RimWorld

RimWorld

AnimalCollab CE Patch
16 Comments
SpaceGhost 30 Jul, 2019 @ 6:24am 
Someone please give Owl permission. They've been putting out tons of fixes and mods and I personally have gotten so much benefit from their work.
Owlchemist 1 Apr, 2019 @ 6:21pm 
Is any further work on this patch being planned? If not, may I append it? It only patches offensive capabilities of animals but it doesn't do anything about their leather values. CE's armor rebalance heavily nerfs all vanilla leathers in the game. However ACP's newly added leather is still based on original vanilla values.
My Wife Left Me 29 Jan, 2019 @ 1:02pm 
should I load it right after Animal collab?
Saebbi  [author] 27 Jan, 2019 @ 1:26pm 
It is and was even before the last update.
All i did was change the version number in order to prevent an error from appearing.
Temenat 27 Jan, 2019 @ 5:50am 
Is this for 1.0? You updated it december the 22th and CE 1.0 wasn't released...
Uruk 4 Jul, 2018 @ 9:27pm 
Thank you Saebbi
Saebbi  [author] 4 Jun, 2018 @ 9:38am 
Should be fixed, thanks for letting me know.
Lamantin 4 Jun, 2018 @ 7:46am 
Same as @dbfox
dbfox 4 Jun, 2018 @ 7:44am 
Great Patch!
But looks like new update causes error, here's log:

ModCheck: used with missing or empty yourMod
Verse.Log:Error(String)
ModCheck.ModCheckBase:handleError(ArgumentException)
ModCheck.ModCheckBase:ApplyWorker(XmlDocument)
Verse.PatchOperation:Apply(XmlDocument)
Verse.PatchOperationSequence:ApplyWorker(XmlDocument)
Verse.PatchOperation:Apply(XmlDocument)
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

I removed all mods, only use HugLib + AnimalCollab + CE + patch, still has same error.
Please check, thx :D:
njl 27 Apr, 2018 @ 2:24pm 
nevermind, found out it was because of the texture placement mod for vanilla animals
njl 27 Apr, 2018 @ 12:35pm 
amur leopard still magically hunts prey without moving
Temenat 12 Apr, 2018 @ 10:43am 
@sebi You are right they are huge mods and they are probably difficult to patch too. Do what you want to do, take your time, it was only a suggestion. And thanks again for all the time you spent on other patches it is much appreciated. :)
Saebbi  [author] 12 Apr, 2018 @ 10:02am 
@gatun80km It wasn't missing, i just didn't realize that the Big Cats were all using the same statbases, it is fixed now.

@Temenat I actually plan on making patches for these, but as they are huge and i don't have unlimited time, it may take a while, so please be patient.
Temenat 11 Apr, 2018 @ 12:29pm 
Also could you make patches for glittertech, rimsenal and dinosauria mods to be compatibile with CE? It would be AWESOME! (for me at least)
Temenat 11 Apr, 2018 @ 11:30am 
Man, I hoped for this patch so much! I like ACP but I feel like a game without CE is weird for me so I wanted a mod to merge the two, thanks!:steamhappy:
gatun80km 11 Apr, 2018 @ 11:16am 
maybe it's missing amur leopard