Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Pretty Good Forge of Advanced Training by Sirosis
37 Comments
waffles 8 Jan @ 7:04pm 
Just a note, in case others hit the same issue I did. The module showed in the content, but I couldn't start it due to it being "Unavailable". If you are on linux, this mod has a filename ending in ".Mod" rather than the correct ".mod". Case matters in linux, so just rename the file, and it works fine after that.
Frenne Dilley 28 Jun, 2023 @ 2:06pm 
Okay this is a problem i'm having with a few modules now, not everything shows up in community content when i go to start a new game, am i doing something wrong or is it just not installing this module?
southerland.tom 5 Apr, 2023 @ 4:29pm 
I did find one minor problem with the forge. I am unable to add 'Greater Restoration' to an item as it seems to be programmed to add 'Restoration'. I still love this module for character creation.
lou ouija 9 Mar, 2022 @ 8:20pm 
All I did was install the CEP2 and Pretty Good Forge (by simply subscribing to both via Steam), and they both function just fine.

Open NWN:EE, then go to New Game > Community > Steam Workshop > Pretty Good Forge
Hyperia 21 Dec, 2021 @ 12:52am 
P.S.(Neverwinter Nights EE version).

A small NB: IF that still does not work then go to NWN Vault again and grab the .exe file (this one) :-

https://neverwintervault.org/project/nwn1/hakpak/combined/cep-v1x-installer

Install that into you NWN folder (in documents) and then it'll work but the previous meathod should work as it did for me.
Hyperia 21 Dec, 2021 @ 12:48am 
Ok guys when i subscribe to this mod via steam workshop, for some strange reason it does NOT show up in the games menu, i have tried various workarounds and nothing doing, so for anyone else who has this same probelm, here is what you do,:-

On the workshop page for the game search for CEP, & on the first couple of rows you will see 3 different CEP's, subscribe to them all. (NB: the CEP's do work via workshop).

Once that is done, what you do is go over to NWN Vault :- https://neverwintervault.org/project/nwn1/module/pretty-good-forge-advanced-training

Grab it there, install it direct to you documents NWN module folder (DO NOT un-zip to desktop or anywhere else it MUST be a DIRECT from zip to folder) and the module (when you check after) will be there and WILL shop up on the LOCAL tab after you click start new game.

Voilà, Happy NWN-EE gaming.
kainleingodswordmaster 11 Nov, 2021 @ 7:07pm 
where and how do I access this place, I am on Windows if that helps
Marko 1 Jul, 2020 @ 4:26am 
There are still quite a few arcane spell scrolls missing from the arcane store merchant - for example I couldn't find Mestil's acid sheath. I recommend checking against the wiki to get full lists for respective classes https://nwn.fandom.com/wiki/Wizard#Spells

Naturally I'd also appreciate the change of file suffix from Mod to mod. I can hotfix it, but it would be greatly appreciated for next installs :)

Otherwise, good mod!
napamathguy 30 Mar, 2020 @ 9:45pm 
Okay, figured out how to turn around (it's been YEARS since I've played NWN...). :-)
MagFlare  [author] 28 Mar, 2020 @ 6:29pm 
Napamathguy, most of the interesting stuff is going to be on the other side of the door that's immediately behind your character when you load up the module.
napamathguy 28 Mar, 2020 @ 11:56am 
Am I looking at the right mod? I'm expecting to see, for example, the forge (to add traits to weapons and such).

Instead, I see two dragons (one of level/alignment/gold, the other of gear). And that's it.
mm.shopping 24 Feb, 2020 @ 11:54am 
On Linux, file-names are case-sensitive. Consequently, files ending in ".Mod" will not show in the listing, as ".mod" is what the game expects to find.

Copying or hardlinking the files in the right place will solve the issue.
I prefer hardlinking, as it saves diskspace and a lot of time otherwise wasted for copying.

