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Open NWN:EE, then go to New Game > Community > Steam Workshop > Pretty Good Forge
A small NB: IF that still does not work then go to NWN Vault again and grab the .exe file (this one) :-
https://neverwintervault.org/project/nwn1/hakpak/combined/cep-v1x-installer
Install that into you NWN folder (in documents) and then it'll work but the previous meathod should work as it did for me.
On the workshop page for the game search for CEP, & on the first couple of rows you will see 3 different CEP's, subscribe to them all. (NB: the CEP's do work via workshop).
Once that is done, what you do is go over to NWN Vault :- https://neverwintervault.org/project/nwn1/module/pretty-good-forge-advanced-training
Grab it there, install it direct to you documents NWN module folder (DO NOT un-zip to desktop or anywhere else it MUST be a DIRECT from zip to folder) and the module (when you check after) will be there and WILL shop up on the LOCAL tab after you click start new game.
Voilà, Happy NWN-EE gaming.
Naturally I'd also appreciate the change of file suffix from Mod to mod. I can hotfix it, but it would be greatly appreciated for next installs :)
Otherwise, good mod!
Instead, I see two dragons (one of level/alignment/gold, the other of gear). And that's it.
Copying or hardlinking the files in the right place will solve the issue.
I prefer hardlinking, as it saves diskspace and a lot of time otherwise wasted for copying.
Below shellscript will hardlink ALL your workshop modules to "other modules":
8< - - - Cut here - - -
#!/bin/bash
workshop="$HOME/.local/share/Steam/steamapps/workshop/content/704450/"
moduledir="$HOME/.local/share/Steam/steamapps/common/Neverwinter Nights/data/mod"
# Files may be named .Mod or .mod
# Find them and hardlink them to the moduledir
cd "$moduledir"
find "$workshop" -type f -iname '*.mod' -exec ln {} . \;
# And rename Mod to mod, as linux is case-sensitive
rename 's/.Mod$/.mod/' *.Mod
I found a "Customize Character Override" which can be combined with the Pretty Good Forge and enables the player to change the cloaks, among other things, through the character's crafting menu.
For those who'd also like to change their cloaks and even body phenotypes (wings, tail etc), the two mods work well together and complete each other. ^^
Is there any way to change the appearance of cloaks though ?
The appearance mage can only change armors, that's a shame o.o