Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2815668117
The issue for me with the ragdolling isn't the weird animation, it's that sometimes, when they go unconscious, the ragdolling physics cause them to get flung long distances, sometimes across entire regions.
toughness raises her max oil and after a while she can hold her own so that problem is taken care of
and you can pick her up so the ragdoll problem is fixed by that..
so this mod is fully recommended;)
https://ibb.co/gyKQ0W7
To change the size (half) in FCS (scale max/min)
Ty for the mod, nice job
Couple of nitpicks:
> Like M said below, it looks like the spider's blood tecture gets stuck to its legs and paints them a gross neon green.
> When the spiders go down it looks like they, uh, freak the fuck out and springboard all over the map. This may be an issue with their scale not matching their ragdoll collision? I'm not sure, but I have a funny video of it here [gfycat.com]
> Their racial bleed modifier is 1.0 - I don't know the limitations of the game but it should be 0.10 if possible.
> This is an extremely minor nitpick but the animal backpack has an attached lantern that clips through the spider's torso, but this game has a ton of clipping anyway so it doesn't really matter