Kenshi
Better Squads and Weapons
38 comentarii
Tim 28 iul. 2022 la 13:42 
Bandit bosses used to spawn with merch armor now they dont, I dont know what would affect this.
BLACK NE0N 8 aug. 2020 la 1:08 
Does this work with genesis?
Yolo$wagger 23 febr. 2020 la 2:48 
Alright, thanks for the answer!
CloudsInTheSky  [autor] 22 febr. 2020 la 23:50 
Yolo$wagger manually, there is no find and replace
Yolo$wagger 22 febr. 2020 la 15:07 
I've been trying to mod around a bit myself, so I looked into your mod with FCS.

So you increased the "armor grade" stat for most characters by +1. So e.g.: armor grade 1 (shoddy) gets replaced by armor grade 2 (standard).

My question would be: did you do that manually for every character? Or did you use some kind of "find & replace" function to turn 1 -> 2, and 2 -> 3 etc.?
CloudsInTheSky  [autor] 20 febr. 2020 la 23:23 
Yolo$wagger it's based on each individual weapon. I don't think I even changed them all, so a few weapons might have been left untouched.
Yolo$wagger 20 febr. 2020 la 21:13 
Hi FoxyAndris, more of a technical question: did you create the bonuses based on weapon CLASS or based on each individual weapon?

Why I am asking: If I activate mods which add new weapons, (e.g.: new sabers and katanas) will these new weapons get bonuses from your mod?
Tra Adar 15 dec. 2019 la 7:17 
FoxyAndris
I must have misunderstood. The mod is expected to make the game harder rather than easier, the weapon bonuses are really too great. it completely removes almost all animals from rivals... Sorry that) mod simply not established, only skriny looked, bonuses discouraged desire to questioning) like complication of the game and Mod on oblechgenie) do further seek a similar on strengthening arm NPC)
write through translit. so there may be errors or misinterpreted meaning.
CloudsInTheSky  [autor] 15 dec. 2019 la 6:16 
Tra Adar The bonus stats are on top of the original damage values, meaning I didn't touch the default values. The bonus is not extraordinary and it is there to give a bit of scale immersion, but other than this the bonus does not imply that you can't use weapons generically against foes like you do in the vanilla game.
Tra Adar 14 dec. 2019 la 16:55 
If it wasn't for the weapon bonuses, it would be cool. And with bonuses, it's not worth it... And that's a pity...
CloudsInTheSky  [autor] 26 oct. 2019 la 21:08 
Ty Nope
Xeno Queen 26 oct. 2019 la 16:30 
Has this been updated?
hefty 28 aug. 2019 la 15:48 
ty
hefty 28 aug. 2019 la 15:47 
yes I love your upgrades to enemy squads <3 just not sold on the weapon changes
CloudsInTheSky  [autor] 28 aug. 2019 la 11:04 
wow besides, the vanilla game hardly poses a challenge to you. This is meant to be more invested in fights than simply killing everyone like flees.
CloudsInTheSky  [autor] 28 aug. 2019 la 11:02 
wow there is a counter for every race, not only sheks.
hefty 28 aug. 2019 la 10:41 
that would make it very difficult for someone that plays shek in early game , correct? as in what's the point of even playing shek anymore
CloudsInTheSky  [autor] 27 aug. 2019 la 22:23 
wow I simply wanted to give the weapons some personality and purpose so your squad could be a more damage specialized using a specific type of weapon in various situations.
hefty 27 aug. 2019 la 19:19 
what is your reasoning for the damage vs shek buffs?
CloudsInTheSky  [autor] 15 iun. 2019 la 5:45 
Yolo$wagger depends where you put it in the hierarchy. Set this mod last in your list and check to see!
Yolo$wagger 11 iun. 2019 la 17:04 
Greetings, is this compatible with Factions Expanded?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1590251269
CloudsInTheSky  [autor] 3 ian. 2019 la 1:54 
CrazyZombie technically no. It's possible though that the squad number won't be altered if you do not restart the game after all the update changes from the devs, but then again I haven't played the game in a while (don't have it installed atm) so I can't really know.
CrazyZombie 2 ian. 2019 la 19:50 
Does it need new game start?
CloudsInTheSky  [autor] 19 iun. 2018 la 0:22 
I did not alter what pops up in the shops, Ionly revamped the squads and the weapons! :)
Tadwei 29 apr. 2018 la 16:15 
Hope you're doing well. Sorry bout that as well.
BigRowdy 29 apr. 2018 la 11:09 
Thanks bro.
CloudsInTheSky  [autor] 29 apr. 2018 la 10:24 
oh, well then I hope you are better as well ^_^
BigRowdy 29 apr. 2018 la 8:44 
er I mean I was in the hospital...sorry for the confusion
Tadwei 29 apr. 2018 la 7:22 
Hope she's doing well.
CloudsInTheSky  [autor] 29 apr. 2018 la 7:15 
Oh, hope she is doing great now!
BigRowdy 29 apr. 2018 la 6:51 
Yeah I know, was all set up to get hatsune back up with a computer and then wham! two weeks hospital time and major docking of two previous paychecks. When we do get her back up and running I am sure she will update all her mods...she almost always does...particularly if requested.
CloudsInTheSky  [autor] 29 apr. 2018 la 6:41 
It should, but keep in mind that the mod you reffer to is a bot out of date with the latest changes in the game.
BigRowdy 29 apr. 2018 la 6:38 
I have Hatsunes Stronger group combat mod. Will this play nicely and with that one?
CloudsInTheSky  [autor] 14 apr. 2018 la 23:34 
Yeah, I did not want to stray too much from the original design, only improve the quality of clothes and weapons to rafine the combat and to look like the NPCs are trying to find a way to through a few surprises here and there. Most Boss armors have been improved to the next tire and each weapon has a different effect on a specific race.
Tadwei 14 apr. 2018 la 13:22 
I notice with these changes it takes two shots to kill someone with a katana. Instead of one shotting everything. Also with 5x attack slots added, you won't overwhelm 9v1 odds.
CloudsInTheSky  [autor] 14 apr. 2018 la 0:49 
Small update for the hat, mask and helmet attributes. More details in the change notes!
CloudsInTheSky  [autor] 12 apr. 2018 la 7:12 
Drunken Squirrel Awesome, thank you!
Tadwei 12 apr. 2018 la 5:21 
Testing in current game. Will import shortly