Kenshi
Better Squads and Weapons
38 Comments
Tim 28 Jul, 2022 @ 1:42pm 
Bandit bosses used to spawn with merch armor now they dont, I dont know what would affect this.
BLACK NE0N 8 Aug, 2020 @ 1:08am 
Does this work with genesis?
Yolo$wagger 23 Feb, 2020 @ 2:48am 
Alright, thanks for the answer!
CloudsInTheSky  [author] 22 Feb, 2020 @ 11:50pm 
Yolo$wagger manually, there is no find and replace
Yolo$wagger 22 Feb, 2020 @ 3:07pm 
I've been trying to mod around a bit myself, so I looked into your mod with FCS.

So you increased the "armor grade" stat for most characters by +1. So e.g.: armor grade 1 (shoddy) gets replaced by armor grade 2 (standard).

My question would be: did you do that manually for every character? Or did you use some kind of "find & replace" function to turn 1 -> 2, and 2 -> 3 etc.?
CloudsInTheSky  [author] 20 Feb, 2020 @ 11:23pm 
Yolo$wagger it's based on each individual weapon. I don't think I even changed them all, so a few weapons might have been left untouched.
Yolo$wagger 20 Feb, 2020 @ 9:13pm 
Hi FoxyAndris, more of a technical question: did you create the bonuses based on weapon CLASS or based on each individual weapon?

Why I am asking: If I activate mods which add new weapons, (e.g.: new sabers and katanas) will these new weapons get bonuses from your mod?
Tra Adar 15 Dec, 2019 @ 7:17am 
FoxyAndris
I must have misunderstood. The mod is expected to make the game harder rather than easier, the weapon bonuses are really too great. it completely removes almost all animals from rivals... Sorry that) mod simply not established, only skriny looked, bonuses discouraged desire to questioning) like complication of the game and Mod on oblechgenie) do further seek a similar on strengthening arm NPC)
write through translit. so there may be errors or misinterpreted meaning.
CloudsInTheSky  [author] 15 Dec, 2019 @ 6:16am 
Tra Adar The bonus stats are on top of the original damage values, meaning I didn't touch the default values. The bonus is not extraordinary and it is there to give a bit of scale immersion, but other than this the bonus does not imply that you can't use weapons generically against foes like you do in the vanilla game.
Tra Adar 14 Dec, 2019 @ 4:55pm 
If it wasn't for the weapon bonuses, it would be cool. And with bonuses, it's not worth it... And that's a pity...
CloudsInTheSky  [author] 26 Oct, 2019 @ 9:08pm 
Ty Nope
Xeno Queen 26 Oct, 2019 @ 4:30pm 
Has this been updated?
hefty 28 Aug, 2019 @ 3:48pm 
ty
hefty 28 Aug, 2019 @ 3:47pm 
yes I love your upgrades to enemy squads <3 just not sold on the weapon changes
CloudsInTheSky  [author] 28 Aug, 2019 @ 11:04am 
wow besides, the vanilla game hardly poses a challenge to you. This is meant to be more invested in fights than simply killing everyone like flees.
CloudsInTheSky  [author] 28 Aug, 2019 @ 11:02am 
wow there is a counter for every race, not only sheks.
hefty 28 Aug, 2019 @ 10:41am 
that would make it very difficult for someone that plays shek in early game , correct? as in what's the point of even playing shek anymore
CloudsInTheSky  [author] 27 Aug, 2019 @ 10:23pm 
wow I simply wanted to give the weapons some personality and purpose so your squad could be a more damage specialized using a specific type of weapon in various situations.
hefty 27 Aug, 2019 @ 7:19pm 
what is your reasoning for the damage vs shek buffs?
CloudsInTheSky  [author] 15 Jun, 2019 @ 5:45am 
Yolo$wagger depends where you put it in the hierarchy. Set this mod last in your list and check to see!
Yolo$wagger 11 Jun, 2019 @ 5:04pm 
Greetings, is this compatible with Factions Expanded?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1590251269
CloudsInTheSky  [author] 3 Jan, 2019 @ 1:54am 
CrazyZombie technically no. It's possible though that the squad number won't be altered if you do not restart the game after all the update changes from the devs, but then again I haven't played the game in a while (don't have it installed atm) so I can't really know.
CrazyZombie 2 Jan, 2019 @ 7:50pm 
Does it need new game start?
CloudsInTheSky  [author] 19 Jun, 2018 @ 12:22am 
I did not alter what pops up in the shops, Ionly revamped the squads and the weapons! :)
Tadwei 29 Apr, 2018 @ 4:15pm 
Hope you're doing well. Sorry bout that as well.
BigRowdy 29 Apr, 2018 @ 11:09am 
Thanks bro.
CloudsInTheSky  [author] 29 Apr, 2018 @ 10:24am 
oh, well then I hope you are better as well ^_^
BigRowdy 29 Apr, 2018 @ 8:44am 
er I mean I was in the hospital...sorry for the confusion
Tadwei 29 Apr, 2018 @ 7:22am 
Hope she's doing well.
CloudsInTheSky  [author] 29 Apr, 2018 @ 7:15am 
Oh, hope she is doing great now!
BigRowdy 29 Apr, 2018 @ 6:51am 
Yeah I know, was all set up to get hatsune back up with a computer and then wham! two weeks hospital time and major docking of two previous paychecks. When we do get her back up and running I am sure she will update all her mods...she almost always does...particularly if requested.
CloudsInTheSky  [author] 29 Apr, 2018 @ 6:41am 
It should, but keep in mind that the mod you reffer to is a bot out of date with the latest changes in the game.
BigRowdy 29 Apr, 2018 @ 6:38am 
I have Hatsunes Stronger group combat mod. Will this play nicely and with that one?
CloudsInTheSky  [author] 14 Apr, 2018 @ 11:34pm 
Yeah, I did not want to stray too much from the original design, only improve the quality of clothes and weapons to rafine the combat and to look like the NPCs are trying to find a way to through a few surprises here and there. Most Boss armors have been improved to the next tire and each weapon has a different effect on a specific race.
Tadwei 14 Apr, 2018 @ 1:22pm 
I notice with these changes it takes two shots to kill someone with a katana. Instead of one shotting everything. Also with 5x attack slots added, you won't overwhelm 9v1 odds.
CloudsInTheSky  [author] 14 Apr, 2018 @ 12:49am 
Small update for the hat, mask and helmet attributes. More details in the change notes!
CloudsInTheSky  [author] 12 Apr, 2018 @ 7:12am 
Drunken Squirrel Awesome, thank you!
Tadwei 12 Apr, 2018 @ 5:21am 
Testing in current game. Will import shortly