Surviving Mars

Surviving Mars

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[ES Collection] ErrantSword Mods: Surviving Mars
   
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Description
A Collection of all my 'Surviving Mars' Mods. The vast majority have been created using the in-game Mod Editor, with some additional .lua code occasionally used for more advanced functions.
Items (24)
[ES] Rocket Landing Pad
Created by ErrantSword
This Mod introduces a basic Rocket Hardstanding to Surviving Mars. This can be found in the 'Infrastructure' build category. It does not effect Rocket operations, although a more advanced Mod may be developed in the future. The Hardstanding is ideal for re...
[ES] Base Walls
Created by ErrantSword
This Mod introduces a pack of Base Walls to Surviving Mars. These can be found in the 'Domes' build category (the others being fairly congested). The Walls in this pack are ideal for blocking off movement to certain areas, reserving areas for Rocket landin...
[ES] Geothermal Tap
Created by ErrantSword
This Mod introduces a new form of Power Generator to Surviving Mars, the 'Geothermal Tap'. These can be found in the 'Power' build category. The Geothermal Tap is relatively small, and functions in many ways like a 'reverse' Wind Turbine - it works best at...
[ES] Central Depot
Created by ErrantSword
This Mod introduces a 'Central Depot' to Surviving Mars. This additional varient of the Universal Storage can be placed in the centre of a Dome in place of a Spire (ideal for use early on in your Colony development, or within industrial Domes). Unlike mot ...
[ES] Central Grocer
Created by ErrantSword
This Mod introduces a 'Central Grocer' to Surviving Mars. This additional varient of the Grocer can be placed in the centre of a Dome in place of a Spire (ideal for use early on in your Colony development, or within small, low-density Domes). The Grocer ca...
[ES] Central Recharger
Created by ErrantSword
This Mod introduces a 'Central Recharge Station' to Surviving Mars. This additional varient of the Drone Recharger can be placed in the centre of a Dome in place of a Spire (ideal for use early on in your Colony development, or within industrially-focused ...
[ES] Central Statue
Created by ErrantSword
This Mod introduces a large 'Central Statue' to Surviving Mars. This additional varient of the Statue can be placed in the centre of a Dome in place of a Spire (ideal for use early on in your Colony development, or within low-density, high Comfort Domes). ...
[ES] Expanded Basic Depots
Created by ErrantSword
This Mod adds 4 additional, high-capacity resource Depots to the game (for Metals, Concrete, Food and Fuel). These hold 360 units of thier associated resource. Additionally, an expanded 50-unit Universal Depot is also included. For balance purposes, each o...
[ES] Expanded Depots
Created by ErrantSword
This Mod replaces all of the 'stock' resource Depots in the game with new, larger versions. These hold 360 units of thier associated resource (or 50 units for each resource in the case of the Universal Depot) For balance purposes, each of the new Depots re...
[ES] Remote Projector Lamp
Created by ErrantSword
This Mod adds a very simple, cable-free version of the Projector Lamp to Surviving Mars. It consumes no power and requires no maintenance, allowing you to light remote facilities such as Landing Pads / Sites without running cables. The cost of the Lamp is ...
[ES] Deluxe Security Station
Created by ErrantSword
This Mod introduces a Deluxe version of the Security Station to Surviving Mars. This replaces the 'stock' version, and is essentially identcal except that it now offers two new Upgrade options. These are unlocked from Mission start (like many of the buildi...
[ES] Deluxe Infirmary
Created by ErrantSword
This Mod introduces a Deluxe version of the Infirmary to Surviving Mars. This replaces the 'stock' version, and is essentially identcal except that it now offers two powerful new Upgrade options, and now operates during all 3 shifts by default. The upgrade...
[ES] Restricted Applications
Created by ErrantSword
This Mod significantly decreases the base rate at which Applicants are generated for Colonies (to less than one-quarter normal rate), but increases the chance they will be Specialists. In order to balance the Mod, on starting a game with Restricted Applica...
[ES] Increased Dust
Created by ErrantSword
This Mod increases the amount of Dust sticking to your structures by around 33% per day, amking it necessary to maintain them more often. Additionally, it takes longer for Drones to clean Buildings, and for Drones to be recharged / cleaned. Play on a Colon...
[ES] Travel Rations
Created by ErrantSword
This Mod enables Colonists to bring up to double their normal Food rations with them on their Passenger Rockets from Earth. It's just a pity Travel Rations seem to consist largely of sprouts... Note that this Mod doesn't double the amount of huge amount of...
[ES] Overclocked Research
Created by ErrantSword
This Mod enables a hidden mode in Surviving Mars, automaticlly converting Surplus Power into additional Research (presumably be overclocking the Colony sensors and mainframes). The Mod converts 2 points of Surplus Power into 1 additional Point of Research,...
[ES] Heavier Workload
Created by ErrantSword
This Mod forces Colonists to work even harder when a Heavy Workload is imposed, increasing the bonus from +20% to +33% productivity. The Mod only effects new games started with it enabled. It will not effect previously saved games....
[ES] Require Infirmary for Births
Created by ErrantSword
This Mod ensures that (under normal conditions) Colonists will only give Birth in Domes with an Infirmary or Medical Centre. This allows more direct control of which Colonists give Birth. It does so by raising the default Comfort Requirement from 70 to 100...
[ES] Birth Comfort Need++
Created by ErrantSword
This Mod increases the Baseline Comfort required for Colonists to give Birth from 70 to 90 (or from 55 to 75 in Domes with an Infirmary or Medical Centre). It does not affect the rate of Birth among Colonists at this Comfort Level. Check out my Birth Rate+...
[ES] Birth Comfort Need+
Created by ErrantSword
This Mod increases the Baseline Comfort required for Colonists to give Birth from 70 to 80 (or from 55 to 65 in Domes with an Infirmary or Medical Centre). It does not affect the rate of Birth among Colonists at this Comfort Level. Check out my Birth Rate+...
[ES] Birth Comfort Need-
Created by ErrantSword
This Mod decreases the Baseline Comfort required for Colonists to give Birth from 70 to 60 (or from 55 to 45 in Domes with an Infirmary or Medical Centre). It does not affect the rate of Birth among Colonists at this Comfort Level. Check out my Birth Rate+...
[ES] Birth Rate--
Created by ErrantSword
This Mod decreases the maximum Birth Rate for Colonists by 67%. It does not affect the Comfort Level required for Colonists to give Birth. Check out my Birth Comfort ++, + and - Mods for those functions (you can run a Birth Comfort and Birth Rate Mod in pa...
[ES] Birth Rate-
Created by ErrantSword
This Mod decreases the maximum Birth Rate for Colonists by 33%. It does not affect the Comfort Level required for Colonists to give Birth. Check out my Birth Comfort ++, + and - Mods for those functions (you can run a Birth Comfort and Birth Rate Mod in pa...
[ES] Birth Rate+
Created by ErrantSword
This Mod increases the maximum Birth Rate for Colonists by 33%. It does not affect the Comfort Level required for Colonists to give Birth. Check out my Birth Comfort ++, + and - Mods for those functions (you can run a Birth Comfort and Birth Rate Mod in pa...