:21pm 
I'm now back (from Honeymoon!) and have just updated almost all of my Surviving Mars Mods for you guys. They one should now be working again! If there are any issues, please let me know on the individual Mods.
ChoGGi 1 Aug, 2018 @ 4:18pm 
Oh, no worries; I just noticed them in a log from someone else.
ErrantSword  [author] 1 Aug, 2018 @ 2:04pm 
@ChoGGi - Thanks for that - I'll try and update the Mods next time I'm able to do so. Just got married, so not gaming much atm!
ChoGGi 1 Aug, 2018 @ 7:56am 
Hi, just wanted to report some errors from some of your mods, for these functions:

function OnMsg.NewMapLoaded()
UICity.unlocked_upgrades.DShopFood_AutoCheckout=true;
UICity.unlocked_upgrades.DShopFood_Pharmacy=true;
end

On a new map UICity isn't available till OnMsg.CityStart

1352460621/Code/Script(DD).lua
1352460327/Code/Script(Gro).lua
1352459626/Code/Script(SS).lua
1352459932/Code/Script(Inf).lua

Somewhat the same for 1339341139; OnMsg.GameTimeStart gets fired twice when you start a new game, the first is too soon for UICity. If you want it to safely fire for new and saved games, use OnMsg.CityStart, and OnMsg.LoadGame
sleepingcity 6 Apr, 2018 @ 12:52pm 
Great work so far! Keep it up!