Below shellscript will hardlink ALL your workshop modules to "other modules":

8< - - - Cut here - - -

#!/bin/bash
workshop="$HOME/.local/share/Steam/steamapps/workshop/content/704450/"
moduledir="$HOME/.local/share/Steam/steamapps/common/Neverwinter Nights/data/mod"

# Files may be named .Mod or .mod
# Find them and hardlink them to the moduledir

cd "$moduledir"

find "$workshop" -type f -iname '*.mod' -exec ln {} . \;

# And rename Mod to mod, as linux is case-sensitive
rename 's/.Mod$/.mod/' *.Mod
mm.shopping 19 Feb, 2020 @ 11:47am 
Downloaded mod, but it's not appearing when I start a new game
Xeoneex 28 Feb, 2019 @ 5:07pm 
Game is not listed in modules. Nothing I download seems to work not sure why.
barrelmonkey 19 Jan, 2019 @ 12:22am 
can you reset to 0 level on already made character?
MacDuro [0x0] 20 Dec, 2018 @ 7:12am 
Some spells are missed when use the anvil , for example Flame weapon,and in others the efect is misplaced, for example if you select Ethereal Visage instead it ads Resurrection.
Jacknife 16 Jul, 2018 @ 9:53pm 
still not working (not listed ingame)
UltraGolden 21 Jun, 2018 @ 10:07am 
what about cheating the stats?????? -_-
puppy 10 Jun, 2018 @ 7:11am 
Yeah, it's not appearing for me either.
MagFlare  [author] 23 May, 2018 @ 8:35am 
Weird. I'm not sure what happened there, but I'll see what I can do to make it work again.
HunterRayder93 23 May, 2018 @ 7:25am 
I confirm the mod you download but it is not displayed.
innova_xl 16 May, 2018 @ 6:47pm 
Not showing in Load Module list, niether is Hall of Advanced Training. Tried both seperatly.
Absinthe Angel 2 May, 2018 @ 9:16pm 
How do I access this from in game? When I looked in "other modules" I did not see it :(
Chaotic Neutral 23 Apr, 2018 @ 11:57am 
Ok thanks for the info ^^
I found a "Customize Character Override" which can be combined with the Pretty Good Forge and enables the player to change the cloaks, among other things, through the character's crafting menu.
For those who'd also like to change their cloaks and even body phenotypes (wings, tail etc), the two mods work well together and complete each other. ^^
MagFlare  [author] 22 Apr, 2018 @ 12:22pm 
Yo, CN. You can use the dyes available in the store to change the COLOR of cloaks, but unfortunately this mod predates the 1.68 update that made cloaks visible on the player models, so none of the mod's creators anticipated needing to change cloaks' base appearance.
Chaotic Neutral 22 Apr, 2018 @ 7:41am 
Hi, thanks for this mod it's pretty cool !
Is there any way to change the appearance of cloaks though ?
The appearance mage can only change armors, that's a shame o.o
MagFlare  [author] 12 Apr, 2018 @ 5:10pm 
It's my pleasure, Hotpants. And yeah, there's no way to delevel yourself without losing all your feats and class features, although it'd be pretty great to be able to game the system like that.
💖 Officer Hotpants 💖 12 Apr, 2018 @ 1:58pm 
Well thank you! Appreciate people like yourself bringing all these old mods over to the workshop for us to use.
MagFlare  [author] 12 Apr, 2018 @ 5:55am 
Hey, CursedNecrosis (and anyone else who wants some variety in character trainers), I went and uploaded the complete version of Halls of Advanced Training Deluxe right here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1359164957&searchtext=
MagFlare  [author] 12 Apr, 2018 @ 4:15am 
CursedNecrosis: I wasn't aware there was a deluxe version of Halls of Advanced Training with a combat arena in it. I'll upload that one today. Thanks for letting me know!
CursedNecrosis 11 Apr, 2018 @ 9:18pm 
Where is the place to test your character from Greatlnca's Halls of Advanced Training?
💖 Officer Hotpants 💖 11 Apr, 2018 @ 6:31pm 
I suppose it's not possible to reduce yoru level without losing your feats and such.
MagFlare  [author] 11 Apr, 2018 @ 3:27pm 
Deralptraum: Yeah, you go to "Other Modules..." and then select Pretty Good Forge from the list. Once you're done building up your character and their inventory, choose "Save Character" from the pause menu and then you can play as that character in other modules.
Deralptraum 11 Apr, 2018 @ 2:01pm 
What am I suppose to do to get here in game? Do I make a new game and go to other modules
equilicua 11 Apr, 2018 @ 10:46am 
Very good!
MagFlare  [author] 11 Apr, 2018 @ 10:38am 
Let me just take the time to thank the creators of this module for their efforts and link to the NWVault's page for this module: https://neverwintervault.org/comment/7439
MagFlare  [author] 11 Apr, 2018 @ 10:36am 
Cards on the table here: I have NO IDEA WHATSOEVER what I'm doing trying to upload things to the Workshop. I fumbled around and I THINK it's working, but if it's not working for YOU, please tell me so and I'll do my best to fix it.